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A comprehensive list to aggressively save mobile data

TLDR; bunch of methods to minimize mobile data usage, ranging from obvious to complicated. Android based, may be applicable to apple in certain situations. Please comment any other ideas/suggestions.
Hey there /nocontract - first of all a big shout out to those who have put the time to make in-depth reviews of the various service providers. I recently ported my number over to a better MVNO and it's been a great cost savings.
Mobile data seems to be a pretty hot-topic area for phone plans at this time for many people (with many "unlimited" plans becoming de-facto limited, money being tight with covid, so many apps gobbling up data, etc), so this information may serve useful.
We spend a lot of time in this subreddit trying to maximize how much data we can get with our money, but I think having a resource to stretch your data under a cheap plan might also prove to be useful for some!
Now, onto the meat and potatoes of my post:
submitted by carbonara4 to NoContract [link] [comments]

3 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 154)

Welcome back to this weekly tradition of documenting my week of mobile gaming :) These are the most interesting games I played this week.
This week, including one of the best physics-based puzzle games I’ve played this year, an open-world Maple Story inspired 2D MMORPG unlike anything I’ve ever played before, and a follow-up to one of mobile gaming’s earliest huge successes.
Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 154 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Let's get to the games:

Legends of Idleon [Game Size: 119 MB] (free)

Genre: MMORPG / 2D / Idle / Indie / Side-scrolling - Requires Online Access
Orientation: Landscape
Required Attention: Little (mostly idle)
tl;dr review:
Legends of Idleon is a unique open-world indie idle MMORPG with resource collection, crafting, loot, humorous NPCs, and a level-design and combat system that draws inspiration from Maple Story’s platform-based 2D world.
Arguably the game’s most unique feature is that we can control up to six characters at once, fully customizing each with unique stats and classes. This means we can turn one character into the best possible miner, while another specializes in woodcutting or Mage combat.
While we manually play one character at a time, the others continue working on the latest task we set them out to do, which is where the idle part of the gameplay comes in. Bank slots are shared across characters, but inventory slots are somewhat limited, so it's important to micromanage each character and store or sell the loot it continuously acquires. Ironically, despite the idle aspects, playing Legends of Idleon provides a much more engaging experience than all the modern “auto-gameplay” MMORPGs that populate the mobile market.
Legends of Idleon’s many gameplay systems provide a lot of depth but may also take some time to learn. Likewise, quests only give the bare minimum information required to complete them, forcing us to manually explore the world and learn by doing – something that is rarely seen in mobile MMORPGs.
The game monetizes through relatively inexpensive $1.99 to $19.99 iAPs that allow us to progress faster, acquire extra inventory and bank slots, and buy cosmetics that have bonus stats. Since there is no PvP content, however, free players are never impacted by paying players.
Google Play: Here
MiniReview link: Here

Early Worm [Game Size: 157 MB] (free)

Genre: Puzzle / Platformer / Physics-based / Indie - Offline Playable
Orientation: Portrait
Required Attention: Full
tl;dr review:
Early Worm is a fun and colorful physics-based platform puzzler by Power Hover indie developer Oddrok.
Playing as a worm, our goal is to get to an apple at the end of each one-screen level by swiping and releasing to flick our worm character in any direction. Depending on how few moves we use, we can achieve between 1 and 3 stars in each level.
The 80 well-designed levels introduce a great variety of platforming and puzzle-solving elements like glue, moving objects, rotating rooms, and more, that make each level feel like a unique experience. Combined with pleasant animations, a polished art-style, and simplistic UI, it creates a fantastic indie puzzler.
Early Worm monetizes by showing ads between some levels, which can be removed through a single $1.99 iAP.
Google Play: Here
MiniReview link: Here

Fruit Ninja 2 [Total Game Size: 448 MB] (free)

Genre: Arcade / Action - Requires Online Access
Orientation: Landscape
Required Attention: Full
tl;dr review:
Fruit Ninja 2 reimagines one of mobile gaming’s earliest massive action arcade successes, Fruit Ninja, by introducing multiple new game modes, quests, events, and even real-time multiplayer.
The core gameplay remains the same across all game-modes and hasn’t deviated from the predecessor; slice as many fruits that fly onto the screen as possible without hitting the bombs. New to Fruit Ninja 2, however, is the entire progression system that allows us to unlock blades with different stats, and power-ups that we trigger during combat.
The game looks better than ever, and everything from the sound effects to the UI and art-style is highly polished. The real-time multiplayer league system lets us play versus friends or random opponents to improve our ranking and receive rewards at the end of every season. PvP is especially hectic and challenging because we see both our and the opponent’s fruit at the same time, but must only hit our own.
Fruit Ninja 2 monetizes through a $14.99 3-month battle pass, a few incentivized ads, and iAPs for an xp doubler, new powerups, and a few other items. The monetization does not impact the single-player experience, but paying players have a pay-to-progress-faster advantage in the PvP league system.
It’s clear that Fruit Ninja 2 has adopted both modern gameplay, progression, and monetization systems, but its single-player and friends-PvP still provide a fun blast to the past.
Google Play: Here
MiniReview link: Here
NEW REVIEW APP: You can search and filter reviews and games I've played (and more) in my app MiniReview: https://play.google.com/store/apps/details?id=minireview.best.android.games.reviews
Outdated (replaced by MiniReview): Sheet of all games I've played so far: https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 3 games: https://youtu.be/pXxxm7TDxsY
Episode 001 Episode 002 Episode 003 Episode 004 Episode 005 Episode 006 Episode 007 Episode 008 Episode 009 Episode 010 Episode 011 Episode 012 Episode 013 Episode 014 Episode 015 Episode 016 Episode 017 Episode 018 Episode 019 Episode 020 Episode 021 Episode 022 Episode 023 Episode 024 Episode 025 Episode 026 Episode 027 Episode 028 Episode 029 Episode 030 Episode 031 Episode 032 Episode 033 Episode 034 Episode 035 Episode 036 Episode 037 Episode 038 Episode 039 Episode 040 Episode 041 Episode 042 Episode 043 Episode 044 Episode 045 Episode 046 Episode 047 Episode 048 Episode 049 Episode 050 Episode 051 Episode 052 Episode 053 Episode 054 Episode 055 Episode 056 Episode 057 Episode 058 Episode 059 Episode 060 Episode 061 Episode 062 Episode 063 Episode 064 Episode 065 Episode 066 Episode 067 Episode 068 Episode 069 Episode 070 Episode 071 Episode 072 Episode 073 Episode 074 Episode 075 Episode 076 Episode 077 Episode 078 Episode 079 Episode 080 Episode 081 Episode 082 Episode 083 Episode 084 Episode 085 Episode 086 Episode 087 Episode 088 Episode 089 Episode 090 Episode 091 Episode 092 Episode 093 Episode 094 Episode 095 Episode 096 Episode 097 Episode 098 Episode 099 Episode 100 Episode 101 Episode 102 Episode 103 Episode 104 Episode 105 Episode 106 Episode 107 Episode 108 Episode 109 Episode 110 Episode 111 Episode 112 Episode 113 Episode 114 Episode 115 Episode 116 Episode 117 Episode 118 Episode 119 Episode 120 Episode 121 Episode 122 Episode 123 Episode 124 Episode 125 Episode 126 Episode 127 Episode 128 Episode 129 Episode 130 Episode 131 Episode 132 Episode 133 Episode 134 Episode 135 Episode 136 Episode 137 Episode 138 Episode 139 Episode 140 Episode 141 Episode 142 Episode 143 Episode 144 Episode 145 Episode 146 Episode 147 Episode 148 Episode 149 Episode 150 Episode 151 Episode 152 Episode 153
submitted by NimbleThor to AndroidGaming [link] [comments]

Alternatives to Google's products/services (what I chose)

https://about.google/intl/ALL_us/products/
https://en.wikipedia.org/wiki/List_of_Google_products

So about 4 months ago I grew tired of Google's bullshit and decided I was going to start the process of de-Googling. Here are the alternatives I chose to the Google products/services I previously used:
Chrome -> Firefox (And Tor for more private things) I chose Firefox because it was the one I was most familiar with, and Mozilla is pretty good about privacy. Plus now that I've been using it for a few months, I've realized it has way more features than Chrome. You should not use Edge because it's based on Chromium, and you should not use Safari because it's from Apple, aka a terrible money hungry scummy corporation

Google -> DuckDuckGo I chose DuckDuckGo because it's a search engine that doesn't track you. Everybody knows that Google tracks the hell out of every bit of information they can get their hands on and they make it obvious.

Google Meet, Google Chat, Google Messages, & Google Hangouts -> Discord, Skype, Microsoft Teams, or TeamSpeak I mainly use Discord, Microsoft Teams, or TeamSpeak are good alternatives. Skype is kinda trash because Microsoft ruined it, but it's still another alternative.

Chromebook -> Literally any other Windows or Linux laptop If you have a Chromebook you should 100% sell it for a Windows or Linux laptop. Chromebooks are overpriced for low specs, and ChromeOS is garbage. Some good laptop manufacturers are: Asus, Dell, HP, Lenovo, and Acer. (Not Apple. Mac computers are garbage. Everything about Apple is garbage. You can read all about it here)

Gmail -> Outlook I chose outlook because I didn't like any other alternatives and I've seen people use it. I've had it for about a week at this point and it seems pretty good so far. I like that it has the desktop app, it's easier to use as a desktop app than in a browser in my opinion. You should not use Yandex because Yandex is a Russian company and I don't trust any Russian company with my privacy.

Chromecast/YouTube TV -> Roku or a home PC (You should not use Firestick TV or Apple TV. Amazon is also a terrible money hungry corporation and Jeff Bezos is a scumbag.) I've been using Roku for about a decade and they make great products. But I'm more of a PC over console guy, since PCs can do everything a console can do and more (as long as it's powerful enough, but if it's just a home server for media it doesn't need to be that powerful) it cuts down on the amount of power & HDMI ports you use. Plus a keyboard and mouse are easier to use in my opinion, but if you don't want to use a keyboard and mouse you can use any bluetooth controller.

Google Drive -> mega.nz or Mediafire (Or a home server for local storage) I use both and they're good. Drive only gives you 15 GB for free while mega.nz gives you 50 GB for free. Mediafire gives you a similar amount to Google Drive but it's just another alternative. I use both and they're decent. Plus it's not easy to just make another Google account while you can easily make more mega.nz and Mediafire accounts. I'm not aware of any more alternatives. And if you set up a home server, you have your own local storage that's easily accessible on your network. It's guaranteed to last you years with no extra fees or problems.

Google Pixel -> LG, HTC, Motorola, or an old Samsung Samsung has been turning in to a shitty company recently, copying all of the terrible traits of iPhones. Samsung is removing traditional smartphone things like the headphone jack, microSD card slot, the cameras look ridiculous, and the entire thing is made of glass. They even stopped including chargers with their phones even though they literally JUST made fun of Apple for doing the same thing. I also wouldn't buy a Xiaomi or Huawei because they're Chinese companies and I don't trust any Chinese company with my privacy either. LG, HTC, Motorola, or an old Samsung (maybe older than 2018/2017) are all good phone manufacturers.

Google Assistant/Google Home -> Cortana There's Amazon Echo and Apple's Siri thing, but I've made it obvious in this post that I don't like Apple or Amazon. Cortana is the next best alternative. I think they even have a smart home device. Not sure.

Stadia -> PC, PS, XB, Nintendo I've literally never seen anybody use Stadia and didn't even know what it was until a couple months ago but if you use it you should join the PC master race

Google Voice -> TextNow I didn't have phone service some years ago and I used TextNow to get a phone number. It was pretty good most of the time.

YouTube Music -> Pandora, Spotify, Google Play Music I Google Play Music is a Google service, but I don't really care for Pandora or Spotify, YouTube Music is absolute fucking garbage and it's total BS that they shut down Google Play Music. Luckily, it's just an offline player and you can still use it. If you block the app from having internet access, you should be fine.
Google Earth -> NASA World Wind I don't use Google Earth for anything but I looked up an alternative and I found "NASA World Wind" and it looks like a decent piece of software.
Google Photos -> Plex You can use Plex on a home server. You can use a home server as an alternative to a lot of these apps because they're based on cloud storage, but a home server is less expensive in the long run.

Google Maps, Google Classroom Google Play, & Google Translate - I haven't found a good alternative to these yet. I know Microsoft has their own translator but I haven't used it. As of right now I'd recommend using a throwaway account with Tor and a VPN so they can't track you if you use these services.

YouTube - There's not really any alternative to YouTube either and that's a shame because YouTube has developed into a terrible platform in the last couple of years, we all know this. We really need a big competitor to YouTube. Although I recommend using YouTube Vanced to improve YouTube a lot, the stock YouTube app is absolute garbage.

Android - There's not really any alternative to Android (at least that I know of) so I'm forced to keep using it. iOS is fucking shit though, I would 100% rather be tracked by Google than use Apple's garbage (again, you can read about it above)

Google's Office (Docs, Sheets, Slides, Forms, Drawings) -> Microsoft Office Microsoft Office is a pretty good Office package for desktop. I don't know about mobile though, my Android came with something called "Hancom Office S Viewer" and I've heard that OfficeSuite is a pretty good office program for mobile.
That's about all I could think of, please share your thoughts and feedback in the comments.
submitted by IveMalfunctioned to degoogle [link] [comments]

Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

------
Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
submitted by madali0 to incremental_games [link] [comments]

KINGDON HEARTS DISSIDIA - MULTIPLAYER ARENA FIGHTER - ( PSP/PC MOD Dissidia012)

KINGDON HEARTS DISSIDIA - MULTIPLAYER ARENA FIGHTER - ( PSP/PC MOD Dissidia012)

Kingdom Hearts Dissidia - Trailer (With Gameplay) - YouTube
- Project Start 28/11/20

////// This post is no longer being updated - Join the SubReddit for all the Updates and access to the Mod - " KingdomHeartsDissidia (reddit.com) "////////


Hey,
After recently investing in a PC, some modding software and PPSSPP I am currently working on a Multiplayer KH project! KH DISSIDIA!
Fans have asked for years about a multiplayer game, and since Dissidia012 started off as a Kingdom Hearts game, what better place to start!
Ever since KH2 and the initial Birth by Sleep trailer, where everyone was freaking out about Keyblade Armour and "the Keyblade Wars" , a Multiplayer Kingdom hearts game has been in my mind. Fighting and playing as characters from KH, the Organisation, Xemnas, Xehanort, would be an amazing concept. Since being able to actually get back into my technological side i decided to start this Project!
NEW TRAILER WITH GAMEPLAY : Kingdom Hearts Dissidia - Trailer (With Gameplay) - YouTube
Youtube : KH Dissidia Mod - YouTube
Discord : https://discord.gg/GnzySWYWQP (Will make connection online with others easier)
Screenshots Reddit Post - Kingdom Hearts Dissidia (Multiplayer Mod - PC/Android/PSP) UPDATES : KingdomHearts (reddit.com)
So far so good as Characters go, some music , working on adding stages . Its now very difficult to learn how to mod Dissidia, as it is such an old game, and most sites hosting mods or tutorials have closed down so its all trial and error! Ill keep adding bits but the Characters ive added so far are as follows :
Note - Some models and Stages were created years ago for free use in dissidia by Modding Legends such as DarkBring77 and Safeplay21, aswell as some helpful redditors in the community!
CHARACTERS
  • Lightning - Aqua HD, Armoured Aqua - Aqua (HD BBS) - Xion ( Armoured)
  • Kain - Xaldin
  • Laguna - Xigbar
  • Warrior of Light - Vexen and Eraqus, Vexen, Eraqus Armour of Master Variant
  • Garland - Armoured Xemnas (KH2 BossFight)
  • Emporer - Zexion(Not Working) - Ansem WOC Form (KH1 BossFight)
  • Cloud of Darkness - Final Form Sora
  • Onion Knight - Mickey, Sora, Roxas
  • Cecil - Terra/Armour - Sora/Riku Duo
  • Golbez - Xemnas, Xemnas Final Form, Ansem, Dark Side
  • ExDeath - Luxord,No Heart (Armour) , Twilight Thorn (Normal) , Twilight Thorn (Huge)
  • Terra - Kairi, Namine, Aqua Armour, Xion
  • Cloud - = KH3 Sora(Unused)Lingering Will Terra , Saix DLC8
  • Sephiroth - Vanitas, Master Xehanort ,Young Xehanort ORG XIII
  • Squall Leon - Terra-Nort, Kh2 Riku, KH3 Riku, KH1 Riku/Replica Riku, Org XIII Riku
  • Zidane - Dual Wield Roxas, Axel Org
  • Tidus - Ventus, Demyx
  • Tifa - Larxene
  • Kuja - Final Form Sora
  • Jecht - Lexaeus, No Heart Armour , Armoured Will
  • Gabrath - Xemnas Swords, Xemnas Final, Mysterious Figure (Hooded )
  • Shanotto - Donald, Moogle ORG XIII
  • Prishe - Goofy
  • Feral Chaos - Anti Sora , Dark Thorn(Heartless), Xemnas Dragon, Dark Tide(Heartless)
[30+ KH Characters, not including their variations/forms ]
More Disney characters coming soon!
(If you know a mod author whos mod as been used in KH Dissidia, Please Contact me so i can credit them!)
STAGES
FINALLY , Still working on getting all of them to load
Maps
(x) - Default for now
Not Working ( Will Freeze Game )
Old Chaos Shrine - Unavailable (Will Freeze)
Pandemoneum - Unavailable (Will Freeze)
Kefkas Tower - Unavailable (Will Freeze)
Fully Working and Tested
World Of Darkness - Dark World
Sub terrain - The Keyblade Graveyard (With heart)
U. Castle - Default (Will Retexture to YenSids tower or other) (x)
The Rift - Land of Departure (x)
Crystal World - Station of Awakening
Dreams end - End of the World
E O Madness - Alter of Naught KHII
Planets Core - Final Dimension (End of the World Location)
Sky Fortress - Hollow Bastion
Orphans Cradle - World that never Was KHII
Emp. Paradox - The Final World (x)
Crystal Tower - Memory Skyscraper
Train - Twilight Train
M.S Vista - Radiant Garden (x)

BGM/MUSIC (Some have been added, some replace FF-FFIII Songs - Update - Another 30+ Tracks Added)
[ Nearly ALL Known KH battle Music added/replaced ]
  • Birth By Sleep Soundtrack - Rage Awakened etc
  • Kingdom Hearts 1 Soundtrack - Forze de Etc
  • Kingdom Hearts 2 Soundtrack - All the best ones
  • Kingdom Hearts Misc - 365/coded/etc
Working on Main Menu/Character Select etc.
Any help would be greatly appreciated! Still early days, but its going really well. Many links for dissidia are down now, so im having to scavenge the internet for mods.
If anyone has any Tips for modding this game please get in touch! I hope to release the ISO/ZIP packed with Hamachi when its finished so we can all play the same copy of the game online with no issues!
Ill keep adding to the list as I Go! Having to post links for screenshots as theres a 20 photo limit
EDIT: The reception is amazing! Thankyou guys, be sure to notify like minded friends !

Progress - Images/Screenshots of the mod so far -
V1 28/11/20
https://ibb.co/Y8kzFrT - https://ibb.co/1Ggd2Cy - https://ibb.co/10Wbn8x - https://ibb.co/r4dzYMR - https://ibb.co/QpHkmZC - https://ibb.co/s3n8fsj - https://ibb.co/LN4jTcy - https://ibb.co/ssFJ6jv - https://ibb.co/pvk7HCW
v1.1 30/11/20 (New Menus - New BGM - New Character Portraits)
https://ibb.co/wM1vhgz - https://ibb.co/Z28MHQ7 - https://ibb.co/gjK5V0W - https://ibb.co/njf9fKW - https://ibb.co/zZrMV6D - https://ibb.co/xmjKS3N - https://ibb.co/8sBBGbd
V1.2 03/12/20 (New Menus, Stages, Characters, Gameplay Pics Included)
Menus
https://ibb.co/xGKbb6V - https://ibb.co/kGWSsVD - https://ibb.co/Q884JJR - https://ibb.co/SxgbD7V - https://ibb.co/fQ1QG2r
In-Character Models
https://ibb.co/X7nQRtj - https://ibb.co/S5ttSTj - https://ibb.co/DR2bvT7 - https://ibb.co/qrX1S0c - https://ibb.co/DQfhh1w - https://ibb.co/gWK96cM - https://ibb.co/pRqhvWS - https://ibb.co/WgSBZwF - https://ibb.co/z5p6zgL - https://ibb.co/3mk395N
In-Game Screenshots (Gameplay)
https://ibb.co/3pRNQGQ - https://ibb.co/NZDYBR3 - https://ibb.co/FnCkyZn - https://ibb.co/L80dnjy - https://ibb.co/FYPXPwp - https://ibb.co/4mxpsFQ - https://ibb.co/VvNy0y8 - https://ibb.co/PmYF5Qq - https://ibb.co/m9fNJYP - https://ibb.co/b1y1w5h - https://ibb.co/DrCN9Kt - https://ibb.co/CWK898d - https://ibb.co/t8m9gxJ - https://ibb.co/02qjP7h - https://ibb.co/HVBhRq9 - https://ibb.co/Ttrgpwz - https://ibb.co/cc9mQP0 - https://ibb.co/8Pjhpc2 - https://ibb.co/bvwYR5T
V1.3 06/12/20 (New Menus, Stages Pics Included)
Menus and Stage Icons
https://ibb.co/Wzy0SSp - https://ibb.co/HnPTsMQ - https://ibb.co/6vxjQjY - https://ibb.co/xfFN4NN - https://ibb.co/bJzR7B8 - https://ibb.co/W6RrSvL - https://ibb.co/FK6zTQL
Sora vs Xigbar (Gameplay - Check channel for others)Kingdom Hearts Dissidia Gameplay - Sora vs Xigbar - YouTube

Main Menu - Placeholder

New Menu V1.1
V1.1 New Menus

All Menus have a New KH image
New Custom HUD/UI - V.3 - With indent so you can see where actual health ends- Turns green after hit once.

New Roster Portraits

Updated menu Panel
Added \"Ansem\" over Golmez ( Xemnas still an outfit aswell as Darkside)
A Look at KH1 Sora and Hollow Bastion
-----------------------------------------------------------------------------------------------------------------------------------------
Hey All!
Keeping you updated on some of the changes that have happened and that are yet to come, aswell as a possible release date for the bundle.
Gameplay on Youtube : KH Dissidia Mod - YouTube
New Trailer
New Gameplay
Some BIG news if youre not into the Multiplayer or want something else for Offline play - QUESTS!
Quests are already a Feature in the game, But i will get around to modelling a good section of quests, from iconic battles in the series aswell as other Teasers. This way you can Fight other KH Characters without me Overloading the ISO (I,e Replacing original characters rather than their DLC slots)
CHANGES AND UPDATES -

**UPDATES-**
MORE KH STAGES
MORE CHARACTERS
MORE BGM/MUSIC
UPDATED UI/HUD
MORE CHARACTER PORTRAITS
Menus Texture Overhau
Main Menu Replace Image and Music
Custom Quests
RELEASE DATE - I Hope to release a Beta Bundle when I hit V1.5. Many things will be in place by that point and will only be missing some files, like portraits, stage select etc.
**Beta -**will hopefully release Just after Christmas, Contents of ISO, Textures and DLC for the game as well as PPSSPP emulator with suggested settings. Multiplayer may not be Working as intended, but there will be VS and a few KH Quests.
Full Final Version for 2021 - With DLC Support , Working Multiplayer and Bundled in fewer files
////// Join the SubReddit for all the Updates - " KingdomHeartsDissidia (reddit.com) "////////
submitted by Cozz_17 to KingdomHearts [link] [comments]

[Table] I am Dave Plummer, author of Windows Task Manager, Zip Folders, and worked on Space Cadet Pinball, Media Center, Windows Shell, MS-DOS, OLE32, WPA, and more. (pt 2/2 FINAL)

Source | Previous table
Note: Some of the question-taker's answers were also removed along with corresponding questions, and they have not been recovered below.
Questions Answers
What is a typical day in your life like? I get up at 4:30. I watch some YouTube, do some email, work on my writing or similar. I head to the gym at 7, shower and start my day around 8. I work in my home office or shop/lab, code and work on stuff, throughout the day. I could be busy all the way through to 8-9PM if I'm wrapped up in something, but not usually that busy.
the below is a reply to the above
You get up at 4:30 AM? Wow. Have you always been a morning person? Are other people on your team morning people so you decided to start early? I’m asking this because it seems like a lot of successful people wake up very early and work out before starting their workday. No, I never was until my neck injury. While recovering I couldn't sleep more than about 4-5 hours max and just got into the habit. Since it was so productive for me, I just kept it up!
the below is a reply to the above
Thanks for sharing. I wish you good health. Thanks!
Did you create Robocopy, or know who did? I use that very regularly and much more efficient than using the GUI. The secret dirt is that Robocopy was first written by MS colleague Kevin Allen, and he started sharing copies around in 1994ish. From there, and after many iterations and heavy-duty real-world feedback, robocopy ended up in the Windows Resource Kit, and then later merged into the core Windows package. In the beginning, Kevin was a very experienced programmer, but new to the Win32 API; so robocopy was one of his projects to educate himself about Windows programming. Later on, ITG used robocopy to routinely transfer many gigabytes of data around MS global offices, every night; it became very robust and battle-hardened. It is a long time now since Kevin was involved in the robocopy source code at all; it is maintained by the Windows team.
Did you create Microsoft Clippy? Will Clippy ever make a come back? Noooo... but I was around at the time. We have Clippy now in the form of Siri and Google Assistant and Cortana, but there's no picture. That's all it was though, an early digital assistant.
I read on a Microsoft devblog that when windows got ported to 64bit pinball 3d was not ported because of bugs and the developers not being able to understand the code/not having enough time. It's a shame, because it was such an awesome game and I spent many hours playing it as a kid. Was the code messy due to being ported from Sam and do you think it could have been ported given enough time and expertise? Basically what I did when I ported it was to maintain the central code "logic" loop of the game unchanged so that it would play just as it did on other platforms, and then "hooked" functionality coming out of it and going into it. So I rewrote the drawing code that did the actual drawing, but not he original code that wanted to do the drawing, if that makes sense. I changed the how, not why.
That meant, though, that at the very core of the game was a big bunch of code that we didn't touch or monkey with, because it 'just worked'. Apparently sometime after Vista, in 64-bit, there was a collision detection bug in Pinball.
From what I read, Raymond Chen looked at it and got the general idea of what was wrong but didn't want to touch the fragile old code. Raymond's one of the best debuggers I've met, so it wasn't a question of expertise but of time and resources.
Anyone on the team could have trivially fixed it I'm sure, but it sounds like no one "owned" the game anymore after I left, and it was more than just a random little bug to fix, it would have required a dev to be assigned to it, and there likely was no one free.
What is your favourite colour please? Well, I have four cars with blue interiors and I'm wearing a blue shirt and a blue watch and blue jeans. So probably blue.
If my son expresses interest in serious computer programming, where is a good place to start? C for Dummies? (I'm joking and I know terribly little about the topic, only enough to know backend is where it's at) Python, then Javascript. Build a website!
Hi! Just wanted to say, I still use MS-DOS regularly, on many of my older machines in my collection. Also Win3.x, Win9x etc How do you feel about computers becoming extremely dependent on 'cloud' services? I can still set up an old machine, install an old OS, install old software and have it all up and running within an hour or so, while modern software essentially requires cloud services for literally everything. What happens to that software once some random person out there decides that they don't want to support it anymore? Those cloud services go away? Are you concerned that future generations will not be able to experience anything from this era of computing? Considering computers were designed to be able to continually run the same software over and over as necessary, how can that apply if the bulk of this is lost when the cloud disappears? Or maybe this isn't a concern at all, and I'm just crazy...? I already have hardware that refused to work because the cloud service that backs it has been abandoned or the company has gone out of business.
I worry that things become dependent on externals that aren't reliable long term, and I know what you mean... but fortunately Windows, once activated, runs perfectly well offline forever, really.
I'm a fresh graduate with some experience and reading the knowledge you all have in the comments has made me feel very inferior. I only started coding in my university and I don't do it in my past time. Am I doing something wrong? I do enjoy programming but I try to keep a work life balance. Is that a thing in software development? Also did you ever approve a pull request by Bill? No, as long as you DO enjoy it when you're doing it, you're fine. There's an entire "spectrum" of people in the world and some of us have "special interests" with which we're a little obsessed, and tend to "hyperfocus". I'm one of those people but it's by no means the only way to do it!
I knew many great programmers who (a) didn't program in their spare time at home and (b) didn't continue to program recreationally after leaving it as a job.
If you can work regular 40 hours a week as a productive programmer, you'll be set!
the below is a reply to the above
Thank you so much for this! Are there any tips you'd like to give to fresh graduates like me? If you get a job at a large company like Microsoft, and decide you're not happy, try moving INTERNALLY before looking for another job. You could work for 5 different companies over your career and they could all be Google, for example. Culture goes through and through, but every team has its own.
the following is a later reply If you can put in a 35-40 hour week of solid work, you'll be fine. There are three buckets: the obsessives, like myself, who work as much as they can. Then the solid pros, who can turn out a ton of quality stuff in 40 hours. And then you have the slackers who surf Facebook at work and read reddit when they should be coding. As long as you're not in that group you're fine, and a balance is important. It is indeed a thing the successful people achieve it. It's not about how much code you write, it's about how much MORE time you spend coding than you want to, and that should be zero!
Lots of people are in careers they don't practice in their free time, in fact most. So it's a bonus if you're that way, but most people are NOT, so don't despair! You're normal!
If you're still answering, how much of the original Task Manager still lives in the modern Task Manager? Anyway, thanks for the AMA! You're a legend! I don't know for sure, but from looking at the app, and not the code, I'd expect about 60-70% of it?
Hopefully you’re still taking questions. I get a lot of crap by my peers about command line. Power shell is badass but I’m a cmd guy myself. I know we can do pretty much everything that cmd does in powershell and more, but idk. I like what I like, you know? Where do you stand on this? Honestly I'd be a CMD guy as well, but I'm really starting to lean towards using bash under WSL.
Have you ever looked the help for SET and FOR under CMD? It's where we put every piece of extra functionality, since you can't add keywords that might collide with people's script names, etc...
I didn’t use windows after windows 7 for about 5 years. Back in august 2019 I finally rebuilt and upgraded my old PC and installed windows 10. The task manager in windows 10 is so amazing and powerful. I would imagine it’s something you wanted to implement in the 90s but didn’t have the tools or time. Right? Indeed, I'm a big fan of the current task manager and what they've done with it! I wish there was a Dark mode, I wish it handled file lock tracking, and I've always got wish lists, but they've done a great job with it!
CIA_grade_LSD: Why does the file transfer time remaining progress bar start at like 15 hours and then drop to two minutes and then stick at 99% for five minutes? (An exaggeration I admit. I know you and your colleagues do your best, but I am curious why this hasnt gotten much more accurate over the years.) androidethic: Yes, we need a justification as to why the windows file operation estimations are so random/inaccurate! They're the worst estimate out there, except for all the others.
Mac is just as bad. It's a hard problem. I worked on it briefly, and to help solve it I kept track of the average time it had taken for a whole range of operations, like creating, moving, deleting, renaming a file, or moving a block of N bytes, etc. Then multiply by the number of those operations that remain. But even that can be wildly off in degenerate cases.
Do you ever get laid? Not since your Mom kicked me out.
Why has windows task manager never had a true force quit? End Process is a true force quit.
What was your team's opinion on linux at the time? And what's yours opinion too? I like it a lot, I was an early adopter back in 1993-1994 and tried to contribute some code for parsing IIDs, though I don't know if it's still in there. I hope it is, becaue then I'd have code in Windows, Mac Office, and Linux. I'd be everywhere :-)
Now that we have WSL 2, though, I do most of my Linux work under Windows!
How much of the original DOS code is still in modern OSs? None whatsoever. In fact, the only commonality at all would likely be the PGM header on disk still traces its original layout to MS-DOS.
But rest assured there's NO code from MS-DOS inside NT, for example. It was a complete clean-slate design.
Was it you responsible for the atrocious naming conventions in WIN32? Your username is dhbt12 :-)
What current developments in the world of operating systems are you watching with eager anticipation? File systems and LLVM seem to be the rage right now, at least from where I sit. Containers are cool to me, like Docker! That's really the biggest development of recent years I think!
the below has been split into two
* What's your compensation? - Zero, since I'm retired and there's no pension.
* Have you met Bill Gates? - Yes, a number of times. When I was first hired he had me and a few other recent hires over to his house for burgers and beer and it was quite nice!
What's your opinion of free and open-source software? Broad, I know. I saw your response about WinRAR saying you like to license your software, but do you hold a similar sentiment in tossing a coin to the devs of foss software you might use? I love it, I just don't have any illusions that making a piece of code open-source somehow leads to higher quality. It makes it more available to me, which is great, but in reality, on a typical project there are going to be 1-5 people who really look at the code and then a dozen the sort of know it to make changes, and then consumers of the code who just call it. I don't see that those 1-5 people are any brighter than the people who'd be responsible for a product in a proprietary environment.
Now at a certain scale, like the Linux kernel maybe, you've got enough eyeballs looking at it that it makes a difference... that I could see!
What's the idea behind SYSKEY? As I understand it, its function is to encrypt something called the SAM (Security Account Manager) database. This database stores hashes of user passwords, and is used to authenticate users when they supply their password.
Hey Dave, what do you think the future of the windows OS will be? Is a cloud-based OS possible, potentially limiting computer hardware? As a total guess, I imagine our experience will eventually be just a UI device locally and everything else happens in the cloud on server hardware. So as you say, at some point your client hardware is "good enough" and then companies compete on the merits of their back-end services.
Do you know Mike Toutonghi? , he used to work at Microsoft, now he started a new blockchain project called The Verus project. By name and email but not well enough to recognize him at the mall today, I'd say!
If you had to redo windows, what would you most like to change? What do you regret most? What do you like most? The Format dialog needs to be redone! And Task Manager is likely my favorite...
Android or iPhone? Beer or wine? Ginger or Mary Ann? iPhone. Beer. Can't it be both? It's an island, after all.
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I figured the iPhone since you have Mac's in the lab. I figured beer also since you can't shift a 4 speed with a glass off wine between your legs. Nice garage BTW. However i wasnt ready for both, it's an island after all. Touche. I tired to compile my first bit of code from GitHub today. I failed miserably. It would install but wouldn't run. I'll keep at it. Make sure you're in a clean empty folder. Try the code from Episode 11, I just used it so I know that works! Clone it and build it in PlatformIO with no changes, and that'll tell you if your dev environment is set up and working properly.
I cant connect to my cloud, can you download it for me? I'd love to, but I'm out of paper. Can you fax me some?
What amazes you the most when you compare technology from the 90's to now? GPUs!
Is it wrong of me to only ever end task manager with itself? Software Seppuku.
Probably too many comments and very late to the game, but here it goes! I teach Comp Sci at an international school. Would you be willing to give a small webinar talk to my students? They would just be so happy to hear from you as would I! Anyway, regardless, thanks for the many, many hours of enjoyment! Maybe after Covid, but I'm not a big fan of Zoom lectures! I just did one for the U of R, though, and if you check my channel there are two that I have done for the University of Regina that you might find useful for your students...
You can email me at [email protected] with info about the school and what topic you would like, etc, and I can see if it's a good fit for schedule and topic!
What computers do you personally at home? Windows? Linux? Mac? All three!
Why are processes able to hang to the point that task manager is unable to kill them? At that point there must be kernel corruption or something going on in a driver or well below the surface, I guess. If TM can't kill it, no one can, and it's truly hung.
Did you ever meet the genius who wrote the Space Cadet Pinball theme song? No, who wrote it? Matt Ridgeway?
Hi Dave, loved the videos on task manager Do you have any thoughts on modern C / C++ replacements like Zig and Rust (respectively)? I think its cool if memory access is indeed provably safe but you get code nearly as optimal as C, but I've got to learn more about them!
Did you like the windows phone? Never had one, started after I left, but I heard nice things about the very last one before it went away...
Hi Dave, Why doesn’t File Explorer automatically refresh to show new files in a folder, such as downloads? Seems such an obvious glitch! Also, how do I get the login screen on Windows 10? I push space, esc, mouse clicks, enters... and nothing happens. Then poof, it shows up. Why is this so unresponsive? It does.
In fact I know it does, because I have a patent on some of it!
Not sure why yours wound't be working, your system might have a third party piece of software that has broken File System Change notifications.
Was the time on Microsoft fun? It really was. I miss the people and the environment, and I especially miss lunch!
i’ve found 15+ 0-days in the shell32 API when doing a vuln analysis of explorer.exe. You can read my work at https://hyp3ri0n-ng.github.io! What’s it like to write really buggy code :P? I sense that high school was hard for you socially.
I’m sure I remember owning the pinball game as a separate standalone title before it was in windows? Can you explain the deal with that? Or am I misremembering Plus Pack!
You're a legend, can't believe I missed this. I'll post this here, if you don't answer it I'll have a good copy/paste for later. What are your thoughts on the sethc.exe / accessibility exploit? It's worked as far back as XP, and still works today in Windows 10, last time I checked. Windows Server 2003 and 2008 as well. Is checking the integrity of OS files before they're executed just not a priority? https://support.microsoft.com/en-us/help/222193/description-of-the-windows-file-protection-feature
Why ctl+alt+delete? An IBM engineer (David Bradley, I think) picked that combination to serve as a hardware reset. You can't fake it, you can't get around it. The PC knows it's really C_A_D when you do it.
Why that particular combination, you'd have to ask him!
What's the furthest you've gotten into a project that ended up not panning out? Was it something you really wanted to get working or were you relieved to move on? I'm a student studying engineering right now and reading these answers is extremely motivational; your passion for computers is awesome! Thanks for doing this. I spent about a year on an early prototype of Media Center that I was attached to but got killed. They did do a Media Center later, of course, but I had started 2-3 years ahead, but couldn't get funding.
Why has the Windows she'll been so bad for so long? I don't know, but I'll see you in he'll.
Do you still work at Microsoft? Do you still use only Microsoft stuff? No retired in 2003. I use a lot of MS stuff, but my main laptop is a MacBook and I use a Mac for video.
Do you own any Apple products or use them for work? I own all the Apple products except the new headphones, pretty much! I'm retired now though!
Is the workculture of Microsoft at the time very different than now? How much does Bill Gates' leadership impact the company? What changes had his departure bring? It is indeed very different under Satya than Bill, and the changes are widespread. But I left before Satya started, so I'm not really qualified to speak on them!
What are your thoughts on the age old trick of "Opening Task Manager to stop programs from freezing or being slow", is there some merit to doing that or is it just a simple coincidence? Total coincidence, honest! Task Manager, at that level, is just a windows app with a message pump. It's existence doesn't do anything that solitaire or paint would not also!
No, but there's a great meme with the Star Wars general about how apps work better with Task Manager open because "fear will keep them in line".
It's purely psychological, though. TM doesn't do anything by running the calc or paint wouldn't also provide!
Did you work on Windows ME? If so.. What the hell happened to that OS that made it so terrible? I had kernal errors every week. Nope! My work on the shell would have been backported to it, but I didn't work directly on 98 or M3, other than they used our NT version of the shell code by then I think.
Did you make any contingency for when Task Manager stops responding? Yes, lots! Check the video the "Secret Life of Task Manager" for more dirt, but there are MANY things it does to help prevent you ever being stuck with no task manager:
https://youtu.be/f8VBOiPV-_M
If not asked yet If this is correct, as posted in Regina awhile ago iirc I saw a post saying you’re from Regina, Canada Is that true? If so that’s awesome to hear that someone from my local area made one of my favourite no internet game and the basic fundamentals of the most used OS for computers Yes indeed, that's me!
Why is the documentation for WPA so bad and scarce? I have to refer to Bruce Dawson's years old blog to decipher some of the columns names. Are there any plans to add a comprehensive manual for it? Windows Product Activation? Columns? Sorry, are you using WPA for something else?
Can I intern for you? If you know how to write a Material-themed admin-style Dashboard in React, can consume a REST api in doing so, and have some experience with iPhone apps an Unity, then maybe yes!
I was actually looking for an intern this past summer to write a phone and web app...
how did you assured code quality and readability? did you use static analyzers/ unit tests or what? Check out the "Secret History of Task Manager" video for a description of "NTStress" and how we nightly tested, but there were professional testers, every line of code was code-reviewed, and so on.
My understanding is it's quite different now, though!
When you say you worked on Windows activation, was it for more than a day? That's an odd question. Can I ask why you think it might have just been for a day? Clue me in to what you're hinting at and I'll fill you in on the rest!
Why do I need to press 3 buttons and 1 click to open task manager? Because you choose to fail!
You can do it with two clicks or one simultaneous multikey press!
Do you think WPA was a success? I think so! It helped stem casual piracy, wasn't "cracked" for at least 18 months after we released it, and didn't unduly inconvenience users too often, I hope.
We were really aiming for the 95% case. Trying to catch the 95% of piracy that is people sharing keys, reusing their own keys on too many machines, getting keys off the web, that sort of thing. I think it accomplished that.
How did you feel about windows 8? Same way you do.
Who invented the blue screen of death? John Vert. He said:
"Back in 1991 I wrote the original code for Windows NT 3.1 that put the video screen back into text mode and the routines to put text on it (and a truly gnarly bit of code it was!). I used the white on blue colors for two reasons.
* The MIPS workstations we were using for the MIPS port had firmware that presented a boot option screen in white on blue, so it made sense that the bugcheck screen would match.
* I (and many others) were using SlickEdit as our text editor and at the time its default color scheme was also white on blue.
I believe Mark Lucovsky wrote the original code that dumped a bunch of text to the screen. This was a bugcode and a stack dump, resulting in a bunch of useless hex numbers which product support would occasionally dutifully transcribe from the customers and include in the bug report.
There was no "typesetting" as we used standard VGA text mode on PCs.
I don't know the history of the Win3.1/Win9x blue screens, I think the fact they were the same color is just coincidence."
But can you make sick stick figure death match animations in QBASIC? No, but I do a mean Bill the Cat ascii art!
How could you? Sometimes you just gotta say WTF.
https://youtu.be/a0p7rJsYisw
What are you working on these days? Mostly on programming tutorials and nostalgic "Windows War Stories" on my youtube channel:
http://www.youtube.com/c/davesgarage
[removed] That's me! Went to Miller high, worked at ISM and SaskTel during college, etc!
Here is my question. Im a cuban teenager (17) and my dream is work is be a developer. What kind of mini works i can do for learn programation before University? Do as many little program tasks as you can, and make sure you complete them, and SAVE them for the future so you can look back!
Try writing a little program to convert back and forth between roman numbers and regular numbers. Or fund the next highest multiple of 32, or count the number of it bits set in a byte. Or the real difference in seconds between two dates, that sort of thing. Real problems that you have to solve will help a great deal as they act as sort of a "forcing function" to make you get to the very end.
Do you like macaroni & cheese? Kraft Dinner all the way. And I eat with little packets of designer ketchup.
Wait...you didn't built paint? I'm out. Nope, sorry. But I owned calc for a while, back when we were adding infinite precision math to it!
Hi, If Microsoft wanted to, they could make it impossible to activate a pirated copy of windows using 3rd party software. So why aren't they making it impossible? Not sure what you meant by 3rd party software. Are you saying Windows can actually be activated even if pirated? That'd be news to me, but anything's possible.
What was the criteria for “tilt” on space cadet pinball? I played that game for hours as a kid. Spacebar would add a little "action" to the table, if I recall, and you could strike a balance of adding so much so often... but too much (ie: smash space too much) and it'll tilt.
Did you ever have to interview anybody at Microsoft? If so, what types of questions would you ask back then? What was your interview like going into Microsoft? Oh yeah, I've interviewed dozens or hundreds I'd bet. I'd like to ask "calibrating questons" like "Give me a funtion that takes a number and returns the next highest multiple of 32" or "count the number of bits that are set in it" to see how their basic coding skills were.
Then I usually liked to give a problem I was working on to see what it'd be like to actually work with the person.
I interviewed three times, once as an intern, once as full time, and then once to move to the Shell group. Each as an all-day affair, and very arduous. You have 2-3 hour long interviews in the AM, then a lunch interview, then 2-3 more hour long interviews in the PM, then a supper thing, etc... it's a long day!
ImRandyRU: What have you done for me lately? Edit: it was a joke... dabigchina: NT is the foundation that all modern windows OS's build on, so a lot. Zeusifer: I guarantee some of OP's code still exists in Windows 10. Most of it, to be honest. As a guess I'd say 75% still there.
Hey man, I had a wicked dump this morning and now my toilet is blocked. Any idea's? More roughage in your diet.
It was so satisfying to push the 3x5 disks into the slot and have the button pop out, and make a vroom vroom sound. Ah, the old days. What's your favorite MS-Dos game from the 90s? I actually came to the PC after MS-DOS, so I wasn't a DOS gamer... I suppose in those days it was primarily C64 and Amiga games. I do remember being fond of Sim City, like everyone, but also of a game called "Seven Cities of Gold"...
submitted by 500scnds to tabled [link] [comments]

[Table] r/buildapc — I'm the owner/founder of PCPartPicker. Celebrating 10 years of PCPP + /r/buildapc. AMA (pt 1/2)

Source
Note: other employees' answers were occasionally included, but are by no means complete.
Questions Answers
PC Part Picker. Where do I start. First of all, thank you so much for all of the help you guys have given me. If not for your team and your website I might not have built the PC I have now. I am very grateful to you guys for making such straightforward software with so many options. You guys are on top of everything, and I’d just like to thank you for all that you’ve done for the PC building community. That being said, onto the questions! 1. What are your favorite PC Parts? What’s your ideal/dream PC part list? 2. I’ve been having this problem recently because things are out of stock. When I make a parts list I often have to go into the page for the part to determine the actual cost for the part when it comes back in stock from the major retailers. When displaying the price, could you also add in parentheses something like: Price: $265 (Lowest: $200) Thanks for the kind words! I'll defer to Alex/Ryan on their favorite parts. For me I'd just like to get hold of a 3080 one day but I'm not in a rush. I'm still happily running this build: https://pcpartpicker.com/list/c99djX
On the stock / pricing issue, we might be able to look into something like that, but I can't make any guarantees.
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Downmented: It's a bad time to be GPU shopping when the founde owner of PCPP can't even score a 30 series GPU BDsBiggest: This was my thought, how does he not have one? I honestly don't really need one and there are people who play way more intensive stuff than I do. I'm ok to wait.
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On that note, what do you play?!! I still really enjoy Minecraft of all things. My oldest son started playing Skyblock and so that became a bit of a time sink. Used to play a decent bit of Civ and other Sid Meier stuff a long time ago. I'm just not that much of a gamer though. I'm legitimately terrible at FPS games, so I don't really enjoy them all that much. Minecraft lets me just piddle around and experiment with different creations, architectures, etc. And it's something I can play with my kids which is great until they trash my island.
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As a fellow Minecraft buff, what are your thoughts on the best CPU for Minecraft at the moment? I know it depends more on CPU performance than GPU, at least in Java edition. I'll have to defer to the other guys on staff or the community because I honestly don't know. I'm playing on an i5-6600k/980 ti which has been more than enough.
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Thanks for the response! How long have you had that build for? Roughly four years. I need to upgrade the GPU though because where I work in my house it's getting cold and ThoughtA is outpacing me on Folding at Home.
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Do you have a rebuild planned for when the 3080 is back? Or just upgrading the current rig? It'll probably be a new build, but I'm not sure what it'll be. If 3080s come back in stock where I can get one, then I may start with that and plan the rest around it. Especially if it's something with a particular aesthetic or color scheme that I want to match.
Thank you for your site and all the countless hassle it saved me from. What do you guys and gals think is a thing our community could help you with ? Is there something like a roadmap for pcpp and what are you personally most excited about ? How should people give feedback to you and the other team members? Which channels are you preferring ? On which channels can I send my monthly thank you very much for your service messages ? Re: what buildapc can help with - this community has helped us so much over the years that I have no asks whatsoever. Just thanks. Thanks for letting us be a part of the community.
We don't have an official roadmap - I run the dev timeline like a software engineer who is terrible at time estimates. Things I promised eight years ago are still undone while other stuff jumps ahead. I'm most excited for benchmarking. I love performance analysis, and what we're building should be super cool. Lots, lots, lots of data, all in tightly controlled environments. The hard part is how to present relevant bits without overwhelming people with data.
For feedback, feel free to ping us on our site forums, our contact page, or on our discord channel. Discord is probably the least formal if it's something small, though I'm not on discord all that often these days (Ryan and Alex are though).
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Ah, "agile" development. Nope! None of that. No agile practices here thanks. Just software development structured along my capricious demands...
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IMHO, "we don't have a project management philosophy" is the best project management philosophy. As long as progress is being made and people are happy, management theory would just get in the way. For a while I was working on a codebase of several million lines of C++ in an org with 100+ other really smart engineers. I participated in an effort to modularize part of it, and I failed pretty badly. One of the most important things I learned was from an old Windows NT dev presentation that talked about Conway's Law. That really reshaped how I viewed architecture, teams, responsibilities, and communication patterns.
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Did you consider licensing/sharing benchmarks from other hardware review sites, rather than developing a (presumably not-profit-generating) benchmarking competency? Alternatively, if you do want to generate benchmarks, have you considered monetizing them via a blog? We're planning on benching at a scale that most review sites don't do. Like an order of magnitude more pairings, runs, etc, with a bit more detail on each as well in terms of current consumption, temps, etc. All that all recorded on identical software setups for comparability. No one right now is doing that at the scale we want.
It's definitely not a profit center, and that's ok for me. I love benchmarking. Before PCPP I was part of a team working on optimizing compiler stuff. I loved writing compiler optimizations and testing the performance changes. So that whole side of things - determinism, accurate measurements, etc, I just really enjoy it. So PCPP in a way helps fund my desire to do that work whether it is profitable or not.
That being said, I do think it's a complementary feature set to add. While it may not monetize directly, I think the value it adds to the site will (hopefully) result in an incremental change in traffic/revenue.
So how does it feel to have a side project or yours become as popular in the computer world as google? You've become the only place I recommend newbies to go (other than reddit) for pc building help, and your site has become the most useful tool I've ever used outside of my daily IT work. You've created something not only powerfully useful, but well designed, smoothly operated, and pleasing to the eye. I don't really have much of question more just taking the opportunity to say thank you for creating a fantastic tool for the community. If a bigger company offers you millions to sell it I'd understand if you did, but please don't, I can't imagine the site being run any better than by it's original team! Thanks for the kind words. I gave my mom a shirt. A couple years ago someone recognized the shirt in rural east Texas. Like, she lives 30 minutes from the nearest town of 5,000 people. That was pretty wild. My mom was pretty excited lol.
I love having something that I helped build be a useful thing for people. That's immensely satisfying. (And it's a team effort, not just me by any stretch at all. The whole team helps every bit of what you see on the site).
On the other hand, I don't want or like to be out front. I'd rather be behind the scenes working on something and not really be noticed. I think that gets reflected, probably negatively from a business-first standpoint, in how I run things. I don't really push branding hard, don't push social media (Twitter, Instagram, etc), because I personally don't want to be out front there. I can engage here on reddit because I feel like I'm a part of the community here rather than some corporate/redditor relationship. From a business standpoint, I think there's a lot of growth possibility that PCPP hasn't tapped into because I want to avoid various social anxieties and whatnot.
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Just know that if a company offers big bucks (and they probably will eventually) it is because they see an opportunity to leverage the base you built to make money and it most likely will be by selling the customers who trust you. They will probably do something like partner with large manufacturers or sellers and push their own products while if ignoring what is best for the people looking to create their own best build. Yeah that makes sense. We've made some decisions that probably wouldn't last long - not running ads, not selling user data. So really there seems to be two options: either we run this out until it dies on its own and we get to keep our ideals/positions, or we run out of energy and sell. I don't want to sell. I don't plan to sell. But I'd be lying if I said there weren't days where I feel so tired and just want a break for a bit. It's trying to find the balance of doing a job I love maintaining principles I value and also not destroying myself physically/emotionally/etc in the process.
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Oh cool! If you don’t mind me asking, what area of East Texas? Did you grow up out here? I’m from out in Van, approx 30 min from Tyler. My close friends and I love PCPartPicker. I just used it to build my upgraded rig a couple of weeks ago. Nice! I grew up in Tyler (edit: but my mom currently lives 30 minutes east of Center, TX - basically on Toledo Bend reservoir and the TX/LA border). My electronics teacher in high school (Mr. Ray) was from Van. He was formative for me in pursuing electronics seriously by introducing me to VICA and electronics competitions.
Benchmark integration timeline when 🍿 Probably mid-2021. We're almost done with a building renovation where they bumped our building service from a 400A service to a 1200A service. Added AC capacity. That 800A is going toward bench... it's going to be fun. This is what I'm talking about https://imgur.com/a/rffuVin. Can't wait to get this all up and running.
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I have a massive transformer that’s the size of a fridge I can’t seem to sell if you guys want it. It was meant for a Bitcoin farm but was never used. Cost $5000 I just want it gone it’s so heavy lol LOL thanks but we're good. They actually delivered the 1200A from pole mounted transformers. MEP guys were surprised, but the power company said they could do it. Sure enough they did. Old vs new pre-hookup: https://imgur.com/a/ODQlACV
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Dude, you do AWS, dev, hiring, project direction, and building management? Your operation must be crazy efficient. Oh no I offloaded all the building management stuff to Jack. He's handled almost all the renovation work, which has been an absolute life saver for me. I just come in and throw wrenches in things by adding last minute requests for extra conduit runs from here to there, replace those windows, change that paint color, etc. Jack handles all communication and followups with the GC, subs, etc.
The other stuff I do do though. AWS (our infrastructure isn't that big really, a couple dozen EC2 instances, RDS, Redis, CloudSearch, Cloudfront, etc). Daniel handles the bits of Lambda that we use. I kinda enjoy the deployment / devops side of things, and I think it's important to have my fingers on the pulse of that whenever I'm designing new features. Helps me have a better feel for what kind of query impact different code or modeling decisions will have.
The hiring isn't much - we've averaged about one person a year and that's usually someone in our existing network of relationships. And project direction is pretty small right now since we shut down our cycling site. Back down to just one website makes it a lot simpler. We talk about what we want to do as a group a lot, so (I think) everyone has a pretty decent picture of where we're headed despite timelines not being nailed down strict.
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What kind of benchmarks would you be running? Have you considered pulling data from places like passmark? Anything we can run deterministically and automated and that has license terms that allow unfettered publication of result data. We won't be pulling data from anywhere, passmark included. All the data will be from runs we do in-house.
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May I ask why the focus on internal metrics vs just pulling them? Mainly because we can control all the variables and make them consistent across all our result pairs. We have some absolutely phenomenal performance analysis engineering expertise in house.
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Unfettered publication of result data. Wow. Nice. As someone who likes playing with freely available datasets, I really appreciate this. Hard to learn data science without freely available data sets that regular people can have some level of subject matter expertise over to start to learn how to put data-driven stories together. Sorry, what I meant was that the license terms of the benchmark software have to allow us to publish the benchmark results without restriction. There is a popular benchmarks out today that requires the benchmark results be vetted by them first before publication. We'd have to manually send over bench results if we weren't using their bench platform (we're not, we have our own). Then wait for them to approve, and then we could publish. That's not viable when we're testing at the scale we plan to - it'd need to be automated at least but they couldn't offer that. And for benchmarking prerelease hardware under embargo, it'd mean that we would have no ability to publish data right when the embargo lifted. We'd have to wait however long for their manual review.
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How will you be able to benchmark hard-to-get hardware? e.g. RTX 3090, Radeon 6800xt, and Ryzen 5000? Will the manufacturers send them to you? Or do you have to buy them? I think it's a mixture of both. On new release hardware it's helpful to have bench data when embargoes lift. But I also want to have store-purchased hardware as the main part of our hardware pool, however long it takes to acquire that. We can flag the benchmarks that come from manufacturer review samples - that way people know the source and can factor in review sample binning.
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So once upon a time, I was gonna write a program that would pull benchmark and pricing data to build a list of best value parts, such that no part in the list had a better performing part at a lower price. A sort of definitive do-buy list to make it easier to pick parts. Once benchmarks are done, pcp would have all the infrastructure in place to make that happen in some form on the site, perhaps as a filter for picking parts or as a warning on the part/build pages? Yep.
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sorry, I'm not sure what you're saying that to, I should have actually posed a proper question: Will you be implementing that? That's our intent, yeah. It may take us a bit to get there though.
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There is...a lot... of metal shavings in that box. Ah I’m sure it’s fine it’s only 1200A. Oh at that point it was still all being hooked up. It's cleaner for sure.
Check this out - relative size difference between old and new...
https://imgur.com/a/xQD1fEY. (That's one Barry for scale.)
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But how do we know how big Barry is if he's not holding a banana? Barry is approximately the same height as one marinelli.
A lot of people seem to think that you only host sellers that provide you affiliate kickbacks. Is there any truth to that? Have you ever allowed or disallowed a seller on the basis of affiliate money? How do you decide whether to host a seller or not? That's not true. We list several retailers without affiliate agreements. Affiliate relationships are often much much easier because they almost always already have price data access. That's the main thing we need.
Our choice on hosting a retailer largely depends on whether we feel they are good for users or not. If a retailer is being abusive to users or doing highly manipulative stuff, we'll remove them even if they're profitable. We've done that several times in the past. If a retailer also has highly inaccurate pricing, we'll delist for that too.
Yaaatttttt: Not sure if you are allowed to reveal this but what retailers have you delisted in the past? LightningProd12: They delisted MicroCenter in the US because they had too many in-store only deals and no way to tell the difference on PCPP's end. And not everyone can go to one, if you live in the Northwest the closest one can be 800-1000 miles away. Edit: This is mostly false, look at the comments below. ThoughtA: This isn't true at all. We want to have them on the site. We had some discussions with them, but they stopped responding.
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Oh ok, I remember suggesting it a few years back on the forums and getting told they were delisted. EDIT - Forum post link: https://pcpartpicker.com/forums/topic/309304-request-add-microcenter-to-the-list-of-merchants I falsely remembered there being a reason but was told they were removed from the site. We did actually list their in-store deals. I put in a decent bit of code for that so that they only showed up if you were within a configurable radius of one of their locations.
It's a long story, but the gist of it is that we were waiting on some stuff that never came and things went silent. We reach out from periodically but nothing. It stinks - we'd be happy to list them.
You never know what you reception you'll get from retailers. Some are beating down the door to get on board - that's awesome. Others we have to prove that we're worth their time - that's not unusual. A few will say they want to work together, we get 80% of the way there, and then... silence. Or the key person you were working with takes a job somewhere else. And then some retailers basically say not just no, but h*** no. I'll never forget that one. For some retailers there's a strong aversion to something we do, whether it be price comparison or something else. But just know that if there's a retailer that is reputable and treats customers well, we're more than happy to work with them and get them listed.
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Ohh ok, that sucks. On a side note, is there a story behind the "h*** no" retailer? They're, eh, no longer in business. Honestly probably dodged a bullet there.
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Maybe this was asked already but still: are there any timeline/plan to add more countries to the country list? I am leaving in Austria and I have to use Germany to see the prices and availability of the parts. Moreover, I see German retailers and prices but not Austrian ones. We're continually adding new countries and retailers. Adding a country is just a few lines of code on our end - we do that when we have a retailer to add in a country we don't currently support. So really it's a matter of finding and adding retailers. If you have any you'd like to see, send us a note on our contact page and we'll take a look at it. Jenny reaches out to the retailers to see if we can get them on board. It usually takes a while to get in contact and get good data access.
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I already raised this issue to him several years ago - because it was blatantly in the open for users in Germany. You would get amazon affiliate links as "lowest" price, even though there are several other stores that are cheaper... He got angry quickly and gave me the same bs excuse. The top sellers with the top user ratings were never listed as cheapest even though they were. We list the buy box winner for Amazon. If you're saying we prune results for various marketplace sellers, well, you're wrong.
How's the team handling COVID? Is everyone working from home? What kind of challenges are arising? I sent everyone home in March. We haven't met as a group since. It's been ok - we just meet on video conferencing when we need to. Jack and Barry are up at the office overseeing the renovation which should be done mid-January. I'll probably be up there from January to April to do the benchmark network cabling and office rewiring (from cat5 to 6a+fiber) because I kinda enjoy cable crimping and punch downs. :)
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The transition from cat5 to cat6 is worth? Yeah. We're not running 5e, just 5. It's what was in there from when we bought it. So that's not where I'd like it to be for good 1Gb.
Any chance we'll ever see some more filtering options for SSDs? It would be really handy to have the following * Filter by the primary storage type SLC/MLC/TLC/QLC/Optane/etc * Filter by whether the drive has a DRAM cache or supports Host Memory Buffer (HMB) I'd love to, but I think it'd cause a fissure I'm not sure how to fix. Right now we have SSDs and platter drives in the same category, but the specific filtering for each is different. To apply the really detailed SSD filters, I think they need to be their own category. Same with the HDD types. I don't know if splitting them up is the right path though, so I've been continually punting the issue down the road until we're forced to decide one way or the other.
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Tsk tsk, don’t accumulate technical debt there Oh, no, it's quite the opposite really. Parametric part additions record the type and filter selections. Those added to a part list stay there forever - we never throw them away. So any filters we add never get removed even if we don't show them. Because of that, I try to be very deliberate in what we add and what we don't. Once I add a new part category or filter type, if I decide later it was a bad idea then it means I get to write lots of migration code. That's no fun.
Super excited for the an app version. Are you guys considering price tracking so that users can set alerts for when hardware drops to a desired price? Yeah. We have that on the site already with email alerts. But the PWA provides them via browser push notifications (on platforms that support that). I have that all working in a beta test mode (for staff only) right now and it's feeling pretty solid.
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As a front-end engineer, what's your stack look like for the PWA? Basically built on top of our existing responsive site (Python, Django). I didn't want to spend a lot of time migrating to another framework, so instead spent the time kind of standardizing our own API-ish setup and then handling the caching or offline modes for that as needed. We went responsive with PWA to avoid maintaining three separate codebases (web, iOS, Android), but it's looking like we may go native in the end anyway. This buys us some time at least.
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So not iOS? Right. :(. I understand there are some workarounds to get push notifications through wallets and whatnot, but that feels pretty hackish to me. We might end up going native on iOS at some point to get good notification support there.
How hard is it keeping up with and adding new item releases (not only the new 3000 series graphics cards from nvidia but also possibly unknown stuff like network cards, etc)? Are there any items you decide not to add or do you try to list everything you can? New GPUs are pretty easy. CPUs are ok, sometimes a pain depending on the chipset/bios situations. Motherboards are terrible, especially the last few years. Cataloging all the M.2 ports, their constraints (PCIe in this slot disables that SATA, etc) is a major pain.
There's some stuff, particularly on cases, where there are compatibility constraints that are not economically viable to model. We know what the constraints are, but to model them all across 30k+ parts would make data entry so slow that we'd never finish.
We try to hit the main product categories, but we'd love to expand that. It's really an issue of how time consuming and costly it is to do the data entry for it versus how often it's used.
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So Wikipedia seems to be crowd sourced, and works pretty well. Maybe some of the more laborious data entry parts could have a crowd source entry option, but be flagged as such when people bring up anything containing those results (a disclaimer).. It's just not reliable enough. It has to be super accurate, and it's not something I'd ever feel comfortable outsourcing.
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Have you tried asking the manufacturers to get involved? You might just be big enough. When new releases are coming out we sometimes get data ahead of time. Cases are pretty common. Motherboards are a lot harder, because of embargoes and even BIOSes and manuals not finished days before release. Some of the constraints we see are pretty one-off situations that make it hard to provide some sort of standardized input form for though.
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what if you let companies input their own data for their products. I don't trust that to be accurate enough. We routinely find bad spec data even on manufacturer sites.
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I imagine that PCPP is large enough now to direct traffic to or away from various retailers in volumes they will care about. Like how Google went from small to large. Given that, probably PCPP should begin leaning on retailers to provide product data in an ingestable format, making data entry moot. We work with retailers to provide the right data in feeds for sure. But the hard part is that not all retailers have the technical expertise on hand to do it (or for smaller retailers, the margin and profitability to pay for that expertise). The back-and-forth to get updated feed frequency, proper part numbers, stock status, etc - it's non-stop. Brent and Jenny bear the brunt of that.
I know you've been vocal about not opening up a merch store for personal profit, but would you ever consider a merch store where all proceeds go towards your well building charity? We did this once. My accountant was like, "please don't."
Basically if we buy a thousand shirts and give them away it's super easy - they just get marked as a marketing expense and we give them out however we see fit. But as soon as any of them are sold, you have to track inventory, cost basis, etc. It's a lot more tedious and last time it was maybe a couple shirts a week - enough to invoke packaging and transport overhead but not enough to be efficient. So we instead just give them away at various bapc milestones and donate from our affiliate income instead.
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Kinda funny reading this while wearing the hoodie! It’s easily the comfiest hoodie in my closet. Oh, major props to Phil for that. He picked it out. I love mine too. We printed some smaller ones for kid sizes and my oldest son tries to sleep in his.
transam617: Philip, Thank you for 10 years of your indispensable help. Over that time, there were probably millions of visitors to your website who have had their PC building experience improved or made possible through the use of your wonderful tool. But specifically: Since 2014, our little corner of reddit (now 10K subs) cabalofthebuildsmiths, has been more effective, and has helped more people as a direct result of your website tool, than from any other tool we have available. We pride ourselves on giving builds to customers where they can reliably buy every part we pick, and be sure they will work as expected. This process takes research and a lot of effort, but the highly accurate, effective communication of pcpartpicker (for all the countries you cover) is the foundation of our process. Thank you for making the messy world of PC parts a little more bearable, thank you for making it all possible, and a big thanks from us, cabalofthebuildsmiths. transam617 kokolordas15 dmz_dragon danyulz bramblexd Thanks for your kind words, and thanks for all the work you all do to help builders!
What happened to the youtube channel? Loved the build videos and interviews you had while it was still running. We moved buildings a couple years ago, and decided to pause on them while we renovated the new space for filming and benchmarking. The renovation is finishing up likely mid-January - it took waaaay longer than we originally thought. If we had known it'd be that long we probably would have figured out some interim plan. So once that reno is done, we'll probably start ramping up content again. I'd guess mid-2021 or so.
[deleted] My first computer was a an AMD K5-133. That was late 1996 I think and I was in college. My friend and I ordered our mobo+CPU off an ad on a magazine page. I bought his old case and an 80MB HDD off of him. Ran Windows 3.1. We played Warcraft 2 across a null modem cable - that was probably the most fun I've ever had with PC gaming. Floating point on that thing was terrible though. Playing a 64kbps MP3 chewed up like 60% of the CPU.
My roommate introduced me to Quake 2, specifically Action Quake 2. Loved that game. I started running a website on the dorm network on it that got pretty popular. But queries on the db would tank my Q2 framerate so I put in code to disable queries while I was playing.
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tiger direct? No, it was some small place out of the northeast. I mean, that was pre-internet-shopping days. Wrote a check, hand wrote what we wanted on the order form, mailed it, and waited weeks. No phone calls, no email confirmations, nothing. My kids have no idea what that was like.
Fun fact, I got banned from PCPartPicker for adding a purple dildo from Amazon to my build. Yeah that'll do it. User code of conduct / ToS and all.
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Boooo. Thats kinda weird, especially for private/personal builds. Most of the retailers we partner with have as a part of their terms that our site not contain NSFW material. I get some people think it's funny but it can get us shut down, and I'm really not ok with that.
I've used your site so many times and I even met some of the team in Austin outside Dreamhack. Thanks for all you do! Who has the most powerful computer on the staff and what are they running? I think most powerful computer probably goes to manirelli right now.
Do you have any career opportunities at the company? I have a couple years of marketing experience, but I can’t find a job in these tough times. At least I’ve been learning python so I can get better at data management. Unfortunately we're not hiring right now. :(
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Mind if I ask where you typically post jobs when you are hiring? Greenhouse.io, LinkedIn, Indeed, all of the above? Usually it's someone we have an established relationship with. We haven't ever posted a job listing to date.
Are you going to work on an official PCPartPicker API so people don't have to break ToS by scraping? No. I'd prefer to offer sufficient service that people don't need to scrape.
Most scrapers use up a lot of resources or don't even do cursory things like follow robots.txt crawl delay specs. It's really frustrating. I'd like to spend my time focusing on user benefitting features than blocking abusive crawlers.
gordonv: A cached CLI/SDK that draws from a CDN (not your web server) would be cool. You'd provide sufficient service, reduce processing cost, and get usage stats. The best way to defeat crawlers is to defeat their purpose. Make scraping look idiotic. Heck, mock scrapers in your HTML with an URL to your API. Add a little wit to that wisdom. Add AWS Cloudfront and now you have 200+ servers in the USA distributing your CLI with authentication to 3 million calls for $20 a month. Some leet stuff. Just noticed a sprinkle of posts calling for an app. If you spec CLI/SDK along with app development, killing 2 birds with 1 budget stone. We're rolling out a PWA (hopefully) before the end of the year.
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invisi1407: Perhaps a better question is, why is there a need for scraping? Could that need be satisfied by new/improving features on PCPP? MLG_G0D: Because integrations with PCPartPicker would greatly benefit the PC building community. Constantly navigating to websites can get tiresome, especially on low spec machines. Automation is great. invisi1407: I understand, but exactly which integrations are people looking for? I get it, but I also understand why PCPP isn't interested in having a public, free API. MLG_G0D: I was thinking about integrating PCPP functions into a reddit/discord bot. invisi1407: Not unresonable, but you do understand how it takes away any earnings from advertisements and what have we on their website, yeah? It seems like they are a small company spending an enormous amount of time on the data they are presenting, so I don't think you'll ever see a free public API anyway. Perhaps a paid one, but I don't suppose many would be interested in that anyway. MLG_G0D: Seems reasonable. I'm just a massive fan of companies being open to their userbase, but I guess PCPartPicker hasnt quite grown to the point where thats economically feasible. There's more to the picture. On pricing data: We're not the source of pricing data as that comes from the retailers. We have various agreements in place where they give us that data to display on our site or to market their products in ways they allow us to. We don't have permission to then hand that data to a third party to do whatever they want to. If we make it available to someone else via an API, we're breaching terms of our agreement, which in turn makes us lose our affiliate deal and price access. Boom, business is dead. Basically if you need that data, go to the source (the retailers) and negotiate with them.
For product data: We've invested a lot of man years to build our data set, and some of that data helps us maintain a competitive advantage over copycat sites. Making it easier to retrieve that data isn't something I'm keen on. There are other sources of product data available that are more expansive than what we have anyway. I'd suggest pursuing that if you want to build your own hardware related site stuff.
On API stuff for partlists and markdown: If you just want a discord bot, I'd be happy to chat through what it is you're looking for to see if that's something we could support officially on our end. We have our own discord server bot that uses an internal API to do partlist embeds.
Last bit - publishing an API adds an additional thing for us to maintain. It's a maintenance and support burden. Even an unofficial API is. It becomes something that I have to test and not break any time I refactor code around it. We're a small company, and that's not really an area I want to allocate resources around if it's not a revenue generating thing.
Thanks a lot to you guys! With your site, I managed to make 3 separate lists, and now my dream of building a PC is coming true. Maybe you could add recommendations based on what the person has on their list, such as a cheaper but better graphics card, etc I think recommendations are a possibility once we have our in-house benchmark data in place. But that'd be a ways down the road.
Thanks for your work, and since this is an AMA, simple question: Which is the best flavor of ice cream and why? Amy's Ice Cream here in Austin. Belgian Chocolate. It's just wonderful but I haven't been there in almost a year now.
manirelliPCPartPicker: I will second Amy's but I'm partial to the Mexican Vanilla flavor.
Wow. What a cool thing to see on Reddit. This is the first AMA I’ve ever replied in/commented on. I’m brand new to PC (3 year macbook user here, and besides a brief stint with a windows Hp laptop on which I played Rollercoaster tycoon and club penguin with “back in the day” I have never had need for the site. Until last month). I’m grateful the site exists, and it’s quite intriguing to me how you manage to create and maintain (emphasis on maintain) such an EXTENSIVE database of parts. I know it’s part of your life, however it astounds me to see these parts that seem so very minuscule, always appear. Have you considered, or maybe there already is and I simply am blind or don’t know about it. Have you considered adding any sort of personal or user based rating system regarding parts? Or a warning system for parts with known issues out of the box? Our ratings are from users, but we only allow ratings/reviews from completed builds. That way we know that the review is from someone who actually built with it (versus say a 1 star review from someone mad they couldn't buy it).
We do offer some warnings on known issues, but it's something we may expand in the future.
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