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Aerial view of Casino Beach on Lake Worth in the 1930s showing The Thriller which was the largest rollercoaster in the Southwest at the time.

Aerial view of Casino Beach on Lake Worth in the 1930s showing The Thriller which was the largest rollercoaster in the Southwest at the time. submitted by notbob1959 to FortWorth [link] [comments]

Aerial view of Casino Beach on Lake Worth in the 1930s showing The Thriller which was the largest rollercoaster in the Southwest at the time.

Aerial view of Casino Beach on Lake Worth in the 1930s showing The Thriller which was the largest rollercoaster in the Southwest at the time. submitted by ImagesOfNetwork to ImagesOfTexas [link] [comments]

[Other] These are the top 73 parks in the United States, ranked based on the quality of their coaster collections, as voted by, well... you! This is as close to objective as a ranking will ever get for this. Don't worry, I have some nerdy data to help explain myself.

This post needs a little clarification. Anyway, many of you are aware of the brilliant Vote Coasters project over at Coaster Bot. If not, take a look: https://coasterbot.com/votecoasters-fullresults2020
2699 enthusiasts from across the wrold people ranked every roller coaster they've ever ridden, at an average of 43 coaster credits per voter (116256 total credits). Many of you personally participated in this survey. Their algorithm is extremely clever (https://coasterbot.com/votecoasters-how) - "The community is only permitted to rank roller coasters they’ve actually ridden. This way each roller coasters position in the final results will be as truthful and accurate as possible. By making it easy for lots of people to contribute their lists, Vote Coasters is able to accumulate a large sample which represents everyone! Once the community has voted, the numbers are crunched. Our method involves directly comparing the rank of two individual roller coasters across all of the submitted lists. As Vote Coasters makes direct comparisons between individual roller coasters, the poll is not a popularity contest. Even obscure roller coasters that few people have had the chance to ride yet can do well!"
I have taken this data and created a point system for coasters that's directly linked to their ranking on Vote Coasters 2020. The #1 ranking, Steel Vengeance, is worth 500 points. [Zadra's second and would be worth 499 points, but it's not in the US] #3, Lightning Rod, gets 498 points. El Toro gets 497 points and so on, all the way down to La Vibora in 499th place, earning only 2 points for its park. Any coaster under the top 500 (such as Corkscrew at Cedar Point) is worth zero points. This weeds out kiddie coasters and terrible coasters from factoring into a park's collection quality. Basically, crappy coasters add zero points to a park's total points, while excellent coasters are worth way more points than mid-tier ones. For coasters with two tracks, such as Gemini or Lightning Racer, I only counted points for the best of the two tracks. My spreadsheet showing the point values for all 256 American coasters in the top 500 is here: https://docs.google.com/spreadsheets/d/10aaS1f8CptsXEvUSqE2-VUtal-Od9gim-x8rT7xkT8M/edit?usp=sharing
I have added all of the points for the coasters in all of the 73 American amusement parks that house at least one global top 500 roller coaster. I ranked the earned point totals for all 73 parks. (That's how I got to a "Top 73!") For those like me who care exclusively about coasters and collecting quality credits and nothing else, I think this is an EXCELLENT way to prioritize future amusement park trips based on the quality of each park's overall coaster collection. Without further ado, here's what you want to see:

1 (4149 points): Cedar Point - Sandusky, OH

17 coasters

1 - Steel Vengeance (2018, RMC IBox)
8 - Maverick (2007, Intamin Blitz)
28 - Millennium Force (2000, Intamin Giga)
33 - Top Thrill Dragster (2003, Intamin Accelerator)
105 - Raptor (1994, B&M Invert)
113 - Magnum XL-200 (1989, Arrow Hyper)
140 - Gatekeeper (2013, B&M Wing)
173 - Valravn (2016, B&M Dive)
260 - Rougarou (1996, B&M Floorless)
324 - Gemini (1978, Arrow Dueling SCS)
325 - Wicked Twister (2002, Intamin Impulse)
363 - Blue Streak (1964, PTC Woodie)
491 - Iron Dragon (1987, Arrow Suspended)
Unranked: Cedar Creek Mine Ride, Corkscrew, Wilderness Run, Woodstock Express
Average coaster ranking: 260.67/500

2 (3704 points): Six Flags Magic Mountain - Valencia, CA

19 coasters

17 - Twisted Colossus (RMC IBox Quasi Mobius)
26 - X2 (2002, Arrow 4th Dimension)
64 - Tatsu (2006, B&M Flyer)
131 - Full Throttle (2013, Premier Rides Sky Rocket III)
203 - Batman The Ride (1994, B&M Invert)
214 - Apocalypse the Ride (2009, GCI Woodie)
216 - Riddler's Revenge (1998, B&M Stand-Up)
219 - Goliath (2000, Giovanola Mega)
289 - West Coast Racers (2020, Premier Rides Quasi Mobius)
312 - Scream! (2003, B&M Floorless)
342 - Superman: Escape from Krypton (1997, Intamin Freefall)
409 - New Revolution (1976, Schwarzkopf Steel)
413 - Ninja (1988, Arrow Suspended)
455 - Viper (1990, Arrow Looper)
Unranked: Canyon Blaster, Gold Rusher, Magic Flyer, Road Runner Express, Speedy Gonzales Hot Rod Racers
Average coaster ranking: 305.79/500

3 (2735 points): Kings Island - Mason, OH

14 coasters

43 - Mystic Timbers (2017, GCI Woodie)
52 - Diamondback (2009, B&M Hyper)
65 - Orion (2020, B&M Giga)
106 - Banshee (2014, B&M Invert)
116 - Beast (1979, KECO Woodie)
275 - Flight of Fear (1996, Premier Rides LIM Dark Ride)
294 - Bat (1993, Arrow Suspended)
383 - Backlot Stunt Coaster (2005, Premier Rides Steel)
440 - Racer (1972, PTC Dueling Woodie)
Unranked: Adventure Express, Flying Ace Aerial Chase, Great Pumpkin Coaster, Invertigo, Woodstock Express
Average coaster ranking: 305.29/500

4 (2722 points): Six Flags Great America - Gurnee, IL

15 coasters

56 - Goliath (2014, RMC Topper Woodie)
107 - Maxx Force (2019, S&S Launch)
123 - Raging Bull (1999, B&M Hyper)
179 - Batman The Ride (1992, B&M Invert)
229 - X-Flight (2012, B&M Wing)
243 - Viper (1995, SFGA Cyclone)
268 - Superman - Ultimate Flight (2003, B&M Flyer)
330 - American Eagle (1981, Intamin Dueling Woodie)
375 - Vertical Velocity (2001, Intamin Impulse)
378 - Whizzer (1976, Schwarzkopf Speed Racer)
Unranked: Dark Knight, Demon, Joker, Little Dipper, Sprocket Rockets
Average coaster ranking: 327.07/500

5 (2540 points): Hersheypark - Hershey, PA

14 coasters

14 - Skyrush (2012, Intamin Wing)
60 - Storm Runner (2004, Intamin Accelerator)
85 - Candymonium (2020, B&M Hyper)
134 - Fahrenheit (2008, Intamin Multi-Inversion)
152 - Great Bear (1998, B&M Invert)
200 - Lightning Racer (2000, GCI Dueling Woodie)
402 - Sooperdooperlooper (1977, Schwarzkopf Looping Speedracer)
421 - Comet (1946, PTC Woodie)
Unranked: Cocoa Cruiser, Laff Trakk, Sidewinder, Trailblazer, Wild Mouse, Wildcat
Average coaster ranking: 311.53/500

6 (2386 points): Six Flags Great Adventure - Jackson, NJ

12 coasters

4 - El Toro (2006, Intamin Prefab Woodie)
68 - Nitro (2001, B&M Hyper)
108 - Kingda Ka (2005, Intamin Accelerator)
146 - Bizarro (1999, B&M Floorless)
193 - Batman The Ride (1993, B&M Invert)
259 - Superman - Ultimate Flight (B&M Flyer)
417 - Green Lantern (2011, B&M Stand-Up)
427 - Joker (2016, S&S Free Spin)
Unranked: Dark Knight, Harley Quinn Crazy Train, Runaway Mine Train, Skull Mountain
Average coaster ranking: 301.83/500

7 (2070 points): Six Flags Over Georgia - Austell, GA

10 coasters

59 - Goliath (2006, B&M Hyper)
69 - Twisted Cyclone (2018, RMC IBox)
197 - Batman The Ride (1997, B&M Invert)
199 - Mind Bender (1978, Schwarzkopf Steel)
256 - Superman - Ultimate Flight (2002, B&M Flyer)
313 - Georgia Scorcher (1999, B&M Stand-Up)
360 - Dare Devil Dive (2011, Gerstlauer Euro-Fighter)
485 - Great American Scream Machine (1973, PTC Woodie)
Unranked: Blue Hawk, Dahlonega Mine Train, Joker Funhouse Coaster
Average coaster ranking: 312.55/500

8 (2031 points): Busch Gardens Williamsburg - Williamsburg, VA

8 coasters

76 - Alpengeist (1997, B&M Invert)
80 - Apollo's Chariot (1999, B&M Hyper)
112 - Griffon (2007, B&M Dive)
183 - Verbolten (2012, Zierer Launch)
288 - Loch Ness Monster (1978, Arrow Looper)
352 - InvadR (2017, GCI Woodie)
385 - Tempesto (2015, Premier Rides Sky Rocket)
Unranked: Grover's Alpine Express
Average coaster ranking: 210.86/500

9 (2013 points): Busch Gardens Tampa - Tampa, FL

9 coasters

44 - Montu (1996, B&M Invert)
90 - Kumba (1993, B&M Sitting)
109 - Cheetah Hunt (2011, Intamin Blitz)
114 - SheiKra (2005, B&M Dive)
317 - Tigris (2019, Premier Rides Sky Rocket)
405 - Cobra's Curse (2016, Mack X-Treme Spinning)
415 - Scorpion (1980, Schwarzkopf Silverarrow)
Unranked: Air Grover, Sand Serpent
Average coaster ranking: 277.11/500

10 (1855 points): Dollywood - Pigeon Forge, TN

9 coasters

3 - Lightning Rod (RMC Launched Topper)
119 - Thunderhead (2004, GCI Woodie)
185 - Tennessee Tornado (1999, Arrow Looper)
232 - Wild Eagle (2012, B&M Wing)
279 - Mystery Mine (2007, Gerstlauer Euro-Fighter)
362 - Firechaser Express (2014, Gerstlauer Family Coaster)
472 - Dragonflier (2019, Vekoma SFC)
Unranked: Blazing Fury, Whistle Punk Coaster
Average coaster ranking: 294.67/500

11 (1819 points): Carowinds - Charlotte, NC

14 coasters

5 - Fury 325 (2015, B&M Giga)
84 - Afterburn (1999, B&M Invert)
93 - Copperhead Strike (2019, Mack Launch)
110 - Intimidator (2010, B&M Hyper)
394 - Nighthawk (2004, Vekoma Flying Dutchman)
Unranked: Carolina Cyclone, Carolina Goldrusher, Flying Cobras, Hurler, Kiddy Hawk, Ricochet, Vortex, Wilderness Run, Woodstock Express
Average coaster ranking: 370.43/500

12 (1795 points): Six Flags Fiesta Texas - San Antonio, TX

10 coasters

37 - Iron Rattler (2013, RMC IBox)
47 - Wonder Woman Golden Lasso Coaster (2018, RMC Raptor)
137 - Superman Krypton Coaster (2000, B&M Floorless)
250 - Goliath (2008, B&M Invert)
314 - Poltergeist (1999, Premier Rides Launch)
426 - Batman The Ride (2015, S&S Free-Spin)
Unranked: Boomerang, Pandemonium, Road Runner Express, Streamliner Coaster
Average coaster ranking: 321.10/500

13 (1739 points): Knott's Berry Farm - Buena Park, CA

10 coasters

45 - GhostRider (1998, CCI Woodie)
66 - Xcelerator (2002, Intamin Accelerator)
167 - HangTime (2018, Gerstlauer Infinity)
191 - Silver Bullet (2004, B&M Invert)
340 - Montezooma's Revenge (1998, Schwarzkopf Shuttle Loop)
458 - Sierra Sidewinder (2007, Mack Spinning)
Unranked: Coast Rider, Jaguar!, Pony Express, Timberline Twister
Average coaster ranking: 326.70/500

14 (1715 points): Kings Dominion (Doswell, VA)

12 coasters

20 - Twisted Timbers (2018, RMC IBox)
21 - Intimidator 305 (2010, Intamin Giga)
153 - Dominator (2008, B&M Floorless)
300 - Flight of Fear (1996, Premier Rides Launch)
416 - Racer 75 (1975, PTC Dueling Woodie)
422 - Backlot Stunt Coaster (2006, Premier Rides Steel)
460 - Grizzly (1982, PTC Woodie)
Unranked: Anaconda, Apple Zapple, Avalanche, Great Pumpkin Coaster, Woodstock Express
Average coaster ranking: 359.54/500

15 (1710 points): Six Flags Over Texas (Arlington, TX)

13 coasters

70 - New Texas Giant (2011, RMC IBox)
129 - Mr. Freeze Reverse Blast (1998, Premier Rides Shuttle Loop)
189 - Shock Wave (1978, Schwarzkopf Looper)
207 - Titan (2001, Giovanola Mega)
251 - Batman The Ride (1999, B&M Invert)
452 - Joker (2017, S&S Free-Spin)
499 - La Vibora (1986, Intamin Swiss Bob)
Unranked: Judge Roy Scream, Mini Mine Train, Pandemonium, Runaway Mine Train, Runaway Mountain, Wile E. Coyote's Grand Canyon Blaster
Average coaster ranking: 369.00/500

16 (1666 points): Silver Dollar City - Branson, MO

7 coasters

18 - Outlaw Run (2013, RMC Topper Woodie)
49 - Time Traveler (2018, Mack Xtreme Spinning)
162 - Wildfire (2001, B&M Sitting)
177 - Powder Keg: A Blast in the Wilderness (1999, Premiere Rides/S&S Hybrid)
433 - Thunderation (1993, Arrow Mine Train)
Unranked: Fire in the Hole, Grand Exposition Coaster
Average coaster ranking: 262.71/500

17 (1646 points): Kennywood - West Mifflin, PA

8 coasters

32 - Phantom's Revenge (1991, Arrow/Morgan Hyper)
117 - Steel Curtain (2019, S&S Steel)
261 - Thunderbolt (1924, Andy Vettel/NADC Woodie)
270 - Jack Rabbit (1920, John A. Miller Woodie)
290 - Sky Rocket (2010, Premier Rides Sky Rocket)
390 - Racer (1927, John. A Miller Mobius Woodie)
Unranked: Exterminator, Lil' Phantom
Average coaster ranking: 295.00/500

18 (1605 points): Holiday World - Santa Claus, IN

5 coasters

6 - The Voyage (2006, Gravity Group Woodie)
82 - Thunderbird (2015, B&M Launched Wing)
141 - Legend (2000, CCI Woodie)
170 - Raven (1995, CCI Woodie)
Unranked: Howler
Average coaster ranking: 179.80/500

19 (1367 points): Six Flags St. Louis - Eureka, MO

9 coasters

132 - Mr. Freeze Reverse Blast (1998, Premier Rides Shuttle Loop)
156 - American Thunder (2008, GCI Woodie)
211 - Batman The Ride (1995, B&M Invert)
283 - Boss (2000, CCI Woodie)
356 - Screamin' Eagle (1976, PTC Woodie)
Unranked: Boomerang, Ninja, Pandemonium, River King Mine Train
Average coaster ranking: 348.67/500

20 (1358 points): SeaWorld Orlando - Orlando, FL

5 coasters

35 - Mako (2016, B&M Hyper)
102 - Manta (2009, B&M Flyer)
128 - Kraken (2000, B&M Floorless)
381 - Journey to Atlantis (1998, Mack Water Coaster)
Unranked: Super Grover's Box Car Derby
Average coaster ranking: 229.20/500

21 (1205 points): California's Great America - Santa Clara, CA

9 coasters

39 - RailBlazer (2018, RMC Raptor)
72 - Gold Striker (2013, GCI Woodie)
187 - Flight Deck (1993, B&M Invert)
Unranked: Demon, Grizzly, Lucy's Crabbie Cabbies, Patriot, Psycho Mouse, Woodstock Express
Average coaster ranking: 366.44/500

22 (1190 points): Kentucky Kingdom - Louisville, KY

6 coasters

19 - Storm Chaser (2016, RMC IBox)
58 - Lightning Run (2014, Chance Rides Hyper GT-X)
355 - Kentucky Flyer (2019, Gravity Group Woodie)
382 - Thunder Run (1990, Dinn Corporation Woodie)
Unranked: Roller Skater, T3
Average coaster ranking: 302.33/500

23 (1166 points): Six Flags New England - Agawam, MA

12 coasters

22 - Wicked Cyclone (2015, RMC IBox)
29 - Superman the Ride (2000, Intamin Hyper)
286 - Batman - The Dark Knight (2002, B&M Floorless)
Unranked: Catwoman's Whip, Flashback, Goliath, Gotham City Gauntlet Escape from Arkham Asylum, Great Chase, Joker, Pandemonium, Riddler Revenge, Thunderbolt
Average coaster ranking: 403.08/500

24 (1157 points): Six Flags Discovery Kingdom - Vallejo, CA

10 coasters

98 - Joker (2016, RMC IBox)
163 - Medusa (2000, B&M Floorless)
304 - Flash: Vertical Velocity (2001, Intamin Impulse)
307 - Superman Ultimate Flight (2012, Premier Rides Sky Rocket)
476 - Batman The Ride (2019, S&S Free-Spin)
Unranked: Boomerang Coast to Coaster, Cobra, Harley Quinn Crazy Coaster, Kong, Roadrunner Express
Average coaster ranking: 384.80/500

25 (1060 points): Dorney Park & Wildwater Kingdom - Allentown, PA

7 coasters

151 - Talon (2001, B&M Invert)
181 - Steel Force (1997, Morgan Hyper)
215 - Hydra the Revenge (2005, B&M Floorless)
397 - Possessed (2008, Intamin Impulse)
Unranked: Thunderhawk, Wild Mouse, Woodstock Express
Average coaster ranking: 349.14/500

26 (957 points): Worlds of Fun (7 coasters, 3 ranked)

27 (902 points): Knoebels (6 coasters, 4 ranked)

28 (855 points): SeaWorld San Antonio (6 coasters, 3 ranked)

29 (827 points): Universal Studios Florida (4 coasters, 3 ranked)

30 (816 points): Islands of Adventure (4 coasters, 2 ranked)

31 (816 points): Six Flags America (9 coasters, 4 ranked)

32 (704 points): Valleyfair! (8 coasters, 3 ranked)

33 (703 points): Mt. Olympus (5 coasters, 3 ranked)

34 (685 points): Silverwood (6 coasters, 3 ranked)

35 (682 points): Lagoon (10 coasters, 3 ranked)

36 (652 points): Disneyland (4 coasters, 3 ranked)

37 (584 points): Lake Compounce (5 coasters, 2 ranked)

38 (564 points): Indiana Beach (5 coasters, 4 ranked)

39 (481 points): Nickelodeon Universe New Jersey (5 coasters, 3 ranked)

40 (455 points): Six Flags Darien Lake (8 coasters, 2 ranked)

41 (430 points): Waldameer (5 coasters, 1 ranked)

42 (398 points): Michigan's Adventure (6 coasters, 1 ranked)

43 (390 points): Kemah Boardwalk (1 coaster, 1 ranked)

44 (389 points): Adventureland Iowa (5 coasters, 2 ranked)

45 (365 points): Alabama Adventure (2 coasters, 1 ranked)

46 (361 points): Magic Kingdom (4 coasters, 3 ranked)

47 (347 points): Disney's Hollywood Studios (2 coasters, 2 ranked)

48 (340 points): Fun Spot America Kissimmee (4 coasters, 1 ranked)

49 (323 points): Disney's Animal Kingdom (1 coaster, 1 ranked)

50 (288 points): Luna Park (6 coasters, 1 ranked)

51 (275 points): Santa Cruz Beach Boardwalk (3 coasters, 1 ranked)

52 (273 points): Disney California Adventure Park (2 coasters, 1 ranked)

53 (268 points): Fun Spot America Orlando (3 coasters, 1 ranked)

54 (259 points): ZDT's Amusement Park (1 coaster, 1 ranked)

55 (258 points): SeaWorld San Diego (4 coasters, 2 ranked)

56 (239 points): Playland's Castaway Cove (4 coasters, 1 ranked)

57 (224 points): Beech Bend (3 coasters, 1 ranked)

58 (216 points): Universal Studios Hollywood (2 coasters, 1 ranked)

59 (206 points): Quassy Amusement Park (2 coasters, 1 ranked)

60 (195 points): Sesame Place (2 coasters, 1 ranked)

61 (175 points): Great Escape (6 coasters, 1 ranked)

62 (158 points): Buffalo Bill's Resort & Casino (1 coaster, 1 ranked)

63 (156 points): Galveston Island Historic Pleasure Pier (1 coaster, 1 ranked)

64 (151 points): Bay Beach Amusement Park (1 coaster, 1 ranked)

65 (137 points): Adventuredome (2 coasters, 1 ranked)

66 (127 points): Morey's Piers (7 coasters, 1 ranked)

67 (98 points): Casino Pier (3 coasters, 1 ranked)

68 (97 points): Nickelodeon Universe Minnesota (5 coasters, 1 ranked)

69 (93 points): Frontier City (5 coasters, 1 ranked)

70 (37 points): Adventureland New York (2 coasters, 1 ranked)

71 (17 points): Lakemont Park (3 coasters, 1 ranked)

72 (12 points): Conneaut Lake Park (2 coasters, 1 ranked)

73 (8 points): Belmont Park (1 coaster, 1 ranked)

If any coaster YouTube channel wants to use this data to fuel an idea for a new video (sup Airtime Thrills or Coaster Studios or, you know, COASTER BOT!), please feel free! 100% of the credit goes to Coaster Bot for helping me compile this ranking.
submitted by Turkeyslam to rollercoasters [link] [comments]

Mafia IV story idea

Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics.
The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything.
The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news.
Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission
Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro.
Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the hit city sandbox game Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family.
The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family.
Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause.
The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends.
I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games.
However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid?
My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeSimone. His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeSimone was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Being northern Italian and hailing from Tuscany, Louis has blond hair and green eyes, making him visually very distinct from past series protagonists, who were all dark haired brunets with brown eyes. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeSimone involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. In the end, he’s not even after revenge primarily, more than that, he wants answers and information regarding the fare of his old crime family, and wants to know why his family fell apart. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet.
In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are all discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio.
The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. In the 1989 section of the game, the murder of the infamous former Sinclair Parish Sheriff Walter “Slim” Beaumont is mentioned on the in-game radio, as just over 21 years ago Slim and his corruption ring were the top headline of national news. the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeSimone, who is later promoted to being a capo in 1985. At the end of the game in 1992, Louis is promoted to Consigliere of the Scaletta crime family, and it’s revealed in the epilogue that he became the don of the family in 2006 at the age of 54, and his now released from prison older brother serving as his underboss, and and Enzo Conti’s grandson Giovanni Conti serving as consigliere, taking over from Louis’ previous position which before that belonged to his father and Enzo’s only son, Lorenzo Conti from 1973-1992. It is worth noting that unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end. Over time, Louis also goes from having a strictly business relationship with Vito and Joe, to bonding with them and becoming a genuinely close friend and trusted member of the family, seeing Vito as something of a second father, and coming to see Joe as the fun uncle he never had. Another major character development theme is Louis DeSimone adapting and assimilating into Italian-American culture in his new home in the Northeastern US, it seeming like something new mixed with the familiar Italian-Canadian culture he was raised in back in Ontario just north of the border.
The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the PharaohsWooly Bully, King Crimson’s 21st Century Schizoid Man, Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real), Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game.
Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night, Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Michael Sembello’s Maniac, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Soft Cell’s Tainted Love, Robert Palmer’s Simply Irresistible, Rick Astley’s Together Forever, Whenever You Need Somebody, and Never Gonna Give You Up, Cutting Crew’s [I Just] Died In Your Arms, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Guns ‘N RosesWelcome to the Jungle and Paradise City, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick JamesGive It To Me Baby, Olivia Newton-John’s Physical, The S.O.S. Band’s Take Your Time (Do It Right), Kenny LogginsHighway to the Danger Zone, Wham!’s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History.
**Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis. Louis DeSimone is promoted to don of the Scaletta crime family following Vito and Joe being officially retired as of 2006. They’re both still involved and paid huge amounts of money by Louis out of respect, but keep a much lower profile by then since they have handpicked successors and aren’t worried about where the business is going.
The years chronicled in the main gameplay segments are as follows:
1973
1975
1977
1979
1983
1985
1987
1988
1989
1990
1991
1992
Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. All of the province of Nova Scotia including the city of Halifax, and Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle.
Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game.
Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeSimone gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect.
Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles. More advanced rocket launchers of the 1970’s and 1980’s are naturally included as well.
Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, Lincoln, or John Donovan. Naturally, a multitude of new free ride missions are available as well.
I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/
Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
submitted by RichterTheRatman to MafiaTheGame [link] [comments]

Stardew Valley MinMax Tutorial - Perfect Farm - Most Money - All Accomplishments - All Collections

Stardew Valley MinMax Tutorial - Perfect Farm - Most Money - All Accomplishments - All Collections
COME AND FIND - Guano-Mystro - ON TWITCH -- https://www.twitch.tv/guanomaestro --
https://preview.redd.it/o7sj9q2tgwr51.jpg?width=1280&format=pjpg&auto=webp&s=c5f414febb24945c22c74ca780f491327e792ad6
This is the ultimate guide for Stardew Valley Min-Maxers. If maximizing the value of your farm and doing everything that is possible, with zero mods in the shortest period of time interests you - welcome to nirvana. Each day will be logged here with relevant images to see exactly how it was done.
Let us begin the process...
The key to mastering a MinMax farm on Stardew Valley is in planning out the first two years. Prices change for all purchasable resources after Year 1. The main objective is creating a maximum sustainable flow of gold with the least amount of effort and to plant approx. 2,000 Ancient Fruit Seeds on Year 3, Spring, Day 1 . Here is a list of tips to create the perfect MinMax farm!!
  1. At the beginning, time and energy the most valuable resources, so be as efficient as possible. Want a perfect day? Plan it out and expect to do it multiple times. Scout out foraging item locations, create a forage list and ideal route then start the day over at the beginning.
  2. The first day has to be a huge forage day to maximize your crop area. Restart your game until you get at least 500g in other foragable items including worms with artifacts = 250g and garbage cans(Stardrop Saloon can give you a meal worth a lot too). It might take 20-30 restarts, but it's worth it. Using concepts of compound interest you will generate Min-Max greatness!
  3. Farming/Fishing Skills will naturally progress spending extra energy/time fishing for gold to buy more Parsnip/Potato/Cauliflower Seeds to plant the first Spring. Get the Training Rod!!!
  4. Foraging must be at level 4 by Spring, Day 15 to take advantage of Salmonberry Season. This is the first source of energy to mitigate the 1am energy penalty.
  5. Spring Onions will keep you alive and farming until Year 1, Spring, Day 15 - be sure to get all of them every day. They are located on Sewer Island in the lower right corner of Cindersnap Forest.
  6. Make Linus the first friend to 3 hearts, he will mail a recipe for Sashimi. Sashimi is an unlimited form of energy cooked from the garbage fish harvested from Crab Pots placed in the farm's two ponds. Plus, it's emergency gold if you need it.
  7. Completing the JojaMart improvements or completing the Community Center Bundles opens up Junimo workers. They will free you from harvesting your crops!!
  8. Go to https://imgur.com/StardewValley/l0CtN and print out a Spring, Year 1 Calendar. Do the same for each season to take notes on, anticipate upcoming Festivals/Birthdays and plan the farm's MinMax future.
  9. Don't throw away Trash!! Use extra time and Winter down time to recycle Trash for valuable resources and gifts.
  10. Create a budget every season to plan out large purchases. Use remaining gold for other, important Min-Max items - Kegs, Tappers, Crab Pots, etc.
  11. Be sure to buy all the art offered at Night Markets during the first 3 years.
  12. Place Chests in strategic areas on the map like the mines & beach to prevent inventory overload.
THINGS TO THINK ABOUT FROM THE BEGINNING
1) Focus on Fishing, Farming, Foraging - Do not chop down Oak Trees unless they are in the, "First Scarecrow Placement," area.
Use extra time for Foraging and clearing the farm with the Scythe to move around better. Clear the area around Oak Trees so they can drop more acorns for the first Oak Tree forest.
Use extra Energy to Fish for $ or to clear the farm for Oak Tree forests and Crop areas.
2) Upgrade the Watering Can first, Hoe, Pickaxe and Axe in that order. Have 5 copper bars and 2,000 gold by the 2nd rain of Year 1 Spring - usually around day 15. Upgrade your Watering Can to Gold before you make any Quality Sprinklers.
2) Plant the first crops in the, "First Scarecrow Placement," between the house and small lake to save time/energy when watering and for easy, future crop planting. Plant all Mixed Seeds found from Scything weeds while foraging - it's free money!!
First Scarecrow Placement Image - https://imgur.com/WrYeJJZ
First Scarecrow Placement Link - https://stardew.info/plannetough-rabbit-36/
Only clear what is necessary, otherwise, you are wasting energy.
3) Day 5 the mines open, after reaching Mine Level 25-29, kill as many Bugs & Grubs until they drop an Ancient Fruit Seed Artifact for Gunther. Receive the recipe and first Ancient Fruit Seed, plant it, then progress to the bottom of the Mines.
If rainy days permit, it should be done no later than Year 1, Spring, Day 19.
Restart the day if you don't find one. https://www.youtube.com/watch?v=kUPSIX8NMD4
4) Budget for 1 Coffee Seed (2,500g max) offered by the Travelling Cart & buy it when you see it!!
5) Join Jojamart & open The Greenhouse Year 1, Summer to plant Ancient Fruit/Strawberry/Blueberry/Cranberry/Coffee Seeds cultivating Seeds for future use - these crops are the only ones you should ever use your first Sprinklers on.
6) Crab Pots and Tappers are the first crafting priority, then shift resources towards crafting Quality Sprinklers until keg production begins. Place the first tappers on the oaktrees you didn't cut down.
Again, do not make your first Quality Sprinkler until you have upgraded to a Gold Watering Can.
7) MAXIMIZE KEG PRODUCTION - Plant the first Oak Tree forest in the bottom left corner of the farm, where all the Pine Trees are. Chopping down Pine trees will raise your forage level and generate wood for crafting.
Plant the second Oak Tree forest to the right of the Large Pond only after the first forest is complete. 2 rows of this forest will be Pine Trees and 2 Maple Trees. Pine Tar crafts Rain Totems, a very important tool later in the game. Maple Syrup crafts Bee Hives, a MinMax item. Begin to move Tappers from the first forest to the second forest after reaching 120 tappers and/or are preparing for year 3 Ancient Fruit Seed planting.
MORE ABOUT KEGS - Do not make kegs until the first Cranberry harvest in Fall Year 1. Sell the first Year 1, Fall, Cranberry harvest to create 250 kegs by the end of the season and 350 keg by the end of Year 1.
Year 1, budget the sale of following Cranberry harvests to keep equal keg/fruit amounts by selling all gold and silver star fruit first, then place plain Cranberries into kegs. Keep 1750 plain Cranberries at the end of Year 1, Fall to generate 5 wine harvest cycles before the first Strawberry harvest Year 2, Spring.
Empty kegs are evidence of overreaching, used as a measuring stick for efficiency. The goal is to craft 2000(approx) kegs by the end of Year 2. Crafting too many, too early in the game stymies MinMax.
Year 2, budget the sale of all harvests to create continuous wine harvest cycles. Craft 2000(approx) Kegs with Wine sales by Year 3, Spring, Day 28.
8) Be careful not to overplant crops in Year 1 Spring. Extend your plantable spaces a small amount into the, "Second Scarecrow Placement," without over-extending yourself. Mark where the, "First and Second Scarecrow Placement," areas meet with a Cobblestone Path.
Second Scarecrow Placement With Cobblestone Marker Image - https://imgur.com/5O9GZ7a
Second Scarecrow Placement With Cobblestone Marker Link - https://stardew.info/plannefluffy-ape-73/
There are approximately 166 plantable spaces in the,"First Scarecrow Placement," area - be wise and maximize crops at all times.
Year 1, Summer, Day 1 have 4 Scarecrows and 476 plantable spaces for Blueberry Seeds and 60 Quality Sprinklers planned out - not made, just planned out.
Four Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/hGtVfhg
Four Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/planneblue-insect-45/
10) VILLAGER FRIENDSHIPS - Future spouse, Linus and Wizard should be the only villagers receiving gifts before Year 1, Winter. Give each other villager a gift they love, if possible, only on their birthday until Year 1, Winter. Jodi (Fried Calamari-Pierre) and Gus (Salmon Dinner-Alex) are exceptions at 3 hearts because they give you love gift recipes for other villagers. Kent (Roasted Hazelnuts, Year 2, Summer Day 28 - Fiddlehead Risotto, Year 2, Fall Day 28) does not show up until Year 2 and his love recipes are not available until Year 2 Summer and Fall, so stockpile Hazelnuts and Fiddlehead Fern and give him universal likes until then.
11) Make lists of everything you need to craft/cook/gift/fish/own to avoid repetition and impeding MinMax progress.
12) Open the Bus Route from Jojamart to purchase Seeds and fertilizer only available at the Casino. Plant them for gifts and cooking. This is 100% optional depending on your funds.
SEASONAL CROP PLANTING GUIDE
Try to reach Farming Level 8 around Year 1, Spring, Day 24. Open up the Beach Bridge and save all the Coral foraged from the eastern beach to craft Deluxe/Speed Grow. Only spend gold to buy Deluxe/Speed Grow on found/processed Ancient Fruit Seeds and/or the 10 Strawberry Seeds purchased at the Egg Festival. Plant the Ancient Fruit Seeds with other Spring Crops ASAP if the Greenhouse is not open. As you progress, buy the exact amount of seeds you will need, it will save gold for other important purchases.
Buy 10 seeds of each seasonal crop on the last day of each season to grow for gifts and/or cooking.
Do not plant Ancient Fruit Seeds outdoors in the Fall of any year. Plant Strawberry Seeds in the greenhouse and ASAP in plant pots to begin cultivating seeds for Spring Year 2.
Spring Year 1 - Day 1-3 Parsnip Seeds only / Day 4-22 Potato Seeds & Cauliflower Seeds only / Day 23 & 24 Parsnip Seeds only/ No planting Day 25-28 -- Use the first big parsnip harvest to max out on Cauliflower, but also have a good balance between Potatoes and Cauliflower - 2 potatoes to 1 Cauliflower. Buy 10 Strawberry Seeds from the Egg Festival. Do not plant Strawberry Seeds outdoors during Year 1, Spring.
Admiral Ackbar will explain-> https://www.youtube.com/watch?v=4F4qzPbcFiA
Buy exact numbers of CauliflowePotato Seeds on Tuesdays or before a Festival Day harvest. Pierre's & Jojamart is closed.
Summer Year 1 - Save up enough gold from Spring Crops to buy/plant 476 Blueberry Seeds-38,080 gold. This is the ideal number of crops, keep planting Blueberry Seeds the first week to fill out the, "Four Scarecrow Placement." Lay out Quality Sprinkler placements first, saving time/energy/gold later in the game
Fall Year 1 - Save up enough gold from Summer Crops to buy/plant 476 Cranberry Seeds-114,240 gold. This is the ideal number of crops, keep planting Cranberry Seeds the first week to fill out the, "Four Scarecrow Placement." Lay out Quality Sprinkler placements first, saving time/energy/gold later in the game. Do not plant Ancient Fruit Seeds outdoors in the Fall of any year.
Winter Year 1 - Plant all gift/cooking crops in work barn and begin gift giving.
ZERO OUT YOUR GOLD TO BUY WOOD AND STONE - SAVE 4,000g - TO BUILD A COOP THE LAST DAY YEAR 1!!!
Spring Year 2 - Clear the farm, then plant/water the 476 Strawberry Seeds cultivated during Year 1 on Year 2, Spring, Day 1 in the "Four Ideal Scarecrow Placement." Plant all Ancient Fruit Seeds cultivated from Year 1 left of the "Four Scarecrow Placement," in the, "Eight Scarecrow Placement."
Increase crop size/Quality Sprinkler coverage to, "Eight Scarecrow Placement" and "Twelve Scarecrow Placement," for planting 952 Blueberry Seeds next season.
Do not have more than 476 planted Ancient Fruit Seeds in Year 2.
Eight Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/h4XvBfa
Eight Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/plannewonderful-wasp-34/
Work towards - Year 2, Summer, Day 1 - "Twelve Scarecrow placement with Quality Sprinkler Planning."
Twelve Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/Qx1aZWd
Twelve Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/plannefluffy-elephant-10/
Summer Year 2 - Clear dead Strawberry Plants, then Plant/Water the 952 Blueberry Seeds cultivated during Year 1 on Year 2, Summer, Day 1 in the, "Four Scarecrow Placement With Quality Sprinkler Planning," area and, "Twelve Scarecrow Placement With Quality Sprinkler Planning," area. Plant all Ancient Fruit Seeds cultivated from Year 1 in the , "Eight Scarecrow Placement With Quality Sprinkler Planning," area. Do not have more than 476 planted Ancient Fruit Seeds in Year 2.
Work towards - Year 2, Fall, Day 1 - "Final Scarecrow placement with Quality Sprinkler Planning." This area creates 292 extra plantable spaces. Craft or reuse 6 Sprinklers on the far left of the farm to save resources.
Final Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/VYuQVBM
Final Scarecrow Placement With Quality Sprinkler Planning Link -https://stardew.info/plannehard-termite-26/
Fall Year 2 - Clear dead Blueberry Plants, then Plant/Water the 1,244 Cranberry Seeds cultivated during Year 1&2 on Year 2, Fall, Day 1 in the, "Four Scarecrow Placement With Quality Sprinkler Planning, Twelve Scarecrow Placement With Quality Sprinkler Planning and Final Scarecrow Placement With Quality Sprinkler Planning," areas.
- DO NOT PLANT ANCIENT FRUIT SEEDS OUTDOORS-
Winter Year 2 - Plant Crops in Garden Pots to finish Polyculture/Cooking/Friendship Accomplishments. Craft or move 5 more Sprinklers. Increase crop size/Quality Sprinkler coverage by chopping down the first Oak tree forest and preparing Farm for, "Year 3 Scarecrow Placement With Quality Sprinkler Planning," and an additional 408 plantable spaces.
Year 3 Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/uHoPpD9
Year 3 Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/planneterrible-elephant-5/
Spring Year 3 - Ignore everything else Year 3, Spring, Week 1 while clearing farm, planting/watering 1,652 Ancient Fruit Seeds cultivated during Year 1 and 2. Year 3, Spring, utilize all 1,652 plantable spaces in, "Year 3 Scarecrow Placement." Get ready to be rich beyond belief...
OTHER STARDEW VALLEY RESOURCES
Farm planning - https://stardew.info/planne#
Make farm images here - https://upload.farm/ - Be a patron to load images directly to Imgur
Progress/Accomplishment checklist - https://mouseypounds.github.io/stardew-checkup/
Imgur - https://imgur.com/
Seasonal Calendar - https://imgur.com/StardewValley/l0CtN
Full world, Hi-res map - https://www.easyzoom.com/imageaccess/8dfdc2b0aacc4438ad4e994bc5c2ffb5
COME AND FIND - Guano-Mystro - ON TWITCH -- https://www.twitch.tv/guanomaestro --
submitted by GuanoMaestro to u/GuanoMaestro [link] [comments]

Non-Combat Sea and Underwater Encounters

Your party is sailing or traveling in a submersible (like the Apparatus of Kwalish) and interesting things besides combat happen!
  1. A storm blows in and something strange is washed aboard the ship. You decide! (1d4):
    1. Treasure.
    2. A mermaid.
    3. A strange, half drowned bird.
    4. A dead deep sea fish.
  2. Your submersible travels through a dense forest of Kelp and the propeller gets tangled and the party has to figure out how to dislodge without getting the bends/while under the immense atmospheric pressure under the sea.
  3. The sounds of unearthly singing reach your ears from across the water. You find the remains of ships and sirens (mermaid like tricksters), but the sirens appear to have left.
  4. A whirlpool full of teeth opens up just ahead of your ship and you have to sail to avoid it (think Scylla and Charybdis).
  5. The seagulls are joined by other types of birds in the sky - perhaps something has gone awry on the land (perhaps a major forest fire).
  6. Bio-luminescent jelly fish bloom at night, lighting up the water around you, creating a romantic and breathtaking atmosphere.
  7. You find a dingy afloat all alone on the sea with a child/NPC with a story hook aboard.
  8. The stowaway is revealed after someone finally took inventory of the stowed supplies below deck when the chocolate was disappearing in larger quantities than expected.
  9. Seasoned sailors get seasick as you realize maybe something is wrong with the food.
  10. You see a gargantuan entity on the horizon and the sailors start to tell tales. You decide! (1d4)
    1. Uk'otoa.
    2. Dragon Turtles.
    3. Giant Hermit Crabs.
    4. Sea Serpents.
  11. You hit the doldrums. There is no wind and no current. The ship you are on has to wait until the wind starts again. Escape?
    1. The wind only starts on a natural 20 roll on a d20.
    2. Every day that passes uses up rations and fresh water.
    3. Once the food runs out, and the PCs begin to starve (failed CON roll with increaseing daily DC starting at 10) they may well begin to go insane.
    4. Cannibalism will resolve any hunger issues.
  12. You find a message in a bottle floating near the ship. It's from a father to his children, writing to tell them how much he misses them while he's on the high seas. Optional bonus quest to find the children and deliver the letter.
  13. One of the crew members caught a magical talking fish. The fish claims that if you set him free, he'll grant you a wish.
  14. A dolphin has been following the ship for three days. A. If treated kindly, the dolphin shows the way to a hidden lagoon with treasure. B. Treated badly, the dolphin and its friends make a large hole in the bottom of the ship.
  15. Things are going missing from the deck of the ship. If investigated, it's a bird. The bird has built a nest and is clearly trying to impress a potential mate with its newfound collection.
  16. A strange formation of rocks appears a ways off the shoreline of an island. Closer inspection reveals that these are not rocks, but bones from an ancient dragon. Perhaps the hoard is somewhere nearby?
  17. A sea witch happens upon the ship. She gives the party the "gift of communication" and casts a friendly spell before going on her way. The enchantment is aimed at the ship. For the next 14 days, the ship is sentient and can communicate with the crew. And boy oh boy, does this ship have some opinions!
  18. A wave washes a large shell onto the deck of the ship. It's a instrument, and the first person to pick it up gains proficiency in playing the shell. The shell can lull any baby in a 10 foot radius into a peaceful slumber.
  19. Fair wind: you arrive sooner
  20. Shitty wind: you are forced to sail around your destination to gain favorable wind. Arrive later. Tacking negates this somewhat
  21. A storm rolls in, but is just rain
  22. A storm rolls in and creates fog, travel is slowed, but less than bad winds. A measure of a few hours, not days.
  23. Two ships are fighting
  24. A ship is fighting a kraken
  25. A storm rolls in. Its a maelstrom
  26. A traveling sea merchant rolls by.
  27. Come across ship wreckage
  28. Come across a patch of darker water that slows the ship
  29. Ghost ship arises on the new moon is empty
  30. Ghost ship arises on the full moon and is crewed by skeletons
  31. Smaller ship tries to square up
  32. Bigger ship bullies you until you pay a toll or tax, fights if you refuse
  33. An island is sighted, but is not there when you arrive
  34. An island appears on the horizon where you JUST checked (its an island turtle)
  35. A rock appears where you swear there was nothing beforw (its a Gargantuan hermit crab)
  36. You see an undersea fight that causes the sea to roll and boil, sometimes popping up above water
  37. Coral reef! On a failed perception roll, boat takes damage and must be repaired. On a 1 it must be repaired 2x, once to stop it from sinking, and then again at port. A giant serpent surfaces and eyes the boat, eventually moving on
  38. An empty ship rolls by, slowly. (Mimic ship with oozes below)
  39. The sounds of unearthly singing reach your ears from across the water. You consider going after them, but decide not to (wis save)
  40. Your rowboat ropes start to snap! Make a dex save, mending check, strength saving throw to save it.
  41. A comet streaks across the sky
  42. Aurora Borealis
  43. You hear rumbling off in the distance. A volcanic island is erupting!
  44. Seals follow the boat for a while.
  45. A giant koi fish (river) or whale shark (sea) lazily circles the boat, then flips down to the depths
  46. A GIANT WHALE APPEARS!
    1. Takes a chunk of the boat
    2. Bumps the boat off course
    3. leaps over the boat and hits the mast on its way
    4. smacks the boat with its tail doing damage
  47. The waves grow choppy and the wind picks up. Unless intentionally slowing the boat, you get to your destination faster, but your boat might take damage
  48. The bard begins to play a sea shanty. You all join in and have a great time
  49. A massive, huge, giant, monsterous shark fin is seen. It then disappears without a trace
  50. A Blue Whale (100+ feet long) breaks the water and bumps the boat
  51. A Megalodon bites the stern of the boat, requiring repairs 2x. Trip is delayed by a few hours.
  52. The sea grows calm. No magic works. Then, just as suddenly, the wind picks up, magic starts up, everything is normal
  53. You see something sparkling on the beach of a small uncharted island.
  54. You see something sparkling on an uncharted island. Its a message in a bottle
  55. You pass by an uncharted island and see a fire. Its a marooned pirate, someone lost, nothing.
  56. An albatross takes a rest on your boat for a while, then flies off
  57. You see circling seagulls off in the distance. When you arrive there, there are some floating barrels with a dead body lashed to it, rum inside, food inside, repair supplies inside, cannonballs inside, treasure inside, an animal inside, barely clinging to life, a castaway bobbing in a barrel. You see a crate in the water. It has cannons, wood, food, ale, plants, silks, spices, sugar, a note atop showing a delivery island that is where you came from, the island you're going to, an island near it, an island you've never heard of, an island that Nobody has ever heard of.
  58. A giant squid comes near the surface near the boat to warm up in the sun. Curious about your presence, it follows your ship for several hours before disappearing back into the depths.
  59. A dragon swoops by, catching a ton of fish in its mouth, then flying away
  60. A dragon attacks the ship, but is shown to be an illusion. You dont know from where it came.
  61. Baba yaga, but it's an outpost on a rock
  62. Giant hippocampus swims next to the boat and tries to get the party to throw it treats.
  63. You fall off the ship! Before you can cry out the ship is already sailing on its way and you are lost overboard. Just as you begin to despair, a friendly merfolk swims up and asks if you need help. If you explain what happened, they kindly offer to return you to the ship.
  64. As you keep watch, you look over the side. Roll a percentage dice. (1-10, 90-100 its real) you see a small creature tearing out boards to the side of the ship! Then as you look they vanish, and you hear a commotion from the other side of the boat.
  65. A group of sea elves herding whales ask for help locating a missing calf
  66. While sailing at night, the ship passes through a patch of bioluminescent algae
  67. The ship gets lost in a magnetic field anomaly which causes their compass to spin wildly. A DC 17 survival check will get them out but off course. A 20 or higher will get them out while maintaining the proper course
  68. A merchant vessel: a vessel that is a small market place, stocking rope, lantern oil, medical supplies, preserved foods, and other ship-borne essentials, maybe weapon maintenance, potions of healing and water breathing, that kind of thing. put some guards on it: a blackguard, a champion, and a warlord.
  69. You encounter a Kelp Forest, a portion of the sea where the Kelp stalks stretch high above the waves, at least 40 to 50 feet. Who knows what kind of beasts might linger in the fog, nesting amongst the broad leaves and seed pods.
  70. A pod of whales swims along side the submersible, a sudden wave lunges the sub to one side as a Roc dives into the water and grabs a whale. The roc's flapping and thw whales panic make for extremly difficult seas and the crew of the sub will needs to sucseed in a skill challenge to prevent catostophic failure of the machine.
  71. An Iceberg that has been carved to be an Ice lich fortress on its underside sawrms with undead such as Merpires and Great Wight Sharks. The Party will have to find ways to make their vessal steathy or face a dire situation. (If in warmer climes, the Iceberg can be replaced with a floating coral fortress and the Ice Lich with a Merpire (Merfolk Vampire) Lord.)
  72. The Party see a lake of dark liquid on the bottom of th sea bed. The substance is "Brine" super salty water that is low in oxygen, only the most hard bacteria can survive in it. it is used by many subnautical peoples as a holy sight to entomb their dead. . . Often with gold and pearls. When the Party are down in the lake, somethng knocks on the hatch.
  73. The party comes across an abandoned ship, it’s in perfect condition and the party can’t tell why it’s been abandoned
  74. You come across a huge abyssal plane of downed airships on the ocean floor after a dogfight. The ghosts all come to you to help them get home.
    1. home (denial)
    2. travel
    3. ascend
    4. seize (haunt/poltergeist)
  75. A methane vent on the ocean floor causes anything in the area to sink at 10’ per round.
  76. The lookout can see multiple sources of light below the water. If the party investigates they find a small village of sea people living in bubbles 100 meters below the surface. The bubbles contain oxygen and are possible to move through but also stand on.
  77. You meet another ship, a merchant ship. However, you are informed that this particular ship used to be quite known for his crew and their deals … Until they sank 2 years ago
  78. The ship is run aground on a sandbank (more plausible in archipelagos/shallow waters), so the players must find a way to dig the ship out or use enough force to push off from the bank (but not too much force to break the ship!)
  79. You pass ovearound an island recently submerged underwater by rising sea levels (natural or otherwise). The tops of trees and buildings peak over the lapping waves, and if you glance down and squint you can make out the signs of a civilisation eradicated; fish swimming about abandoned hovels, overturned carts floating by, and even the occasional ghost wandering down dead roads.
  80. Far in the distance, you can make out a naval battle raging. The distant thunder of cannons and a faint smell of brimstone linger in the air. Eventually one ship keels over, sinking beneath the waves.
  81. A half-sunken ship containing a hag. She'll promise them anything they want in exchange for safe passage back. Obviously a monkeys paw scenario, helps a lot with the overtly good paladins etc
  82. Found a floating city made from various buoyant materials.
  83. Found a Djinn in a bottle.
  84. Meet a trading Merfolk, selling anything they found on the seabed.
  85. A dormant ship floating on the sea during the day. When checked, all the ship's crew are vampires, sleeping.
  86. Your ship sails into a big area of thick, sticky gloop, stopping the ship's motion, trapping any oars submerged into the gloppy mass, and clogging up any rudders. How are you going to get out of this one? gargantuan sea-gelatinous cube!?
  87. A Triton appears before your submersible anf flashes a big message, word by word, using Minor Illusion: "STOP!" "MIGRATING" "KRAKEN!" "TURN" "BACK" "NOW!"
  88. A long riverboat is seen at the mouth of a river pouring into the sea. A closer investigation reveals it is a casino boat!
  89. A ship rolls up on you, but it's someone going where you are and they challenge you to a race to get there. No magic can be used, some magic, all bets are off. They wager gold, a piece of information, a magic item. They are true to their word, they sail away, they attempt to destroy the ship, they vanish as you approach the island (they're ghosts) and you find the reward in the captains quarters.
  90. You come across a large bed of giant clams/shellfish. They make for good eating and have several big pearls in them.
  91. One foggy night you hear ghostly pirate shanties being sung over the waves. In the fog you can barely make out the black shape of a ghost ship before it disappears.
  92. You spot a large kraken corpse with massive bite marks on it. Who could possibly do this damage?
  93. While traveling through a kelp forest you see a raft of giant sea otters. Killing them for their fur will net you a ton of money at a market but is it worth earning the ire of a local sea goddess for doing it?
  94. In the distance you sea a newly form volcano spewing out fire elementals to battle water elementals rising from the sea to snuff out the volcano.
  95. A giant Octopus is tending their coral garden. They offer gold in exchange for seaweeds from far off places to put in their garden.
  96. Has anyone featured an encounter with black smokers yet? Vents from the planets mantel spewing out pressurized boiling gas, causing pillars of what looks like black smoke underwater and a huge diversity of life that is strange and alien. You could combine that with a giant Bobbit worm made of smoke poking out of a portal to the elemental plane of fire. this is a vague idea.
  97. Maybe come across some merfolk torturing a sapient giant electric eel, they are doing so to capture electricity that powers a magic artifact that keeps a merfolk child alive. free the eel and the child dies. leave it and a living thinking creature is tortured slowly to death.
  98. While you observe the sea you notice a big shadow appear under the boat. A BIG shadow. A massive sea creature appears.
  99. While sailing, suddenly it gets more and more foggy till you can barely see anything anymore. Suddenly you see a hazy ship coming out of the water and getting closer to you. The crew doesn't look normal (Black Pearl inspired)
  100. You travel a long time on a boat with only a few passenger, you eat regularly together in the small tavern style restaurant on the boat and basically know all passengers by face. One day one of them disappears. Next day another one, and another one. The rest passengers get suspicious. The persons are nowhere to be found. The PCs try to investigate. In the end turns out a vampire is on the boat coming out when its cloudy or raining. (Dracula Series on Netflix, Second Episode)
Bonus: Combat Encounters 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14.
Edit 1: General comment about struggling with sub-lists. This got deleted in the great silliness of 11:30p on 7/11/2020 (see edit 2).
Edit 2: Well. Dang. That will teach me to edit and post only on a web form without a back up copy I had 78 things with complex lists for some of them and accidentally saved over them and lost all of that data. I'll have to redo it. Please don't down vote me in the meantime. I spent like 5 hours on it this afternoon and I'm devastated that I lost it all...
Edit 3: I've made a simple redo of the 5 hours of work and saved it elsewhere. It does not reflect the synthesizing of comments and repeats, the separating of combat from non-combat in people's suggestions, the removing of cuss words, the grammatical edits, or the embellishing that I did. I plan to do that in the next couple of days, but here is something in case you were counting on this list like tomorrow or something. Please note that the numbers may change on entries and if you comment on a specific entry, you may want to quote some of the content too. There are 20 of these that were originally combined, moved into combat, or otherwise not included in version 1.
Edit 4: the list says 100 but there are combat encounters in there. I still want to re-synthesize the list when I have a couple hours. I want to break out combat separate from non-combat, and possibly separate on the ocean vs. underwater.
submitted by SheriffPanic to d100 [link] [comments]

Neverglades logs 4: Humans of the Neverglades

In todays log we will discuss the fluffy’s second most common killer. Humans.
But before we do that I would like to explain more of the fluffy’s biology.
The nutrition of the fluffy in the Neverglades is actually quite good. They are omnivores believe it or not. Meat does have some vital vitamins that they require to sustain good nutrition. However, they can have a full vegetarian diet and survive, however, their muscles and digestive system will not be up to par. Fluffy’s from the north tend to have lots of diarrhea, that is what happens if their only food source is just milk or just grass. Grass is low in fiber and nutrients compared to other vegetables so it is no wonder northern feral fluffy’s defecation is mostly liquid. In Florida, they can eat pond apples. A very bitter but still nutritious cousin of the apples we know and love. Fluffies don’t seem to mind the bitter taste, however, that is because they are feral. Pond apples were given to domestic fluffies and they rejected it. As ferals they will make the most out of any flavor. Other fruits they can eat are seagrapes, coconuts, and the thousands of orange, lime, and peach trees left over from the farms. Such trees are now spreading all throughout the Neverglades. As for meat, they have 2 main sources. Other fluffies, foals, and insects. They will munch on the countless grasshoppers, ants, beetles, and any other small arthropod. So I guess fluffies are above at least bugs in the food chain, however there are plenty of insects that can eat them if they have large numbers. With such a balanced diet, mares rarely have stillborns or defective foals! Also these Neverglade fluffy fecal matter is solid. Their rear ends still get covered in the stuff however…
The Neverglades have countless factions that scour the land. Keep in mind fluffies are biologically programmed to love humans unconditionally. Most feral fluffies have never seen a human and yet they still crave their love. Our drones have caught them murmuring to themselves that they want a “hooman huggies.” Humans are practically mythical gods to them at this point. When they do see one, they will become overjoyed and charge towards them asking for “huggies” and “gib upsies.” The human almost always kills them. After a few foul encounters with a human a fluffy will learn to fear us, unfortunately, they can’t seem to teach other fluffies that lesson.
In parenthesis is how their standings are with fluffies, from most friendly to least it goes
Loving-neutral-aggressive-hostile.
Researchers (Neutral): Us, we do not kill fluffies unless required for an experiment or if we are low on food supplies.
Rangers (Aggressive): These are the park Rangers, they are one half invasive species hunter, one half SWAT team. They will kill any python, boar, Nile crocodile, or iguana they come across. As for fluffies, they used to kill on sight, but the fluffy population always seemed to bounce back. They were spending countless dollars on ammo and trying to club a whole herd to death could take hours. And again, the fluffies always bounced back, always. They deemed it pointless unless using them for target practice. Also, they will kill them if bored.
(Video plays, it seems to be from a phone)
Filming Ranger: Duuuuddee got the ‘nade?
A herd off fluffies are running to them in the distance, feint “huggies” and “upsies” can be heard.
Other Ranger: Yeah dude! Fuckin’ watch. (Now Shouting) HEY FLUFFS, PLAY WITH BALL!
He pulls the pin to the grenade and throws it at the herd. The fluffies shout “yay baww! fank 'ou.” They played with the grenade for only a second before it went off, causing blood, shit, fur, and dead foals to coat the surrounding land. The explosion was followed by the roaring laughter of the Rangers.
(Video Ends)
Armed with assault rifles and large artillery, the Rangers are also in the Neverglades to stop the Cuban Cartels, Brofluff Cultists, Anarchists, malfunctioning robots, and any other nefarious activity in the Neverglades.
[Redacted] Man (Extremely hostile, even to [Redacted]!): [Redacted] Man is [Redacted], im*e#sely da^ng3r&s [Red4c1ed] d0 4OT A9pr0c#-----
Squatters (Hostile): Not everyone took kindly to evacuate all land south of Lake Okeechobee order. Many demanded to say, and the governor obliged, however, he warned them that there would be no police force or fire fighters to protect them, or corporations to supply jobs. Over the years many Squatters moved back to the inhabited parts of Florida such as the pan handle after life got too rough. Not only that, many Squatters have been killed by the Cartels, Anarchists, and even panthers and black bears. The Fort of Fort Myers was completely destroyed by [Redacted] Man. Which used to be the largest Squatter stronghold. Now they are sparse and no longer live in large communities, instead they live more of a hermit life. Fluffies are their main source of meat. They will hunt them; such a task is easily done with fluffies prancing to them. But they will also construct traps. The most effective is a Comfortfluffy. Think of it like a scarecrow but opposite. It is human effigy that it is made to attract Fluffies. As they approach the comfortfluffy, the fluffies will try to hug it. At the base of the comfortfluffy is a large mouse trap device hidden under pine needles. Such a device can kill 5 fluffies in 1 activation.
(Video starts)
A Comfortfluffy is erected in the backyard of an isolated house in a grassland. Around the Comfortfluffy is tan palmfrawns that hide the killing mechanism. There is even a small radio hidden in the chest of the Comfortfluffy playing songs one would hear on Fluffy TV.
A small pack of 5 adult fluffies with 2 mares with foals on their backs happily waddle towards the comfortfluffy shouting “huggies!” They begin to nudge the pants of the comfortfluffy and although metal creaking sounds could be heard, the trap does not activate. Then one of the fluffies begins to jump while singing “upsies!” The jump was just the pressure needed to activate the trap. A rusty screech is heard as the trap activates and 4 mouse trap-like bars swing down around the comfortfluffy. The cheers of the fluffies turn to a quick shriek, a loud crack, followed by some meek crying. 3 of the fluffies died on impact, their scull or chest cavity popped like a pimple. The 2 that survived had their hind ends crushed and their entrails shot out their rear. “Big owwies!!!” They meekly cried as the life in them slowly drained. The Foals that got hit by the bars were completely obliterated. The ones that were not hit were completely unscathed, however, they began to cry about everyone taking the “foweba sweepies.” As shadow then looms over them.
“Sandra! Were havin’ foal stew tonight!”
(Video ends)
Cuban Cartels (Hostile): Even after the legalization of marijuana the Cartels did not slow down. They are still quite in business thanks to the ever-growing demand for cocaine, heroin, and opium. The Cartels will make landfall in the Neverglades if the make it past the heavily patrolled Keys Atolls. They even have some bases the Rangers can’t take out unless they get military assistance. The Cartels will actively lure fluffies into their bases. They will put signs featuring happy looking humans with arrows pointing at the base. The fluffies will gladly follow the signs. Once lured into the base the Cartel henchmen will slaughter them for food.
Anarchists (Loving to Hostile): True to the definition of their namesake, they have no set rules or governance, and most anarchist groups have no relation to one another. You’ll have the ones who come to the Neverglades to abuse its low surveillance to torture and murder Squatters, other anarchists, and any other poor human that gets in their way. They will of course have their way with any and all fluffies. Then you’ll have the more hippie kind who just want to have a nice little commune away from corporations. These are usually very loving to the fluffies, most wont even hunt them with the amount of vegans they have. However, these communes don’t last long due to attacks from the Cartels, other anarchists, [Redacted] Man, and even large animal attacks. We’ve even witnessed a massive pack of coyotes kill an entire commune.
Brofluff Cult (Loving): This all male cult worships some sort of female equine pantheon. Part of their religion is to be subservient to all fluffies. They will come to the Neverglades and build small fluffly sized homes. They will cook countless spaghetti for the fluffies. They will protect the fluffies, even going as far as killing any human who dare hurts a fluffy. However, do note they will… mate… with a mare they call their “fluffu.” They will also breed fluffies in hopes of reincarnating the “Daughters of the Goddesses.” The Rangers will keep a close eye on them, if they make any aggressive move towards other humans the Rangers will rout them.
Pirates (Hostile): Basically anarchists that patrol the seas. They will commonly go ashore to restock on fluffies unless the find a drifting boat full of fluffies.
Fathers of Freeport (Hostile): Please remember, when I write “hostile” I only mean to fluffies, these men are actually very kind. The name of their faction was dubbed by me, they are simply Bahaman refugees searching for food. After sea level rise the Bahaman government disbanded, taking the upper class with them to live in Florida’s panhandle. The rest of the civilians were left to fend for themselves. Food is now critically short over in the Bahamas. What little land is left can’t grow food and the coral reefs have been overfished to depletion. However, some savvy fisherman have learned about the fluffy situation in Florida. They sail over to the east coast and collect a hulls worth of fluffies to take back to the remnants of their starving country. This particular group I was monitoring always stocks up at an atoll building at Hallandale Reef. This building is completely surrounded by water and somehow stuffed to the gills with fluffies on all dry floors. I was even able to intercept and question the captain of the fishing boat.
(Start of transcript)
Researcher: So what brought you to Hallandale Reef?
Captain: The reefs ova’ by Miami have too many pirates scoutin’ the seas. But here it is close enough to Seminole Territory dat da pirates shy away.
Researcher: Has the Seminoles have any qualms with you?
Captain: Nah, dey know we mean no harm. We take only the fluffy ones. Dey seem to not care fo’ them.
Researcher: Are you afraid this building will run out of fluffies?
Captain: (Laughs) No, no, no. Dees tings have many many babs’. If anyting we be doing them a favor and stoppin’ them from ending up like our own home.
Researcher: Have any of your men gotten hurt trying to farm these fluffies?
Captain: Yes, a greenhorn died. The floors of dis building be covered in shit. Poor greenhorn slipped and fell down stairs.
Researcher: I see, have you encountered [Redacted] Man?
Captain: Oh no lord Jesus, nonono! We be going now, good day!
Researcher: But…
Captain: Our hulls are full, and you reminded me of why our people can’t immigrate here, goodbye! And may lord Jesus protect your soul, science man who pokes tings dat need not be pokin’!
(End of Transcript)
Seminole Tribe (Neutral): A very powerful faction on par with the Rangers when it comes to control in the Neverglades. With the rising waters the Seminoles have lost lots of their ancestral lands and the USA did not grant them any more territory. However, they adapted. Their crowing hotel, the Hard Rock Hotel was a casino and hotel that is shaped like a giant guitar. Now that it is surrounded by water, they modified it to work also as a yacht club and dock. They even built an underwater hotel near it. People from all over the world fly in to West Palm Beach to take a cruise to their establishment. They also rule the area with an iron fist, killing any pirates, cultists, Cartel, or any other undesirables that try to make a footing in their territory. To fluffies, they are indifferent. See them as nothing more as a pest. They will kill any feral fluffy that is found in the halls of their hotels. But for any fluffy roaming the marshes of their territory, they know culling won’t really solve anything, so they let nature take its course. They also breed fluffies for desirable colors and will even have Fluffy Shows where breeders exhibit their fluffy show-pony.
Fighters For Florida (Or the FFF) (Neutral to Hostile): With the right permits and go aheads from government bodies, civilians can enter the Neverglades. The FFF is a hunting force of civilians that is organized to hunt invasive species such as pythons, Nile crocs, and any other invasive threat. However, ones hunting for pythons and such do not target fluffies because they know it will make no difference and their reserve ammo is better spent fighting any human threat that tries to harm them. That being said, some… questionably moraled FFF hunters that call themselves “abusers” come to the Neverglades to only torture fluffies to death. Since fluffies are labeled as invasive animals “to be removed by any means necessary” the abusers are 100% in legal right to… “hunt” fluffies in any way they want.
That about covers the humans of the Neverglades. Now we shall talk about native fluffavores, aka native animals that can eat adult fluffies.
The Black Bear: This animal is an omnivore in which 80% of their diet was vegetation. Not anymore, now their primary food source is fluffies. Because they are easier to hunt then to forage for fruits. If a heard of Fluffies spots one, they will usually shout and panic and try to quickly waddle away. The Black Bear will make chase and usually eat the one that trips, or it will swipe at the slowest one and kill it. Black Bears can even take out a nest by themselves. Even if the fluffies try to hide in a burrow the bears can dig down to them, but they usually go after easier fluffy prey. Black Bears in human ruins have learned that pushing open doors or breaking into boxes, cars, trash cans, and other containers have a good chance of revealing a hiding fluffy. Also note, fluffies also tend to think ALL land animals fear the water like them and will rush into shallow water to escape the black bear. They will then tease the bear, until the bear effortlessly charges into the water and kills them.
Panthers: We have talked about the general hunting habits of the panther in log 1, however I’d like to add on the habits of an alpha male panther. Alphas will patrol a large territory and basically kill any animal it does not want in its territory including other male panthers. One alpha has been documented killing 125 fluffies in a mega herd. It only ate 2.
Florida Gar: This fish can grow up to 3 meters in length. It used to be a very rare sight this far south in Florida after overfishing from humans. Now, they have made ma huge comeback thanks to the Neverglades low human population and fluffies as a food source. Unlike smaller gar or bass, these fish can eat an adult fluffy. They will glide into the shallows and scoop up a fluffy wading through the water and then use its serpentine body to slither back into the depth all while the fluffy begs to be let go. If the initial bite does not kill it that is.
Raptors: Hawks, Eagles, Osprey, Falcons and any large bird that hunts with talons. The red shouldered hawk is very common predator of the skies. “Wingie munstah” as they are called by fluffies are common throughout all habitats and thus Raptors have the largest kill count of fluffies if you don’t count humans. Our camera drones must always use its cloaking device not only to not spook the fluffies, but to hide from raptors.
(Video starts)
A Red Shouldered Hawk sits on a tall cypress branch as it spots a herd of fluffies waddling into the dried cypress dome. “Fluffy so thiwsty… need some wawas…” They then come across a puddle and joyously begin to drink. That is when the hawk makes its move. It glides down under the branches and before the fluffies can even cry out in warning. The hawk snatches up a small adult fluffy, as it flies the fluffy shits on everything below. The hawk waits for it to stop shitting and carries him up to a branch. All fluffies scatter in fear but one, the victim fluffies mate and her foals. “Wingie munstah! Pwease gib speshuw fwend back!” The foals also cry for their mother’s mate. The hawk then lands on a branch and holds the fluffy down with one talon that has dug into his flesh. The hawk begins to peck at the fluffy’s side and the fluffy begins to cry out “biggest owwies!” The hawk rips out the fluffy’s liver, then a kidney, then more chunks of flesh until the fluffy dies of organ failure. Stated, the hawk then pushes the fluffy off the branch. Its corpse hits multiple branches on the way down until it lands and the mare and her foals begin to cry at his corpse. The mare then is snatched up by a bald eagle and the cycle repeats.
The video then shows a clip of two ospreys fighting over a filly midair. It should be noted that not all Raptors kill fluffies by consumption, sometimes they simply drop them. The osprey continue to fight until they drop the filly into the brackish water below. She screams and shouts until she drowns and disappears under the tea-like waters of the estuary.
The video then shows a clip of a bald eagle migrating high in the air. The fluffy it is carrying then shits so hard it startles the eagle and it drops it. The video zooms in as the fluffy splats on the abandoned parking lot below.
(Video ends)
Alligators: These ancient predators are a fluffy’s worst nightmare because it is a “wawa munsta” that can exit the water and kill them. It is immensely rare for an alligator to hunt on land. They are almost entirely ambush predators, laying low in the water, hidden until a land animal needs to take a drink so it can immediately bite the prey’s head and pull it into the water. Such a perfect strategy is why alligators have been relatively unchanged since the time of dinosaurs. Such a strategy is perfect to eat fluffies, to no surprise. However, why wait? Alligators will leave the water, charge at a herd and scoop up one that did not run away in time. If they see trapped fluffies, they can devour multiple.
(Video starts)
There is a large abandoned Olympic sized swimming pool that has essentially turned into a marsh. Ten fluffies have entered the pool on the shallow end where sediment pile up from draining rainwater has made a ramp. They waddle to the diving well of the pool which has become a small pond within itself. The fluffies begin to drink from the pondwater and a massive alligator from the kiddie pool scurries into the pool marsh. The fluffies finally see her but it is too late. The walls of the pool got them trapped and the alligator blocks the only way out. The alligator slowly gets them to back up into the corner of the pool as they meekly cry and whine and shit. She lunges forward and bites one, then a second, then another! She shallows 3 fluffies down as they scream and defecate. The rest of the herd use this time to escape. However, more alligators enter the marsh pool as their cries altered the whole waterpark.
A new video clip starts to show off how some mares will sacrifice foals to save themselves.
A mare is cornered in a sewer as a 50cm juvenile alligator hisses and harasses the mare. The foal on her back shouts “Mummah! make wawa munsta go 'way!” She lets out a sad cry “Am sowwy bestes' babbeh.” And drops the foal on the ground, the alligator scoops it up as the mare escapes.
(Video ends)
Seagulls: Alone they can eat a foal, but a flock can peck a lone adult to death and eat small chunks of them.
Those are all the native fluffavores we have for today. Next log we will talk about defective robots that are scattered throughout the Neverglades. And how their glitched programming makes them a threat to fluffies… unless their programming was to kill them in the first place. Then they are not glitched.
submitted by Squilzore to fluffycommunity [link] [comments]

Collection of thoughts about my experience as a Prius Dweller

Thought I would finally join this subreddit and give a run down of my experiences.
Last year, I bought a 2018 Prius with the intent of using it to go on road trips and live in it -- mostly because I have been trapped in the middle of frickin' nowhere my whole life and have never had a true adventure. I have never seen a mountain in-person prior to these trips. I also have a very comfortable IT job that easily facilitates me living in a car and working remotely without issues and with a lot of free time.
I went on two separate trips so far. The first one was about 2.5 months long and the second one was about 3.5 months long. I have traveled from Seattle, WA to Key West, Florida and put over 20,000 miles on the car in the process.
My first trip was comprised of South Dakota (Badlands, Black Hills), Yellowstone, Idaho (Coeur d'alene), Oregon (Forests, Crater Lake, Portland, beaches), Nor Cal (Redwood forests, beaches), Washington (Beaches, Seattle, Olympic National Park), and Montana(Glacier National Park).
And for my second trip, I went to Louisiana(New Orleans), Florida(where I spent most of the time and explored nearly everything), up the coast to Charleston, SC, and into the Blue Ridge and Smoky Mountains(Gatlinburg, Asheville).
Everything was amazing. I don't know if I have a favorite, but the beauty of Glacier National Park particularly strikes me. I also thoroughly enjoyed swimming in the crystal clear springs throughout Florida.
My setup is not particularly elaborate, but I didn't spare much of an expense:
- Tinted windows. - Front and rear dashcams with batteries for when the car is off. - Custom fit sun shades for all windows (Weathertech). - Weathertech floor liners. - A basic cooler. - Redundant IT setup so I don't get fired. (2 laptops, 3 chargers, a car charger, 2 hotspots) - A 4" thick full sized foam mattress pad and a sleeping bag, couple of blankets, couple of pillows. - Suitcase full of clothes, towels.- Bag with misc supplies (Laundry, food, trash bags, medicine, wet wipes). Wet wipes are great for cleaning yourself when you don't have access to a shower for some reason. - A Black Card membership to Planet Fitness (for showering mostly). It also makes a good excuse if you ever decide to sleep in a Planet Fitness parking lot (not my first choice). - Rain guards so that I can roll the windows down in bad weather.
And that is basically all I needed. I know people have much more elaborate DIY setups, but much of that I never found necessary or was interested in. I also ended up buying a USB fan that I never used because if I ever really needed heat regulation I would just use the AC.
One thing that I wish I had thought of beforehand is to get a Prius with a sunroof. It would have been nice to be able to stare up into the sky while I try to sleep, or to open it up and let some air in.
One thing I might consider in the future is a signal booster for my hotspots. These can be pricey, but worth it if your job depends on a reliable connection. Although I think I can get by without one by using apps that help you pinpoint the location of cell towers and by mooching off of hotel wifi access.
I took out a few credit cards prior to purchasing the car and supplies in order to score a bunch of bonus travel points (I had saved up most of the cost of the car prior to buying it). I used the Plastiq service in order to use car payments towards the qualifying payments required for the credit card bonuses. The fee they charged was definitely worth it for the points I accrued.
So I set out on the road with a boat load of free points I had thought I would need for hotels here and there. It's a good idea if you like to go to them from time to time. During my first trip I went to hotels twice a week (mostly to work). I eventually realized that I could work entirely out of my car without issues and without much discomfort, and during my second trip I only booked a hotel a couple times. As I write this, I still have around half of my points...
It's been the time of my life. I would do it full time if I didn't have other obligations (my cat, mostly, who waited patiently at home).
As a result of these trips, I have decided to move to the west coast permanently, which means I have another trip coming up soon. On my next trip I plan on going through Colorado, maybe stop at the Grand Canyon, and make my way through southern/central California.
Now I'll just focus on what it was like living in the Prius and what my preferences are when I do it rather than the trips themselves. If anyone has any questions about anything, feel free to ask.
I've only been explicitly shoed away twice, and one time a security guard caught my attention but allowed me to continue what I was doing. The first time I was shoed away, I was at a casino parking lot. I have stayed at many casino parking lots, and most of them never bothered me, but this one in particular had saw me put up my sun shields (from the outside) and was determined to kick me out. Since then, I started putting my sun shields on only from within the car so that people are less likely to notice, and I think it has helped.
The second time is when I was staying in Key West, Florida. Key West thinks they have a problem with people living in their car, so the locals don't take kindly to people camping in their cars and are extra vigilant about it. No one actually explicitly shoed me away, but someone dinged my car with a bell and yelled "No overnight parking" generally for the entire parking lot, which was enough to scare me away. They may not have known I was sleeping in my car.
And the time when the security guard approached me, I was sleeping in a large vacant lot two nights in a row. The first night went fine, and the second night alerted them more that something was going on and caused them to approach me. But, they thought I was homeless and destitute or something, and they let me stay there because they pitied me, but they told me to leave first thing in the morning.
My location of choice? Mid-sized hotel parking lots. I did this almost exclusively on my second trip. Holiday Inns, Courtyard by Marriots, etc. No one who worked at any hotel ever bothered me, tow away zone signs be damned. If I park in the right location, I get free wifi access, which is great for work. That was my primary motivation. Sometimes people staying at the hotel would catch on to someone being inside of the car and gossip about it such that I could hear them, but no one ever really bothered me.
Other than hotels, free camp sites are nice. (freecampsites.net) Sometimes you can get really lucky and find an abandoned camp site with a full bathroom and shower and electricity next to a scenic lake or something like that.
Other places I stayed at that I would recommend: Walmart parking lots (in good neighborhoods), 24 hour gym parking lots, Cracker Barrels, Cabelas, the aforementioned casino parking lots.
Side streets. I am not really a fan of side streets, but I think it depends on the neighborhood. It's a bit paradoxical because these might be locations where it's actually legal to park and stay overnight, but the people who live in the house you park next to can get suspicious of you. I would much rather deal with someone who works at a hotel or as a security guard and is underpaid than with a curious and possibly grumpy homeowner.
The first night I ever slept in my car, I stopped at a small town in South Dakota where I stood out like a sore thumb, and every time I would try to find a parking spot on a side street, someone would come out of their house and approach me. They would confuse me with someone they knew, or they would just look at me suspiciously. Everyone in a small town in the middle of nowhere knows everyone, and they know that you do not belong there. I ended up sleeping in a car dealership out of desperation and with someone probably watching me the entire time.
Rest stops. I never use a rest stop. They do not seem safe to me, because everyone knows that there are sleeping travelers there, and thus predators can go to these places looking for people to victimize. It defeats the purpose of stealth. The safest thing to me is to draw minimum suspicion that someone is even trying to sleep in their car. But as I never used them, I don't have any real world experience. The stories of people being attacked at them was enough to keep me away from them.
PEE JUGS: An art form. I don't know how female dwellers live without pee jugs. It must be difficult. I imagine getting up to pee a bunch would break stealth. It's bad enough that you're more vulnerable as a female to begin with. But as a male dweller, you will be presented with a variety of options. Gatorade bottles might seem like a good idea, being that they have a wide top and can store a decent amount. And while you may be able to pee in a Gatorade bottle here and there, you may underestimate how much you have to pee and how much space you actually have. Really, you want at least a gallon jug, and you want something with a nice tight screw cap and probably a firm handle. Large bottles of tea also work well. The last thing you want is to spill pee. Take this sage advice and do not learn the hard way. But also be sure to take advantage of the majestic pee jug if you are privileged to do so.
And never go to bed when you have to poo and think you can hold it in. It sucks. You rarely ever do this when you live in a house and you may not appreciate how uncomfortable and how bad of an idea this is until you try it. No, I did not poo the bed, for the record.
Anyway, that about wraps up everything I have to say for now. I will answer any questions. I love Prius Dwelling. It's been the time of my life. I want to continue doing it on and off for the rest of my life. These kinds of long trips are simply not financially possible to do if you stay at hotels unless you are loaded. I should probably write a tl;dr.
Edit: Added Rain Guards to my setup list.
submitted by APriusDweller to priusdwellers [link] [comments]

LAL Season 2 - Crystal Ball Fantasy Predictions

My fantasy predictions as follows:
Marcelino and Brittany - Knowing he is already almost broke, Marcelino takes the bill and mortgage money and in a desperate attempt to prove to everyone that he is indeed, the best poker player ever, takes it to Binions Golden Nugget and goes all in... and loses everything. Flash forward: Marcelino drives a FedEx route and has custody of all his kids because the state pressed charges against Brittany for assaulting him on tv. The series then flashes back to when Marcelino was telling that guy he was in love with/marrying a convict and the guy says “What’s she in for?” and Marcelino responds with “You mean, this time?”
Clint and Tracie- Alice, having major anxiety about Clint and his poor decision making abilities is rescued by Clint’s father. His patience with Clint finally used up, his dad and he get into a fistfight. Alice calls the police and Clint is arrested. Tearfully, he calls his mom from jail to admit he has a drug problem and a Tracie problem. He moves to another state to get help. Tracie, knowing Clint is in rehab, returns to the house and guts it for the copper wiring to support her habit. Blazer and the cat are re-homed. Tracie has one last giant drug blowout. It’s a cliffhanger though - death or jail?
Andrea and Lamar- Tennison takes control. Since it’s a tie between Cali and Utah, Tennison decides. Lamar and Andrea will pay rent for a house in Utah where Tennison will take care of Nyla and Priscilla since he does that anyway. Priscilla will go stay with Lamar in Cali on school holidays and over summer and he is welcome to come stay with the kids in Utah anytime he likes. Squee Bastard comes for a visit and decides Salt Lake City may well hold the creative keys to break Lamar’s rap career. They open the first recreational marijuana dispensary in Sundance! It is a hit! Andrea, arrested for assaulting Lamar (and the viewers senses) is kicked out of the Mormon church. She becomes “gay for the stay” and pays for prison closet sex.
Tony and Angela - The wedding takes place. But first, Tony dons his white suit, is taken down to the edge of the Mississippi river and is baptized in it by Angela’s preacher in an attempt to pray away his addictions to sex with prostitutes. The wedding is on the beach in Biloxi. Afterwards, the wedding party retires to a nearby casino (smoking allowed) and the all you can eat buffet commences. Tony backslides within hours, forcing Tommy to go home and get into his karate outfit for a throw down! Angela burns the white suit and returns to university to get her Ph.d. A new list for Tony is attached to the fridge and rules get added daily. Tony buys a fireproof pup tent for when he has to sleep in the yard.
Chon/Chane/Laceup - The epic fight is on! Chon swaggers in screaming “Daddy’s home” while flexing. Chane braces up but it is all over in minutes when Laceup’s dad removes pipes from the trampoline and knocks Chon right out. He invites Chane to come live with him and the kids while Laceup nurses Chon in her ample bosom. Chon goes right back to using but he and Laceup finance their love through online porn and HVAC repair. Chane, under supervision from dad, cleans up his act. He ends up marrying an ok country gal and invites the whole clan to come live in the holler with him.
5head/Cabbage Patch Kid/Haggis/Beyoncno- CPK was obulatin’ again and as it turns out, so were Haggis and Beyoncno!! 5head has 3 more “pretty gurls” scattered throughout the United States. It is not long before he is arrested on a human trafficking charge when a girl on an airplane slips the flight attendant a note to say 5head is abducting her. CPK finds a new man. Since he is hispanic, she drops the Blaccent (but not her hoops) and adopts Spanglish. Haggis loses her kids to the system and continues her low level Backpage business. Beyoncno continues to take 5heads collect calls from prison but her father takes custody of her child. She is beyond all hope. She is invited to be in the Love and Hip Hop Fort Worth franchise (its own train wreck) and in the ultimate twist, is seen paying for closet prison sex with 5head!! It is not long before Squee Bastard picks up her contract and she moves to Sundance to become Utah’s first leading lady of really bad rap.
Bonus: Cheryl really does marry a serial killer in an insane asylum. Their love story is filmed for ID Channels “Killer Couples.” Josh still lives with his mom at home but she signed off on his new wife. He is back in prison after trying to rob the falling down castle after a banquet.
submitted by OzzieSlim to RealBitesWithRelish [link] [comments]

Accessing all the Vancouver Bridges

Update notes: finished adding all the bridges, added a link to photos. I will try to format everything to be a bit nicer and/or make a copy at another location that allows for easienicer formatting.
As requested by raleighspritely in the other bridges thread, this post is intended to help generally newer riders figure out specifically how to get onto each bridge in each direction, where all most of the exit options go and any other weirdnesses each bridge may have.
I'll assume you know roughly where you are and roughly how to get to each bridge. Some are easy to find the entrances for (Burrard), some are weird (Cambie, southbound) and some have entrances a long way from where the cars access (Golden Ears) so if they're super weird I'll try and give you more specifics.
Photos from the day showing most of the bridges: https://imgur.com/a/RvTUs0V (missing: 2nd Narrows, KSB, Canada Line, Arthur Liang)
And now to talking about crossing bridges!
Granville - follow the instructions for Burrard or Cambie
If you insist on using the GSB (don't) SB access is easiest via Howe St and NB access at 5th & Granville
Burrard
Easiest to get onto IMO as the access is right at the ends of the bridge
Cambie
Going southbound on Cambie is super weird to get to unless you're already on Nelson St
Lion's Gate
North Bound:
South Bound:
Second Narrows/IronworkersThis is one of the weirdest/awkwardest, particularly at the north end
North Bound:
South Bound
Access is here basically across from Phibbs. Many ways to get to it, but you've gotta get to that spot to go south.
Exiting: takes you down through the trees, watch for the pair of switchbacks. You'll end up at the bottom of Skeena St.
Arthur Laing
I regard this as an "experts only" type bridge that I wouldn't recommend to anyone not comfortable with riding in fairly close proximity to cars. There's no separated lane and just a narrow shoulder. That said, I don't feel unsafe on this bridge for some reason, but that might just be from riding it a bunch and being used to riding next to cars. Anyways, onto how to get on/off:
Southbound: access is via the car ramp at where Marine & Granville all come together in a 6 lane clusterfuck that was meant to be the highway through Vancouver. Normally I access coming off NW Marine, onto the clusterfuck, pick up speed down the hill and (with a lot of shoulder checking) get across the right most lane onto the ramp. Go up the ramp and stick to the right.
Exiting: things get dicey/exciting. You'll be crossing roads at speed so be shoulder checking.
North Bound: you can either access off the paths off Airport Rd here or by riding north along Russ Baker Way and basically sticking right and following the signs to Vancouver.
Exiting: again a bit dicey with some potential lane crossing
Pitt River
This is one of the nicest crossings. All the recently built (or updated) bridges are really, really nice once you're on the deck (Pitt River, Port Mann, Golden Ears + Ironworkers post update).
The cycle/pedestrian lane is on the north side of the span and is nice and wide. Access on the west end requires crossing Belfast Ave/Fremont Connector that loops under the bridge. Since access is all for the one side crossing my instructions are written for West->East travel but basically just do them in reverse for East->West.
Coming from NW (Trabouley Poco Trail/Deboville Slough), you do a couple zigzags and hairpins and crossing Belfast St but you can see your target the whole time so this bridge is honestly one of the easiest to get onto.
Coming from the SW, you go under the bridge parallel to the Fremont Connector then see the access to your left. If you were to keep going on the path instead you'd eventually end up at Deboville Slough.
East end of the bridge drops you in Pitt Meadows. As you exit (eastbound) you can immediately do 180deg turn left to get onto the trails. Another left at the river to go south, north and you can make your way out to Pitt Lake on the trails. To access the trail parallel to, and on the south side of, Lougheed Highway take the left at the river then left again at Ferryslip Rd.
If you go straight Old Dewdney Trunk Rd is a pretty nice ride towards Maple Ridge.
Golden Ears
Alright, this one is possibly the most difficult unless you know exactly where to go, partly because they're a long way along the bridge from where cars access. The Southbound Access is at 113B & Airport Way (Maple Ridge/Pitt Meadows). The northbound access is at 100A Ave & 201St (Langley)
Southbound
Northbound
Access is at 100A Ave & 201St. You go up the multilevel round ramp. Your exit will basically be the aforementioned 113B roundabout, you can go straight through it to get onto Maple Meadows Way towards the mall, right will change into 203St as it turns north or go left and west towards the airport.
Canada Line Bridge
This one is on the side of the Canada Line bridge section between Marine & Cambie Station & Bridgeport Station.
North connection is on Kent Ave S @ Cambie. However you have to go east from Kent Ave N & Cambie to turn south to get onto Kent Ave S and access the ramp. If you're coming down Cambie, hang a right on Kent Ave N.
South Connection is at River Road and Van Horne Way.
If you're going North then east, my recommendation is take Cambie north, then cut east at 59th. Kent Ave N between Cambie and Ontario sucks butt and cars are frequently impatient assholes on that section (it's also rough, needs a repave and has a lot of rail tracks).
If you're going north then west you can go west on Kent Ave N and then right on Heather before climbing a bit and taking the westbound route of your choice.
If you're just going north then Cambie, Ontario & Heather are all pretty good choices with Ontario & Heather being quieter. I can't remember how all of Heather's crossings are since I haven't ridden it past 59th in years.
If you're going South, you can go:
Formatting is becoming a pain because this is getting long. Sorry!
Port Mann
This one is like the Pitt River Bridge in that the pedestrian/bike path is only on the north/east side of the bridge deck.
West access is where the Port Mann passes over United Boulevard and where Unite intersects the Mary Hill Bypass offramps. If you're coming off the bridge you can go south/west on United and eventually work your way over towards Braid Station. If you go east on the Mary Hill Bypass you can connect to the Traboulay PoCo trail, Argue St and work your way up to the Pitt River bridge. There's also a mess of trails in and around Colony Farm but you're on your own for that :)
East access is a ways up a pretty decent hill at 152st/112Ave by Dogwood Campgrounds. If you're going north/west, the signage is good. Just don't take the overpass over the highway. How you get to 152/112...up to you. It's a big grid!
Alex Fraser
Ok, this one is another bit of a mess in terms of access. I don't think this one is technically unidirectional like the others, but I recommend riding the same way as cars are travelling and this guide will be based on that. Careful on the deck, there's a bunch of spots where you have to dodge the bases of signs and other spots where the path just shifts left/right.
Southbound:
You've made it over the Queensborough or come in from Richmond. You've made it onto the Annacis Channel bridge and are approaching Annacis island. You'll see a bus-stop on an island, you want to get there (if not busy, drop the curb & cut across, otherwise there's a crosswalk to use), take the crosswalk that goes parallel to the bus-only section of intersection, onto the sidewalk on the far-far side and then left and you'll see the path onto the bridge. You'll get dropped off with the choice of left or right. Left takes you towards HWY17, River Rd which are the two options for getting to the ferry (take River, it's quieter and only marginally slower). Right will take you under the bridge, and after you go past Planet Ice you can go left towards River Rd east, right-then-right to get onto Nordel north/east or just right for the Delta-South Surrey Greenway.
If you're trying to get to South Surrey, go as if you're going up Nordel, get over the overpass, then take the trail that cuts back to the right. This is the North Delta Greenway and is superior to the DSS Greenway in basically every way including being WAY smoother (I ride it on my carbon road bike on 25mm tires).
North Bound:
Starting from Planet Ice, take the path up onto the bridge, ride across, question why you're out here and didn't just take the Massey Shuttle to get home faster...
At the north end of the bridge, you'll end up next to the Annacis exit ramp. At the end of it, you want to take the small crosswalk onto the island with the bus stop, across Cliveden ave onto the island on the far side, then across another little crosswalk onto the path and hang a left. Stick to this path, you'll go back over the Annacis Channel and find yourself at a zig-zagging ramp. At the bottom of that you have the options of:hard right: path through to Hamilton Highway Park where you can take an overpass towards River Rd
left then right: onto Boundary Rd then Dyke rd, you can use this to get over towards Westminster Highway via Fraserwood Way.
left then left (generally recommended): take Boundary Rd north. At Boundary & Boyd you can go right to the Queensborough or left onto Westminster Hwy which you can use to get all the way to Richmond or to connect to River Rd
Queensborough
because New West is at a 45deg angle I'll be using "up/down and top/bottom" for this bridge because it's effectively a hill. Top is 22nd St station end, bottom is Queensborough Landing.
The top connection is just below 22nd St Station. If you're coming from 22nd St station just take the bridge down, it'll drop you on Boyd St. Left takes you to QB Landing. Right takes you to...not a lot. It's narrow, you'll probably have to slow down a bunch as you pass people.
If you're coming from Market Crossing area or New West (both via Marine Dr) I recommend taking the "up" side of the bridge down because it has about 1% of the traffic the "down" side does.
To get to it, the access is the ramp on the "cars up" side of the bridge. Otherwise, you can use the ramp on the "cars down" side to connect to the "down" side.
Either way as you're going down, watch for the hairpins at the bottom!
If you're going up and heading to downtown New West take the "up" side. Head east along Marine/Stewardson. You can eventually head right down a side street to get to S&O because that's why you're in New West right? If not, you're at S&O now. Best way to get through to the rest of downtown is via the Quay.
If you're going up and heading to anywhere else take the "down" side and go all the way to 22nd St Station. Right and past the station connects to 7th Ave across New West. Left you can use to get onto both Marine Dr or Marine Way to go west to Market Crossing, Big Bend, Glenlyon, River District. Straight turns into the BC Parkway and travels under the skytrain past Edmonds, Royal Oak, Metrotown stations.
Knight St
Recommendation: if you can, keep going west and take the Canada Line Bridge. This bridge was NOT intended for cyclists at all as you're about to learn and this section may get a little rant-y.
Northbound:
Southbound (I haven't gone SB on this bridge in a long time)
Access is via the onramp at Inverness & Marine. If crossing SB on Inverness watch for cars not understanding how stoplights work and driving into the intersection.
Take the on-ramp, hop onto the sidewalk.
First exit is Mitchell Island, get across the island. Get back onto the sidewalk.
Second exit is Bridgeport and provided you take that off-ramp you'll end on a sidewalk on Bridgeport pointed west. First intersection will be Sweden Way, turn left for IKEA, right takes you up to Vulcan Way which can be used to connect to River, No5 & No6 Rds.
Opinion: the KSB needs a cycling infrastructure update more than the GSB. The GSB is bad, but at least Cambie and Burrard are basically adjacent.
Oak St Bridge
Disclaimer: I have ridden across this bridge exactly once, only north bound on the southbound side. I will provide links to where I think the access to the NB path is, but I can't guarantee it.
This accesses I used for this bridge are near enough to the Canada Line Bridge so I would recommend just using that. Also the access Oak St Bridge are all off bigger roads so just awkward to get to.
The north end of the SB path is a crosswalk between 71st Ave & 72nd Ave on Oak St. ( https://www.google.com/maps/place/49%C2%B012'22.1%22N+123%C2%B007'49.4%22W/@49.2061485,-123.1325803,765m/data=!3m2!1e3!4b1!4m6!3m5!1s0x0:0x0!7e2!8m2!3d49.2061446!4d-123.1303973 )
The south end of the SB path is at the southeast end of the Shanghai Wonderful restaurant parking lot. https://www.google.com/maps/place/49%C2%B011'30.5%22N+123%C2%B007'10.7%22W/@49.1918179,-123.1201938,191m/data=!3m2!1e3!4b1!4m6!3m5!1s0x0:0x0!7e2!8m2!3d49.1918174!4d-123.1196477
I *think* the south end of the NB path is here: https://www.google.com/maps/place/49%C2%B011'25.0%22N+123%C2%B006'55.9%22W/@49.1902744,-123.1163805,382m/data=!3m2!1e3!4b1!4m6!3m5!1s0x0:0x0!7e2!8m2!3d49.1902728!4d-123.1155145
I don't know how to get there.
I think the north end of the NB path is effectively the intersection of SW Marine @ Shaughnessy St. https://www.google.com/maps/place/49%C2%B012'17.7%22N+123%C2%B007'45.5%22W/@49.2047843,-123.1293076,104m/data=!3m1!1e3!4m6!3m5!1s0x0:0x0!7e2!8m2!3d49.2049204!4d-123.1293171
Once you're on the bridge it's just ride along until you're at the other end. The surface is weird concrete sections that have all gone a bit convex so it's a weird kinda bumpy ride.
rest to be continued later including: Pitt River, Golden Ears, Port Mann, Alex Fraser, Queensborough, Knight St, Canada Line, Oak St and Arthur Laing. If you need to go between New West and Surrey I recommend just taking the Skytrain.
submitted by unclebumblebutt to vancouvercycling [link] [comments]

OBLIGATORY FILLER MATERIAL – Just take a hard left at Daeseong-dong…10

Continuing…
“Well, if that doesn’t throw the damper on things.” Dax remarks on our trip back down to the ground floor.
“Yeah. How rude. Up and deceasing your own self without bothering to tell anyone beforehand.” I noted.
“This is going to be a bloody balls-up. Trust me. This is going to be inordinately messy. A bog-standard botch job. A total dog’s dinner, just wait and see.” Cliffs adds.
“First, we have to contact IUPGS. Then what? Does Bulgaria have a consulate or embassy here? I wouldn’t think so…Then what?” I grieved. For once, I was rather low; both emotionally and on ideas.
“Let’s go back to the conference room and let everyone know. We’ll pull a brain session together. We should be able to sort out what needs to be done. The hotel already knows, so the state security forces also do as well. Be prepared for lengthy interrogation sessions, Gentlemen”, Cliff advised.
Back in the conference room, we relayed the sad information. All were taken aback and there were general notes of commiseration. However, since no one knew Iskren too well personally, it was more detached professionalism rather than overt weeping and wailing.
“Let us toast to our fallen comrade!” was accepted as both entirely appropriate and a damn good idea.
I got on the conference room phone and ordered up some more sandwiches, mixers, and bottles of booze. The moment was obviously structured that way, I reasoned.
We made our toasts to our fallen comrade and we had half a chalkboard filled with suggestions of what to do next.
The main consensus was: “Nothing.”
As in there was not much we could do. We were foreign nationals in a strangely foreign land. Our comrade was the sole member of his country, that is, Bulgaria, and the closest geographically we had aboard was Dr. Academician Ivan. No one wanted to loose Ivan on the DPRK security forces and have to deal with all that international fallout.
After some number of hours, after I suggested we all remain in the conference room as we’d (A.) be together, as in unity there is strength, (2.) we’d have each other’s backs when and if it came to interrogations, and, (iii.) this is where the free booze was.
Then there was a polite knock on the door.
I, as the den mother of this special education class, slowly got up and answered the knock.
It was a cadre of DPRK internal security forces, kitted out in their spiffy, tailor-made, and actually, quite smart-looking uniforms. Shoes and buttons polished to mirror-finishes, pants creases that could cut flesh, and enough polished brass to construct a spittoon.
“Hello? Yes?” I said through the semi-opened door.
“May we please come in? If the time is convenient.”, the head military type, very treacly asked.
“Of course”, I replied, “Please, do come in.”
Four of them entered as one. They did a quick-step, tight-march formation together and went to the head of the conference table.
“Good day, gentlemen. I am Colonel Hwangbo Dong-Hyeon of Internal State Security. First, we must offer condolences on the loss of your comrade. It must have come as a shock.” He intones.
There are mutters of “Thanks.” and “Damn right it was.”
“I have been entrusted to update you on the, ah, ‘situation’. First, Dr. Iskren Dragomirov Dinev, recently deceased, has been examined by the best medical practitioners in the country. He was obviously a foreign national and state guest, and we do not wish this to be a cause of suspicion or mistrust, especially during this auspicious Festival season.” He asserted.
We listened with rapt attention.
“I am authorized to tell you that it does not appear that the late Dr. Dinev expired of any untoward circumstances; or ‘foul play’, I believe is the western term. It has been ascertained that he expired due to wholly natural causes; namely massive myocardial infarction. Given his age, apparent health, and, ah, mass, this does seem a most reasonable explanation. This has been verified by no less than three DPRK medical professionals; one of which is the Emeritus teaching professor of Cardiology at Pyongyang Medical University. Again, you have our deepest condolences on the loss of your comrade.” He continued.
“I do remember Iskren complaining of gas pains the other night at the bar,” Joon agreed. “Thought nothing of it, given the change in all our diets.”
Colonel Hwangbo studied Joon like an entomologist examining a particularly fascinating new species of beetle.
“Which has been fine! Just rather rich compared to our usual food!” Joon hastily added.
Satisfied that Joon wasn’t making light of the ‘fine’ North Korean cuisine, Colonel Hwangbo continued, “As such, the Bulgarian Embassy here in Pyongyang has been contacted and apprised of the situation. They have taken over the case, as well as recovered the mortal remains and possessions of Dr. Dinev; all of which were conserved and authenticated by his Bulgarian national counterparts.”
“Ah, that’s good”, I said, “I’m pleased that there actually is a Bulgarian embassy here.”
“Ah. So.”, Col. Hwangbo continued, “Yes. They have already taken possession of Dr. Dinev’s mortal remains and possessions as I had noted, and will handle their repatriation to his country and family. As you can see, we have acted in the best of faith and with the utmost respect for your lately departed. Again, our condolences.”
There were some “Harrumphs”, and “Yeah, rights”, from the crowd, but since I was the team leader, it fell to me to handle this situation from here on out.
“Yes, indeed”, I replied, “We see that and do so deeply appreciate your efficiency and your keeping open the lines of communication. We have absolutely no room to complain. You, your team, your country, and your services have acted to the highest degree of professionalism and decorum. Let me extend, for the team, our heartiest appreciations in this most unfortunate matter.”
That seemed to please the Korean security forces. So much so they didn’t see the rolling eyes and smirks of grudging compliance from the crowd. I gave the evil-eye to several who were twittering quietly at my delivery of a load of over-the-top twaddle in the name of international goodwill.
“Thank you, Doctor…? Doctor…?”, he asked.
“Doctor Rocknocker.” I replied, “It’s spelled just as it sounds,”, I chuckled a knowing chuckle.
Colonel Hwangbo cracked a small smile for the first time since we met.
“As long as our orders of business are concluded, “ I inquired, “Might we offer you and your men a drink or sandwich or…”
“Cigar?” he suddenly brightened.
I smiled the sly, smirking smile of one of those used to the old duplicitous game of international diplomacy.
“Why”, I replied smilingly, “Of course.”
Col Hwangbo gratefully accepted a brace of fine Oscuro cigars. Probably more tobacco he’s seen in one place at one time since the last he rousted a snozzeled Western journalist or hammered European tourist with an overage of custom’s tobacco allowances.
His team eschewed cigars, but gladly accepted a pack each of pastel-colored Sobranie cocktail cigarettes.
It still slays me to see these battle-hardened, armed-to-the-teeth, unsmiling servants of the great state of Best Korea mincing about the courtyard smoking avocado, baby-blue, and peach-colored pastel cigarettes.
The Colonel and his team left after a couple of quick smokes, sandwiches, and surreptitious beers. I even enticed the Colonel into a couple of convivial vodka toasts when his team was otherwise occupied.
“Well, gang”, I said, closing the door, “Looks like that situation has been handled, most appropriately at that. We’ll miss ol’ Iskren, but at least he went fast and hopefully painlessly.”
I knew that last one was but a load of old dingo’s kidneys as I’ve had run-ins with cardiac disorders in the past and they are anything but painless. In any case, that was, as I noted, in the past. What was done is done. It was as it was. It is as it is.
“So, gentlemen”, I say, “Let us get back to work. Reality calls. Now, we’ve given you landlubbers the lowdown on our seismic pleasure cruise. Now we’d like to hear what you who had stayed onshore have come up with.”
Erlan, Graco, and Viv fill us in on the regional geology of Best Korea and lay out a plan to examine the sedimentary piles closest to the few paved roads in the north and east of the country.
We’ll be traveling by bus, as my request for four or five off-road vehicles was denied due to timing and lack of availability.
Yeah. Right. What a massive pile of bovine biogenic colluvium. A country with a military as huge as Best Korea’s and they can’t spare a few jeeps or Hummer reproductions?
Truth be told, they still don’t trust us and don’t want to let us out of their sight.
However, we did manage to snag some internal publications from the Central Geological Survey of Mineral Resources, which we figured as a major coup. Never before were Westerners allowed to even know of the existence of these materials, much less be able to research (read: slyly copy) them.
That ‘personal shaver’ I carried was actually a sneaky personal copier, a Vupoint ST470 Magic Wand Portable Scanner with all the external stickers peeled off, and any serial numbers abraded away.
Hey, they photograph us from every angle on the sly, listen in on our conversations, record our phone calls…hell, turnabout isn’t just fair play, it’s almost expected.
It’d be rude to refuse to play along.
Anyways, we learned that The Korean Peninsula (KP) occupies a junction area of three large tectonic domains that are the Paleo-Central Asian Orogenic Belt, Paleo-Tethyan Orogenic Belt, and the Western Pacific Orogenic Belt.
Tectono-fascinating.
To summarize:
  1. The Archean Rangrim massif is divided into the Rangrim and Kwanmo submassifs, high-grade region and greenstone belt, respectively.
  2. Early Paleoproterozoic rocks underwent metamorphism up to granulite facies, which may be correlated to the Jiao-Liao-Ji mobile belt in the North China Craton (NCC).
  3. Proterozoic rift sequences in North Korea are similar to those in the NCC with rare late Paleoproterozoic strata and more Neoproterozoic strata.
  4. Mesozoic igneous rocks are extensively distributed in the KP.
  5. The main Paleozoic basin, the Phyongnam basin in NK, have a similar Paleozoic tectono-stratigraphy to the NCC.
Of most interest is item #5. The Phyongnam basin is the only sedimentary and depositional basin of mention in the north of the Korean peninsula; and therefore the center of our attention as it pertains to oil and gas.
The potential source rocks, and possible reservoirs, include the Paleozoic Late Ordovician Miru Series was identified as the Koksan Series and subsequently renamed. The 170-meter thick limestone and siltstone centered around the P'yongnam Basin have extensive crinoid, coral, and gastropod fossils. Paleogeography researchers have suggested that corals formed in the Miru Sea-a branch of the South Yangtze Sea. At the base of the Taedong Synthem is the P'yong'an Supergroup, which lies disconformably atop older Paleozoic rocks.
In the Pyongyang Coalfield it is divided into the 650-meter sandstone, shale, and conglomerate of the Nogam Formation, the 500-meter Kobangsan Formation, 350-meter coal-bearing Sadong Formation and 250-meter chert-bearing Hongjom Formation, all typically assigned to an Upper Permian shallow marine environment.
In the Mesozoic, north of Pyongyang, Precambrian basement rocks are unconformably overlain by a Jurassic limestone conglomerate ascending to layers of siltstone and mudstone. The Upper Jurassic Shinuiju Formation northwest of Shinuiju has sandstone, conglomerate, and mudstone up to two kilometers thick.
Offshore drilling in the West Korea Bay Basin indicates these rocks are the onshore extension of offshore units. It is subdivided into fluvial rocks and Upper Jurassic black shale, limestone, conglomerate and sandstone formed in a lake environment.
There are very few Cenozoic sediments are known in North Korea, likely as a result of erosion due to uplift of the peninsula. Submarine normal faults along the eastern coastline may have driven crustal tilting. The 350-meter thick Bongsan Coalfield in Hwanghae Province on the west coast preserves and coal-bearing layers dating to the Eocene.
Further to the north, in the West Korea Bay Basin Eocene and Oligocene sedimentary rocks up to three kilometers thick unconformably overlie Mesozoic rocks, formed in lakes and coal swamps during the Paleogene.
What this meant is that we’d need to travel mostly northeast and/or southwest. This was fortuitous as the paved roads in the country were created in structural valleys formed by the primary fault trends in the country. The main trans-tensional set trended NE:SW and the conjugate set trends approximately 900 to the main set at NW:SE.
The topography was heavily dissected by drainages and the terrain consists mostly of hills and mountains separated by deep, narrow valleys. The coastal plains are wide in the west and discontinuous in the east.
The plan was to take the bus north to Sunchon, then hang a right off towards Unsan and Yongha. There were outcrops between the last two towns and they appear to be upper Paleozoic to Lower Mesozoic clastics. Ideal oil and gas hunting grounds.
From there, we’d head north-northeast towards Yangwon. There appeared to be some fair to excellent outcrops of rocks that are as of yet, unidentified as to age. From there, we’d continue to follow the outcrop belts either to their termination at the basin’s edges or at international borders with China or Russia.
But, once we hit the field, time goes into relative warp. Put a bunch of geologists out on some relatively virgin outcrops and just stand back as they spend hour after hour after hour first looking for evidence of the formation’s provenance, it’s age and field relations. Then begin the heartfelt, stalwart, and sometimes vicious, arguments between all concerned about each and every one of those salient points.
We were all looking forward to it and wouldn’t have it any other way. It’s our intellectual and scientific equivalent of meat and potatoes.
We all agreed on a way forward and generated a document to deliver to those in charge of our logistics on this trip. There would be a total of 11 Western geoscientists, four guides, perhaps a couple of national geologists or geophysicists, and whatever cadre the shiny suit squad wanted to include.
There would also be a driver, his relief, and a couple of extra translators. Good thing it was a large bus, as it’s going to be a huge crew.
We needed to allow our handlers a full day to arrange room and board for us while in the field, as we had to be bivouacked somewhere outside our fine hotel. It needed to be secure, pass sanctuary muster, and be ‘controllable’, referring to both Western scientists and nosy locals.
One thing we found odd was the lack of concern for long-term logistics, not to mention the end of our self-ordained indentured servitude. When this trip and all the Western geoscientists were contacted, we were all assured of an opportunity to meet with the Supreme Leader, Kim Jong-Un once our trip was completed.
We were to personally deliver one hell of an international photo-op. A ‘hey look how progressive we are’ meeting and our findings in this wonderful and progressive country.
But lately, with what we thought was the fallout of the Festival washing out all the usual propaganda, we’ve heard nothing about Herr Comrade Leader Supremo, K1J1-Un. Nor had we heard one iota about our intended final meeting with him before we left for China.
Since there are “absolutely no” COVID-19 cases in Best Korea, it seemed, well, odd that Beijing was our only possible current exit port of call, and onward to our individual homes.
There were all flavors of rumors flying all throughout the basement bars and casinos of the hotel. One claimed that Kim was now receiving treatment at a villa in the Mount Myohyang resort north of the capital Pyongyang after cardiovascular surgery. That he was near death and that his sister, Kim Yo Jong, is already warming up in the North Korean political bullpen if her brother kacks it.
Others said Kim is believed to be staying at an unspecified location outside of Pyongyang, with some close confidants. It was said that Kim appeared to be normally engaged with state affairs and there has not been any unusual movement or emergency reaction from North Korea's governing party, military, or cabinet.
There was also one other that tries to cover up any conspiracy rumors by shouting over a raspy bullhorn: "Pay no attention to that man behind the curtain!”, “Pay no attention to that man behind the curtain!"; but most ignored that little crank.
We all thought that rather odd, but of fairly low concern. In the final analysis, it would have little impact on our studies and their outcome. In other words, it wouldn’t affect our pay one way or the other. We all felt like we’ve given more than what was called for on missions such as this.
And we still haven’t a clue as to when this will all come to an end.
However, we all agreed to the consultation, it would have been fun to meet with him and have our pictures taken with the Supreme Leader. Dr. Academician Ivan Ivanovich Khimik. was especially cheesed that he might miss the opportunity to make finger-vee bunny ears behind the Supreme Commander of the Armed Forces of the DPRK during one of our photo sessions.
We all agree if we do somehow find ourselves in the same room with Ivan and Kim Jong-Un, we’ll form a human shield around the latter. We want to get back home; as we’ve all heard the rumors of the horrors of ‘political realignment’ camps here in Best Korea.
So the meeting breaks up and I’m left with Dax to take the final inventory. Two loads of sandwiches gone, piles of used napkins, ketchup-y table linens, bacon rinds and chicken bones, drippy ends of ice cream cones, prune pits, peach pits, orange peel, gloppy glumps of cold oatmeal, pizza crusts, and withered greens, soggy beans and tangerines, crusts of black burned buttered toast, gristly bits of beefy roasts…
“The hell with this”, I say, I grab the last nearly full bottle of vodka and hand Dax a bottle of Royal Navy dark Rum.
“Tally’s good”, I say, not really giving two tiny shits at this point. “At least, I think it is. Let’s make like horseshit and hit the trail.”
“I’m headed back to our floor and going to zone out in front of some old, looped BBC for the next few hours with a cold drink and hot cigar.” I proclaim.
“Oh, hell”, Dax says, “I agree. It’s been a weird couple of days. Let’s go.”
And so we do.
On the way, I leave the logistics concerns and itinerary for the upcoming field trips with the front desk clerk. I slip her 1000 won as its Festival! and I had a bulgy pocketful of same. She smiled and quietly said there’s be a surprise waiting for me in my room when I got there.
“Rock, you fucking old hound!”, Dax exclaimed as he punched me lightly on the shoulder. “Taking a dip in the hotel secretarial pool?”
“Dax, you surprise me”, I said in my defense, “I have been, and continue to be, happily married for the last 38 years to the most loving, most intelligent, most well-connected, and most accurate snap-shot with a Glock .380 Automatic I know of.”
“Well, me ol’ mucker”, Dax smiles slyly, “If one has been happily married for 38 years, one must have a little something on the side. Wink, wink. Nudge, nudge, ‘eh, Squire?”
“Oh, nothing like that”, I replied, while waiting the obligatory 30 minutes for the fucking elevator to arrive. “I couldn't break my word to Esme, and not because I don’t believe in a God that will send me to Hell without an electric fan or because it's not the right thing to do. I simply don't want to. A man is only as good as his word; and if he loses that, he loses too much. I couldn’t function without people thinking that I’m square and on the level. My business would crumble to dust. As would my marriage.”
“Yeah, there is that”, Dax agrees, “You say something is going to happen and God damn, it fucking happens. That’s what makes you honest and honestly scary.”
I stare intently at the annunciator that tells me the fucking elevator is stuck on 4 again.
“You’re not mob, are you?” Dax harshly whispers, snickeringly.
I turn to face Dax and smile wistfully.
Я с уважением отказываюсь отвечать, потому что я искренне верю, что мой ответ может обвинить меня”, I reply quietly.
“What the hell does that mean?” Dax demands.
“I respectfully decline to answer because I honestly believe my answer might tend to incriminate me”, I calmly reply.
“Oh, look. Bloody elevator’s finally here.” I note and stride aboard.
Dax gets caught up in the tsunami of the crowd and is carried bodily inside. It was so remorseless, he almost lost his grip on his bottle of Dark Rum.
Up on ‘our’ floor, I go to key open my room. Dax is just down the hall and looking around to see what special surprise might show up. I was too tired to wait so I just push in, and see all my field clothes fully laundered, pressed, and either folded or hanging.
Someone broke into my room during the day and committed a compound neatness.
“POUND! Pound! POUND!” Hmm, appears to be someone at my door.
“Yes, Dax?” I said.
“You too?” he fumed, “Everything, cleaned to within an inch if its life. They even polished my bloody field boots.”
“Oh, fuck”, I said and ran to find mine re-pristinized.
“FUCK! FUCK! FUCKITYFUCKFUCK!” I swore. They had polished my field boots and removed the fine years-of-work-to-acquire near-subsurface of the leather’s oil layer. They polished the water-proofing and conditioning out of the leather of our boots.
“OK. OK.”, I said, “Minor emergency. Cool out. I have the solution.”
I toss Dax a small can. It was brown, oily, and claimed to be “Neatsfoot oil”. It was the SPF- 500 of field leathers.
“Go ahead and oil them up with that”, I told Dax, “I’ve got another can, so don’t worry. Use what you need, don’t be shy, but if there’s any left, let me know. I’ll combine ours and offer it to anyone else in the team who had their boots steam-cleaned.”
So, a bit later, I’m sitting on my hotel room’s floor, on several sheets of newspaper, rubbing Neatsfoot Oil into my ancient, multinational size 16 EEE Vasque™ Tracker field boots.
Then there’s a knock at the door.
“It’s open. Enter carefully”, I say aloud.
It’s a bell clerk with a room service cart. On the cart are a bucket of ice, a bowl of sliced limes, I think, several gimlet glasses, some Best Korean ‘Air Koryo’ carbonated citrus drink, and a fresh bottle of “Kaesong” vodka.
“Compliments of the front desk”, the bellman says.
I stand up, tip him a few thousand won, and set a new record in mixology; a fresh brace of drinks in less than 7.3 seconds.
I offer the bellman the lighter one and he accepts with a wide smile.
I say “건배” (geonbae) literally means 'empty glass', which is similar to the expression 'bottom's up'. For you see, my Korean’s coming along a treat.
We clink glasses and send those drinks to the places that they’ll do the best.
The bellman smiles offloads the cart onto the table in my room, shakes my hand, and departs.
I finish my boots, my drink, and my cigar. After another drink or seven, I crater early. Dax was right; it had been a long, weird day.
The next day, Festival! is still going strong, but still no word on the whereabouts of El Líder Supremo. I find that odd, only slightly interesting, and since it will impact the day’s events zero, I file it away for maybe later use.
I go to the hotel pool around 0530 and there’s no one there. I’m able to get in a good 100 laps, unburdened with either small talk or by yammering kids blocking my lanes. I go early as I don’t wear gloves in the water, obviously. Statistically, there is less chance there will be others, adults and kids included, that would get freaked out by my gnarly left hand. I really don’t feel like recounting the old Russian Rig Accident story again.
After a brisk shower and double shower-scotch back in my room, I dress casually and wander down to the casino and bar level. It’s essentially breakfast time, but with the revelers not giving two hoots to AM vs. PM, it’s surprisingly busy. I find a perch up on Mahogany Ridge and order a classical breakfast cocktail of one liter of beer and 100 milliliters of chilled vodka.
I see Mr. Ho is manning the bar. I ask him to ring the massage parlor down the hall and see if Ms. Nang Bo-Hee is free sometime this morning.
He does and reports that she has an open hour and a half at 0900. Would I like it or any portion of that time?
“I’ll take the lot”, I said. “Tell them I’ll be there spot on 0900.”
“That’s great.”, Mr. Ho says, hanging up the phone, “Doctor Rock, they tell me that with the Festival discount and you taking the full 90 minutes, they can cut you a very special deal.”
“I’ll bet”, I replied, “Like what?”
“Oh, I cannot say for they did not tell me”, he smiled, “They will tell you when you arrive.”
“Marvelous”, I exhaled tiredly. “Another, Mr. Ho; make it a double, if you would please.”
The massage center here is run by a group not employed directly by the hotel. It’s a separate entity altogether. They run specials and have different discount programs that are not only not controlled nor advertised by the hotel, but they’re also not in any way beholden to the hotel, except for rent, I suppose and run it like their own little fiefdom.
Ms. Nang, my preferred masseuse, is a little, tiny Korean lassie about 5 feet tall and probably all of 90 pounds soaking wet. However, she is amazingly well trained and could probably put me in the hospital for a lengthy visit with her wiles and methods of flesh, bone, and muscle manipulation.
She offers a whole suite of different massage genres: Swedish, hot stone, aromatherapy, deep tissue, sport, trigger point, reflexology, shiatsu, Thai, and Rolfing.
Oh, fuck. I know Rolfing. I tried that nonsense back in grad school with an old east Indian lady that could have linebackered for the Minnesota Vikings. That shit fucking hurt. Today, it’d incapacitate me permanently. That’s a definite no-go.
I decide that it’s going to be the Hot Stone-treatment today. A geological-manipulation inquiry.
At 0900 I’m the only client at the massage ‘store’. It’s early, day two of the festival, and people are either sleeping off the previous night’s festivities or too wobbly to even think of partaking in a massage.
I’ve had several major back surgeries over the years, including one bilateral laminectomy about seven years ago that removed 7.5 kilos of overgrown bone and muscle from my lumbar region, so I’ve been very cautious about soliciting a massage. The masseuse has to know that area is strictly verboten and will do everything to avoid annoying that particular piece of bodily real-estate.
I’ve walked or limped out of massages before where the practitioner said they understood my reticence, but went ahead and kneaded and provoked that land of keloids and deep-body scar tissue.
However, based on past experience, Ms. Nang knows full well my reluctance as well as my desires. That’s the reason I’m returning. She’s very, very good; a consummate professional and has a never-ending series of jokes and observations while she’s pummeling you into submission.
Today, we retire to a private cubicle and she hands me a small robe or napkin, not sure which, of Korean manufacture.
She tells me to get au natural and to wear the robe while she prepares the tools of her trade.
OK, I’m not a small person; not by a long shot. This robe, however, is made for a sprite, not even for a small person.
She returns to our massage cubicle as I’m sitting there, at the end of the massage table, sipping my drink clad only in my dapper red-and-white checkered boxers.
“You need to be unclothed, Doctor. Use the robe. OK, sir Rock?” she says.
“Ms. Nang,”, I said, shaking my head, “It’s one or the other.” I show her how laughable the robe is as I can’t even get it over my upper arm. It’s not even as a tea towel when it comes to covering my expansive acres of exposed epidermis.
“I can close door.”, she says, “I’m used to it. I am professional. Does not bother me if it does not bother you.”
I lost all forms of bashfulness, timidity, or prudery long, long ago. After years and years of Russian banya, Swedish massage, Turkish baths, and surgery; well, if it don’t bother you, it don’t bother me.
“OK”, I say, using the robe as a small two-dimensional breechcloth. She tells me to ‘hop’ up on the massage table and lie down, facing the floor.
After chuckling about the fact that I haven’t hopped for decades, I wander over to the nicely padded and extremely clean massage table and lie down. She rearranges the ‘robe’ to cover my backside and tells me to relax. She’ll be right back with the stones.
I’ve never tried this type of massage before, but as a geologist, I must; if for nothing else, progress in the name of science.
Ms. Nang returns with a large parcel consisting of many sizes of steamed stones. They were river-washed and tumbled basalt from the looks of them, all wrapped in a large fuzzy towel.
Now she finds the large towels…
She selects them one by one and places them in ‘special, strategic’ spots on my exposed back. From the lower 2/3rds of the nape of the neck, down the spine, over the fundus mountains, and down the back of each leg.
It’s a warm, almost hot in some places, but not an uncomfortable feeling. She returns to adjust them, grind them in a bit in places, and flip them to extract all that igneous lithological thermal goodness.
I have to admit, at that point, it was feeling quite delightful. Relaxed; I had my drink and was being kneaded My dorsal musculature was being de-lithified by the application of hot rocks and expert point massage.
All was going quite well as Ms. Nang was building a huge tip in her ‘job well done’ bank.
Then the rocks had all attained room temperature. She excused herself to reload with another minor outcrop’s-worth and told me to flip over for round two of the process.
“In for a dime, in for a dollar”, I said, as I flipped over and use the robe as a laughable forward-facing breechcloth.
Ms. Nang mentioned that she was always fascinated by Westerners and their surplus of bodily fuzz. With my long, shoulder-length silver hair, full Grizzly Adams beard that drooped down to my sternum, and torso that picked up where my beard left off; she was quite unprepared to see the beached silver-gray panda that awaited upon her return.
“Dr. Rock!’, she exclaimed, “You are as a bear! So much hair. And silver color!”
“Yeah, sorry”, I replied, “Just the hand genetics dealt me. I guess it’s an adaptation for ethanol-fueled organisms that never feel cold.”
“I will soon return.” She titters excitedly and almost runs out of the room.
“Hmmm. I wonder what that’s all about?” I muse as I lie largely undraped in the massage cubicle.
Suddenly, the door bursts open and every female massage practitioner there herded into the room. They simply had to see the specimen upon which the delightful Ms. Nang was working.
OK, truth be told, I was a bit taken aback. Here I am lying on an elevated, and heavily padded, massage table. I’m ‘wearing’ only a crooked, worried grin and a sheet of a cotton washcloth that measures about 12x12 inches.
They Oohed! and Ahhhed!
I did feel like some form of an alien animal suddenly thrust out into public view. It was a bit disconcerting, but as usual, I just tried to deflect any unease with jokes and idiot remarks. At my age, not much is going to bother me, and this I found all the more laughable than troubling.
Suddenly, I was fielding their barrage of questions:
“You are American? All American men so…hairy?”
“Yes and no”, I replied. I also mentioned I hadn’t undertaken a study in that particular subject.
“Why you so big?” one tiny lass asked, eyes as big as dinner plates.
“Genetics”. I replied. “Just a corn-fed Baja Canadian doofus. We grow ‘em big back home.”
“Can we touch?” one particularly brave little lass asks.
“Touch what?” I asked. Look, I might be over 6 decades old, but there are still some areas reserved for my one and only betrothed.
I did tell Esme of this whole event later that evening during our nightly call. She laughed herself silly.
“Your beard! Oriental men never have such beard. We touch maybe?” she implored.
I was going to say “Go nuts”, but I decided that a simple “Sure” would be more fitting.
So they did. They were enthralled. They had never before, from what I was told, seen such a large silver-gray ZZ Top-style beard, especially here at the hotel. That part was weird enough, but when they started in on working their way south toward the equator, I had to say something to dissuade them.
“Where were you girls 45 years ago?” I laughed.
I don’t think they got the joke. They became somewhat bolder in their austral exploratory activities.
“OK! Time out! Ms. Nang! We have an appointment to keep”, I said as I shooed the rest of the lassies away, “We need to finish what we started.”
By the time that the third syllable of that last sentence came into being, I knew it wasn’t the right thing to say.
They all laughed and tittered as Ms. Nang ushered them out of the room. I could have sworn I heard the door lock behind them.
Ms. Nang reprieved her earlier stone placement therapy, with a couple of strategic detours.
She wasn’t that type of masseuse, and I wasn’t looking for that type of massage. She did, however, knead and pummel me mercilessly.
I’ve been bruised less from barroom brawls.
Finally, she announces that she’s finished. She’ll leave while I shower, as she used essential aromatic oils, and would await me out in the lobby.
After showering, I felt like a large bowl of pummeled Jello. I felt relaxed, and for the first time in weeks, my back was silent. My head was clear as a spring Sunday morn in Reykjavik.
The full 90 minutes, plus sideshow, was 4,500 won.
I paid the owner the required sum and handed Ms. Nang an additional 15,000 for a job well done. And for another anecdote that goes into the hopper.
I left the massage parlor feeling quite fine, thank you. I wandered over to the bar to see if I could augment and prolong this feeling of harmony with the universe. The mental picture even now of all those cooing Korean lassies in the massage room never fails to elicit a laugh and head shake.
A few hours later, I’m back in my room, tidying up my field notes and making certain all my paperwork was heavily encoded and up to date. It was, so I placed a number of expensive overseas calls to catch up with everyone on the outside.
I’m thinking of calling room service to have my mini-bar repaired when my room phone rings.
“Now who would be calling me at this hour?” I wondered.
It was the tour group leader. He informed me that the itinerary had been worked out and we’d be leaving tomorrow for the field at 0600. We were to arrive with all our luggage and be prepared to check out. We would spend at least a week in the field, if not two, depending on our results, and be bivouacking in different places in the interior of the country.
I thanked him for the information and said I’d inform the rest of the team. He told me that wouldn’t be necessary as they would come up to or floor, deliver the notice verbally, or by note if they were out of their rooms. If I wanted to later call each participant and ensure they were apprised of the situation, that would be most appreciated.
I assured him I would do so and that we’d be ready, to a man, at 0600 the next day.
I whip up 10 Post-it™ notes and stick one on each member’s door.
“Leaving for the field. Check out 0530. Wheels up 0600. Bring all luggage. Road trip!”
To be continued…
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