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A complete guide to making an easy 2-3 million every few hours by grinding the Casino Heist

–This is a guide mostly for new players. I'm sure anyone whose been playing this game for a few years knows all this–
I started playing GTA online roughly two months ago and I already have practically everything I wanted, just from grinding the casino heist over and over again.
It can get tedious, sure, but so can everything else in life. You just have to have a positive mindset and think of the reward at the end– all the jets, planes, cars, bikes, clothes etc...! PLUS I personally find the preps a lot more enjoyable than doing sell missions for the bunker or doing import/export over and over.
I'm doing this on mobile, so please excuse any formatting errors :)
Note– doing this with two people is always the most optimal way to make money. Give yourself a huge cut. You deserve it for doing all the preps.
•step one: buy an arcade in Las Santos. Don't buy the one in Paleto Bay because that long drive to the casino will drive you crazy if you do it enough.
•step two: do all your prep works/setups in an invite only session. Trust me, it makes life so much easier when you're not bring chased by an oppressor all the time.
•step three: you can shuffle the contents you get in the vault. –NOTE THAT YOU CAN ONLY DO THIS IF YOU HAVE ALREADY COMPLETED ALL THREE HEIST APPROACHES–. YOU DO NOT WANT CASH. Art is better than gold (in my opinion) purely because it's very easy to do with two people... meaning you can keep a much bigger cut for yourself. Gold is awesome, but I'll talk about that in a bit.
•step three (b): to shuffle the vault contents and try to get something other than cash; simply do the vault contents prep. When you go to the casino and access the security camera feed, find the camera which reveals what's inside the vault. If you get art or gold, perfect! If you get cash, identify the target and wait for Lester to stop talking. Back out of the camera and then call Lester. Cancel the heist BEFORE you leave the casino. Leave the casino and go to your arcade. You will then have to pay another 25,000 to setup the heist again. When you pay, you will notice that a target has already been identified and there's a chance that this target will be different to what you already had. It's random so you may have to do it again. If you get cash again, go outside, cancel the heist again, restart your system, setup the heist again and repeat the previous steps until you get a better target than cash :)
•step four: always choose either aggressive or the Gruppe Sechs approach. Silent and sneaky with randoms is a nightmare abs it's not worth the frustration. Only do silent and sneaky with friends or people with mics
•step five: in order to even unlock the Gruppe Sechs approach, you have to first do the scoping out prep. Go to the sewer tunnel entrance that's closest to the casino. Go down the tunnel and look to your right. You will see a large semi-circular shaped get made of steel poles. Take a picture of it and send it to Lester. This will unlock the group Sechs approach!
•step five (b): always pick the cheapest gunman, the cheapest car guy and the best hacker. The best hacker you can get is AVI and to unlock him, you have to destroy all the signal jammers around the city.
•step six: there are optional preps. Some you can always skip and some you should absolutely do. You should ALWAYS get the level 2 keycards because if not, you will have to deal with that awful hacking minigame involving circles. Save yourself the headache of dealing with it and always do that prep. There's no point in getting the masks for any approach.
•step six (b): If you are doing the aggressive approach, I would highly recommend doing the enhanced body armour prep, Duggan's shipments and the level 2 keycard prep. You can skip everything else that isn't mandatory. The enhanced body armour will make your life so much easier... trust me. Doing Duggan Shipments and getting all 10 will makes the guards extremely easy to kill and will give them weak weapons.
step six (c): for the Gruppe Sechs approach, I would recommend doing the level two keycards and getting the exit disguise. I personally recommend going for the firefighter outfits because they're easier to get OR if you have the time, you can collect 54 playing cards, unlock the high roller outfits and you can use those as an exit disguise instead. They'll be permanently unlocked, meaning you can skip the exit disguise in future if you have it. Those are really the only optional preps you need. Patrol routes might seem important, but it's not.
step seven: when you're finished in the vault, always exit through the staff entrance. This will leave you in a position with the least amount of noose and the best position to escape from and to get to your getaway vehicles.
step eight: get in any vehicle you can find. Doesn't have to be your getaway vehicles. Drive to the police station that's near the casino, climb to the roof and get in the helicopter. It's the fastest way to your destination and to lose the cops. To see a tutorial of how to do this, there a tonne of guides on YouTube :)
step nine: you're done! You just completed the heist. Now you have to wait about 5 to 10 minutes to receive a call or text from Lester, suggesting you to do the heist again. Now, just do all steps again and you can easily make 2-3 million in about three or four hours.
If I'm missing anything, please let me know :)
submitted by StephenMoore34 to gtaonline [link] [comments]

GTA Online - All 50 Signal Jammers locations and rewards!!

Easy Video Showing You All 50 Signal Jammers Locations And Rewards That Come With The Completion!!
Rewards: • $150,000 GTA Cash • 50,000 RP • Avi Schwartzman ( Casino Heist Crew Member)
All Video Credits Go To The Original Creator. I Do Not Own Nor Claim This Video!!
Signal Jammers Video Link
submitted by manueel2faded to u/manueel2faded [link] [comments]

Casino Heist Guide, what you need to know and other features

AS OF NOW I WILL NO LONGER BE UPDATING THIS GUIDE
I’ll start by going in order of missions and adding extras as needed by editing the TBA (to be added) as soon as I can review the information
Leave any information you can in the comments fill in and I’ll add it in when I can
——The Scope Out——
Difficulty: Very Easy
Time: About 10 minutes
Description: the player must scope out as many points of interest if the can for the most options
Miscellaneous:
Vallet Security guard Purple keypad Inside (dome) camera Outside (box) camera Vault Blueprints (in mrs bakers office)(requires casino penthouse, or a friend with said penthouse)
Access points:
Ground (3)
Main entrance (west) Waste disposal (north) Staff lobby (east)
Roof terrace (4)
2 doors on the north side 2 doors on the east side
Roof (2)
North helipad South helipad
Underground (2)
Security tunnel (under dirt track) Sewer (the drainage ditch by the casino, there’s an entrance at the beginning of it, head down until you see some metal bars that would lead under the casino)
-important notes-
Once you have discovered every point of interest available in this setup, you won’t be able to do this setup for other heist because all poi’s are now permanently unlocked
——Vault contents ——
Difficulty: Very Easy
Time: about 5 minutes
Description: You are trying to find your target, the valuables you’ll be stealing during the heist To start this setup, you hack a guards phone to get into the casino’s system and then enter the casino to walk around and find a strong enough signal for Lester to hack into the cameras BE SURE YOU FULLY ROTATE ALL 6 CAMERAS TO THE TO UNLOCK THE REST OF THE POI’S, if already unlocked all poi’s just skip to the vault camera.
When scouting out the target it is completely random chance what you will be stealing from the casino
Cash is the basic takes and take a while to grab, but it can still pay about 2.1million Normal and 2.4million Hard total (minus crew cuts)
Paintings have better value and are the quickest to grab, to get them you must cut out the paintings but again this is really fast so you might be able to get a cheaper hacker or spend the extra time grabbing lock boxes, with this take you can make about ??million Normal and 2.7million Hard (minus crew cuts)
Gold has great value, it takes time to grab just like cash but is also a lot heavier, this means you can no longer jump but the reward is worth it because it can pay about ??million Normal and 2.8million Hard (minus crew cuts)
There’s also a glitch to get a lot more gold off one tray so abuse it before it gets patched
Diamonds have the greatest value and have just been officially added to the loot pool, you grab trays of diamonds like you would cash or gold and they are worth about ??million Normal and ??million Hard (minus crew cuts)
———Crew members and Characters———
These are free mode missions and secrets that can affect the casino heist by giving access to new characters and crew
There is also the standard crew for comparison
——Optional Characters——
Yung Ancestor
Difficulty: Very Easy
Time: 2 minutes
Effect: adds another route to “The Big Con” Description: Head to the casino and go up to the roof terrace to enter a cutscene with the celebrity, afterwards Lester will contact him to ask if he would like to be involved with the job, a few minutes later you will get a call from Yung Ancestor saying he will help but needs a few favors to trust you
Find the rest of this missions details at the “Setups” section
——Hackers——
—Rickie Lukens—
Cut: 3%
Skill: Poor
Requirements: None
Vault time when undetected: TBA
Vault time when detected: about 1 minute 30 seconds
Notes: Please do not even consider using rickie
—Yohan Blair—
Cut: 5%
Skill: Good
Requirements: None
Vault time when undetected: TBA
Vault time when detected: TBA
Notes: TBA
—Christian Feltz—
Cut: 7%
Skill: Good
Requirements: None
Vault time when undetected: TBA
Vault time when detected: TBA
Notes: Use this character if you don’t have access to the next two
—Paige (Unlockable)—
Cut: 9%
Skill: Expert
Requirements: own a terrorbyte
Vault time when undetected: TBA
Vault time when detected: TBA
Notes: this is the best character to use since she is slightly cheaper then Avi
—Avi (Unlockable)—
Cut: 10%
Skill: Expert +
Requirements: “Destroy Signal Jammers” Free mode mission
Difficulty: Easy
Time: 20-40 minutes
Description: destroy all 50 signal jammers hidden across San Andreas for money and Avi’s services (guides available on YouTube)
Vault time when undetected: TBA
Vault time when detected: TBA
Notes: This character is great but if you have Paige use her since she’s slightly cheaper, the difference in time is minuscule
——Drivers——
(Unknown: unlockable) TBA this character has not been found yet
—Karim—
Cut: 5%
Skill: TBA
Requirements: None
Vehicle selection:
Sentinel Classic (best choice)
Weeni Issi Classic
Asbo (worst choice)
Kanjo
Notes: This driver is the best to pick, they always leave the cars as close to the staff lobby as they can
—TBA—
Cut: TBA
Skill: TBA
Requirements: None
Vehicle selection: TBA
Notes: TBA
—TBA—
Cut: TBA
Skill: TBA
Requirements: None
Vehicle selection: TBA
Notes: TBA
—Chester McCoy—
Cut: 10%
Skill: Expert
Requirements: None
Vehicle selection:
Vagrant
Everon
Zhaba
Outlaw
Notes: TBA
——Gunners——
—Karl Abolaji—
Cut: 5%
Skill: Poor
Requirements: None
Weapon selection:
TBA
Smg and molotovs (aggressive)
Micro smg (Big Con)
Double barrel shotgun (Big Con)
Notes: TBA
—Charlie Reed—
Cut: 7%
Skill: Good
Requirements: None
Weapon selection:
TBA
Machine Pistol (Big Con)
Sweeper Shotgun (Big Con)
Notes: TBA
—Patrick “Packie” McReary (unlockable)—
Cut: 8%
Skill: Expert
Weapon selection:
TBA
Compact rifle (Big con)
Sawed off shotgun (Big con)
Combat MG MKII (Aggressive)
Difficulty: Easy-Medium
Time: Random Chance
Requirements: “Rescue Patrick” Free mode mission
Description: find a police van blaring it’s siren driving around Los Santos and Blaine county, when close enough a blue arrow will appear over the van and a blue dot will show up on your map indicating the vans location, by getting even closer Packie will ask you to help him and another person to “give us a hand?” The implication here is he wants you to steal the van and drive it
the way to go about this is just to shoot the van enough and it will eventually stop, allowing you to steal it and bring it to Packie’s safe house at Vespucci beach,
Notes: there is a 5 minute time limit that begins when you enter the van
Packie has the best weapon selection in aggressive but this does not outweigh how much he cost this is player choice
—Gustavo Mota—
Cut: 9%
Skill: Expert
Requirements: None
Weapon selection:
Carbine rifle (Big Con)
Assault shotgun (Big Con)
Notes: TBA
—Chester McCoy—
Cut: 10%
Skill: Expert
Requirements: None
Weapon selection:
TBA
SMG MKII (Big Con)
Bullpup Rifle MKII (Big Con)
Notes: not recommended because of cost
——Approaches——
It’s recommended to have 3 or 4 players for the best take
—SILENT AND SNEAKY—
Stealth difficulty: Hard
Loud Difficulty: Medium-Hard
Time: 15-20 minutes (minus restarts)
Description: Silent and sneaky is one of the stealth approaches, you go inside with tactical gear, night vision, suppressed weapons, tasers, and an emp bomb (if the setup is complete) that the host can activate (explained below) This hiest allows you to slip in undetected and you can still slip out undetected.
-Things to note-
When you enter the vault you will have a certain amount of time depending on your hacker and whether or not you are detected by the time you arrive to the vault, if you fail to leave the vault before the timer hits “0” gas will fill the vault and the alarm will trigger
Guards will be alerted to the following: seeing you, shooting a guard without a headshot (they yell), killing a guard next to another, a dead body, a bullet flying past them, a bullet hitting a wall, a guard watching you destroy a camera, and hearing unsuppressed gunfire
The casino will raise the alarm for the following: a guard being alerted, a camera spotting you, a camera spotting a dead body destroying more then one camera, and not leaving the vault before the clock hits “0”
Guards are oblivious to the following: getting a headshot or stealth melee even if the guard yells, destroyed cameras, the sound of broken glass, and the sight of broken glass
You can disable cameras with the taser, but they will come back online, you can also shoot and destroy one camera but destroy any more and the alarm will sound
If the host completed the EMP setup, they will have access to a phone app named “Detonate EMP” this will set off the EMP of course knocking out all electricity for about 1-2 minutes, this includes: cameras, locked doors, elevators, and lights (this will make guards have a really small cone of vision)
-Important notes-
Triggering the EMP does not raise the alarm (credit goes to u/Aleapp2556 for discovering this)
Not breaking stealth until outside will give an award
You can restart the heist at anytime by running out of lives
-Best plan of attack-
Enter the south helipad
Exit the staff lobby
High level buyer
Decoy driver (optional, lowers how many stars you have)
-Steps-
Enter the cargobob
Parachute to the casino
Rappel down the elevator shaft
(You are now in the staff lobby)
Take out everyone quietly
Proceed to elevator
(You are now at vault security)
Take out the remaining guards quietly
Enter the mantrap
Drill open the vault
(You are now in the vault and the timer has started)
Grab as much loot as possible, Dedicate one person to hacking
Leave before the timer ends
Exit the mantrap
Take the elevator or stairs up
(Alarm is now raised, but you are still undetected)
Take out the remaining guards and exit through the staff lobby
Get in the getaway car
Race to Paleto Bay
Escape the cops
Finish the heist
-Overall-
the hiest is slow and very difficult so this may not be the best option for grinding
—AGGRESSIVE—
Difficulty: Medium
Time: 8-11 minutes (minus restarts)
Aggressive is loud and violent, you shoot your way to the vault, blow it open, melt open the gates and steal the loot
-Things to note-
This heist is extremely fast compared to the other two approaches, it can be and has been done in under 9 minutes with high level buyers
there are no drills or hack in the vault itself, just explosives and thermal charges
You can restart the heist at anytime by running out of lives
-Best plan of attack-
Enter sewer(you blow a hole right into the security-room just before the mantrap leading to the vault)
Exit staff lobby
High level buyers
Gunner decoy (optional, but lowers your stars)
-Steps-
Blow into the vault security room from the sewers
(You are now in the vault security room)
Enter the man trap
Blow open the vault
(You are now in the vault)
Set off a thermal before you start grabbing and try to just get everything you can
Exit the vault
Exit the mantrap
Go to the staff lobby via elevator
Exit staff lobby
(At this point stealth no longer matters)
Enter getaway cars
Race to paleto bay
Escape police
Finish heist
-Overall-
this heist is fast and effective and I recommend cycling between both this and the big con
—THE BIG CON—
Stealth Difficulty: Easy or Medium-Hard (depends on route)
Loud difficultly: Hard
Time: 10-13 minutes (minus restarts)
The Big Con is the another stealth approach, but it’s less stealth and more lies and deceit, you use disguises to get your way into the casino with all your tools and equipment needed for the job
-Important things to note-
You only have a ceramic pistol unless you pick up your stashed weapons, but if you pick up those weapons you can no longer pass through metal detectors
Your weapons are not suppressed
Gruppe sechs can get inside the vault no problem
You unlock the ceramic pistol after you are done HOSTING The Big Con
Not breaking disguise until outside will give an award
You can restart the heist at anytime by running out of lives
-Best plan of attack-
Enter Gruppe sechs disguises
Exit noose disguises
Enter security tunnel
Exit staff lobby
High level buyer
Gunner decoy (lowers stars, only helpful if you are actually caught)
-steps-
Enter the security tunnel as gruppe sechs
Park the van
Get into the elevator
(You are now in the vault security room)
Walk on by the guards
Enter the man trap
A lone guard lets you into the vault, you knock him out
(You are now in the vault)
Grab the loot, mind the hacking, one mess up and the alarm goes off
Exit the vault
exit the mantrap
Take the stairs
(Alarm is raised but no one knows where you are)
Take the route to the laundry room
Change outfits
Exit staff lobby NOT MAIN ENTRANCE
(At this point stealth no longer matters)
Get to getaway vehicles
Race to paleto bay
Escape cops
Finish heist
-Overall-
this heist is very clean and quick if you do it right, id recommend doing this and aggressive if you really want to grind it
——About undetected——
When you sneak into the vault undetected you gain bonus time to grab even more loot then you would if the alarm was raised, failure to leave the vault before the gas is released will raise the alarm;
but you still received the bonus time to grab the loot anyhow, so it’s all up to you to either get the extra few lootables or make a clean getaway
——Hard Mode——
Hard mode (just like in normal heist) gives bigger cut with less lives, but this also buffs the security of the place
The way you access hard mode is by playing through a heist (we’ll say aggressive) and then the next (the big con), after playing aggressive it will become locked and unplayable so you have to pick another approach like big con, after that heist is done aggressive will unlock but it will still be “too hot” this is hard mode and will give a bigger cut for a harder heist that’s why it’s best to cycle between both aggressive and big con
——Heist crew——
For the best take each time you need to select the perfect members for the job
-Gunner-
Cheapest gunner all the way avoid shotguns
-Drivers-
If you want more money chose the cheapest driver and pick the sentinel classic, but if you want the trade prices for all the new vehicles you’ll need to use them during a heist
-Hacker-
Now unlike the other two, an expensive hacker is necessary for this job, this person will provide you with more time in the vault, this is where Paige and Avi come in handy
——Setups——
Setups are needed to find the materials necessary to pull off this job, some are mandatory and you cannot start the job with out them, some are optional and can be avoided but also can be the difference between dealing with a few enemies or a few mini-juggernauts
-Weapons-  Need: Mandatory
Difficulty: Easy
Time: 5-8 minutes
Description: The player needs to steal untraceable weapons for the job, a pistol, a main weapon, and a piece of equipment depending on the approach
-Getaway vehicles-
Need: Mandatory
Difficulty: Easy
Time: 3-8 minutes
Description: The player needs to steal 2 vehicles that have just been imported into the US and bring them back to the arcade, if the cars are badly damaged you will have to pay a small fee to repair then on delivery
Important notes
The vehicles can be upgraded with
Level 1: bulletproof tires 10k (recommended)
Level 2: max brakes and transmission and level 1 upgrades 15k
Level 3: turbo and max engine plus level 1&2 upgrades 25k
-Hacking device-
Need: Mandatory
Difficulty: Easy
Time: 5 minutes
Description: the player(s) go to a location being investigated by the FIB, the player(s) need to kill the FIB agents
Important notes
You can be in a guards vision but not for too long
Once you have the device and take the elevator down the guards will begin to shoot you
-Vault key cards-
Need: Mandatory
Difficulty: Easy
Time: 3-7 minutes
Description: the player(s) need to go to 2 separate locations and knock out or kill two security guards on their time off to steal their key cards
-Patrol routes-
Need: Optional
Usefulness for Sneaky and Silent: Needed
Usefulness for Aggressive: not necessary
Usefulness for The Big Con: Helpful
Difficulty: Easy
Time: 2-5 minutes
Description: the player(s) need to go to a parking lot where security guards have gathered, the player(s) will be looking for a car with a certain license plate that Lester will send, Once the player(s) find the car, they will need to open the trunk, take a picture, and send it to Lester
Important notes
This mission can be done by stealth
The car is always a black or light brown Falon GT convertible
-Dugan shipments-
Need: Optional
Usefulness for all heist: Absolutely Required
Difficulty: Medium
Time: less then 10 minutes
Description: The player(s) go around all of San Andreas to destroy 10 security shipments for the casino’s guards (this includes vans, boats, and helicopters)
Effect: for every couple of shipment destroyed, the guards armor will become weaker
No shipments destroy: every guard will have the health of a Cliffford Cyborg juggernaut
7 shipments destroyed: Health of a NOOSE squad member
10 shipments destroyed: Heath of a cop with body armor (3 Star wanted level officer)
Important notes
It is recommended to have 2 players in weaponized vehicles to destroy all the shipments
-Security Intel-
Need: Optional
Usefulness for Sneaky and Silent: Needed
Usefulness for Aggressive: not necessary
Usefulness for The Big Con: Helpful
Difficulty: N/A
Time: N/A
Description: The player needs to own a casino penthouse and do all casino missions for mrs baker
Effect: allows players to know the locations and vision of all cameras in the casino
Important notes
Once this setup is completed once it will be completed permanently
-Power drills-
Need: optional
Usefulness for all heist: Player’s choice but not necessary
Difficulty: Easy
Time: 5-8 minutes
Description: the player must steal power drills from a construction site by stealing a van and delivering it to the arcade
Effect: Gives the ability to drill open safety deposit boxes for a little bonus money (does not outweigh the main target in value)
Important notes
These missions can be completed by using non lethal tactics
-Security key cards-
Need: optional
Usefulness for all heist: absolutely required
Difficulty: Easy
Time: 5-8 minutes
Description: the player must steal a security key card from a casino staff member
Effect Card Level 1: has the ability to give you access to few doors and access points, but nothing else in the higher security areas, those points will need to be hacked
Effect Card Level 2: gives player full access to all casino doors and elevators other then those in the vault
(A level 2 keycard is highly recommend and should be used in every single heist)
——Approach specific setups——
Some setups are specific to certain approaches and can be mandatory or optional
—Silent and Sneaky Setups—
-Vault Laser Drills-
Need: Mandatory
Difficulty: TBA
Time: TBA
Description: the player(s) need to steal 2 military grade laser drills to drill open the vault door
-TBA-
-TBA-
-EMP-
Need: optional
Usefulness: helpful
The player uses a cargo bob to carefully steal a EMP bomb and deliver it to the power station just across the road from the casino
Effect: give the host the ability to call the EMP to detonate it, this will shut down all electronics and lights for 1-2minutes, this mean cameras, locked doors, and metal detectors will be shut off during this time, and since the lights are off the guards have limited visibility, about 1 foot of vision in front of them
Important notes
Triggering the EMP does not raise the alarm (credit goes to u/Aleapp2556 for discovering this)
—Aggressive Setups—
-Vault explosives-
Need: Mandatory
Difficulty: Easy-Medium
Time: 8-18 minutes
Description: the player(s) must travel to a part of the ocean to steal explosives from an underwater mining operation to blow open the vault door
-Thermal Charges-
Need: Mandatory
Difficulty: Easy-Medium
Time: 8-16 minutes
Description: the player(s) must steal thermal charges to melt open the gates inside the vault
-Reinforced armor-
Need: Optional
Usefulness: helpful
Difficulty: Easy-Medium
Time: TBA
Description: The player(s) steals a few sets of experimental armor from a faction to use in the heist as an option of clothing
Effect: unlocks the armor set to be used during the casino heist, the armor is like hiest heavy combat armor when used during the casino heist giving the players more Health but less Speed
-Boaring machine-
Need: Optional
Usefulness: TBA
Difficulty: Easy
Time: TBA
Description: The player steals a drilling machine from a driver hauling the machine
Effect: TBA
—The Big Con Setups—
-Drills-
-Disguises-
-TBA-
——Phase 1 equipment——
On the phase 1 planning board you can buy equipment for finding points of interest or practice on mini-game type puzzle you need to complete while going to or when you reach the vault, you can buy equipment such as:
a model of the casino for $130,000 (Which shows points of interest)
A replica of the casinos security system for $425,000 (for practice with hacking)
And a replica vault door for $900,000 (for practice with drilling)
By taking photos of the security system and vault blueprints in the casino you unlock the option to buy the security system and vault door for practice
Once the equipment is purchased, it will stay permanently in your arcades basement
In order to practice you will need the vault drills (explosives do not count) and/or the hacking device
These items will need to be sourced each time you start a new heist if you wish to practice
My personal recommendation is to avoid this equipment as it’s price greatly outweighs its purpose, since everything can be learn relatively easy during the actual run
——Hacking——
Here’s a quick guide on the hacking during the casino heist
First it should be noted that failing or aborting a hack while undetected will trigger the alarm
There are two types of hacking
Hack 1: Memory
A 6x6 panel of dots will randomize in a pattern of 6 dots going left to right, the player’s job is to memorize this pattern and recreate it to pass the hack, they player may need to do this several times
These hacks have been found really difficult and can be skipped entirely by having a level 2 keycard
Hack 2: finger print
The player is presented with a full image of a finger print and 8 fragmented images of a finger print, all the player must do is select 4 of the 8 fragments that match the full finger print and run the scan
This isn’t as hard as the memory hack, but this can waste time, so be quick but be sure in your decision
A tip for this is to go ahead and match the obvious ones and then study the smaller details of a fragment to try to find it on the full image
——Bugs, Exploits, and other Glitches——
PATCHED If the player leaves the session before finishing “Vault contents” the player can replay the setup for a chance at a better target such as paintings and gold instead of cash
During the heist, a police maverick will spawn on the roof of a nearby police station, the players can grab it before it takes off, but once it’s gone from the helipad it won’t respawn during the same heist even after a quick restart
PATCHED The player can duplicate the gold bar on a tray by leaving a single bar and leaving the tray, start collecting the tray again to spawn a new set of bars
submitted by Humungalungbungus to gtaonline [link] [comments]

I've only gotten 300K from the diamond casino heist, this is insultingly low considering all the time this heist requires ! Is this normal or have we done something wrong ?

My Friend and I have made the diamond casino heist last night, the sneaky way (the Splinter Cell fan that I am had to choose this approach haha), with the target being money. We did the hesit with nop other mates, just us 2, and paid the best hacker that requires no condition to unlock (not Paige and not Avi). We got out with only 1M$, being only two people to empty the vault.
What have done wrong in our approach ? Should've we been more players ? Should've we target other goods instead of money ? Or does the heist simply rewards players with more fun than money ?
submitted by Exec- to gtaonline [link] [comments]

Securoserv Transmitter Signal Jammers?

Was flying around on the ol' griefer bike, when it randomly locked onto the ferris wheel on the pier. Was a bit confused, and tried launching a missile, and when it hit I immediately got a message from Lester. Talks about Avi Schwartzman and how the government is blocking his signals, and how we'll get him to help us with the Casino heist if we destroy them all. Anyone found any other Securoserv transcievers, and do we know if it rewards anything else than Avi for the heist?
submitted by Magicanz to gtaonline [link] [comments]

GTA - Treasure Hunts and Challenges to make some cash

A total of $1,300,000 cash and 66,650 chips can be obtained from completing the below challenges, which is a nice little boost for new players.
Treasure Hunt + Double-Action Revolver challenge ($250,000)
You will receive a random email with a black and white photo attached, which is the start of the Treasure Hunt. Go to the area with the yellow question mark, and search for the note pinned to a tree, rock or other object. When getting closer to the clue, the sound of a metal wind chime can be heard. There will then be 3 clues you need to find to get the treasure. After finding all three clues, the location of a treasure chest will be marked on the player's map. The treasure chest contains the Double-Action Revolver.
Get 50 headshots with the Double-Action Revolver to get $250,000

Los Santo Slasher + Navy Revolver Challenge ($50,000 + $250,000)
Find the 5 clues, in order, to find and kill the Los Santos Slasher. Once you kill him, you will get the Navy Revolver and $50,000
Get 50 kills with the Navy Revolver and you will get an additional $200,000

Maude Eccles Bounty Targets + Stone Hatchet Challenge ($25-50,000 + $250,000)
You will get an email from Maude Eccles, informing you about some bounties (5 in total), and you just have to go to each one and either kill them or take them alive to Maude. If you kill them you will get $5,000 per bouty, if you take them to her you will get $10,000 per bounty. After the last one, Maude will give you the location of a treasure chest, containing the Stone Hatchet.
Get 25 kills with the Stone Hatchet and you will receive $250,000

Action Figures ($150,000)
You will receive a text from the Hardcore comic Store informing you about their stolen Action Figures. Finding all 100 of them will give you $1,000 and 1000RP per figure, and an additional $50,000 at the end. You will also get the Impotent Rage outfit when you visit the comic store after collecting them all.

Signal Jammers ($150,000)
There's 50 Signal Jammers scattered throughout the game, which need destroyed, most can be locked onto, but some can't. You will get $2,000 and 1000RP for each one destroyed, plus and additional $50,000 when you destroy them all. You will also unlock Avi Schwartzman to be used as the hacker for the Diamond Casino Heist.

Playing Cards (66,650 chips)
There's 54 Playing Cards to collect throughout the game. The first five collected cards each give 100 chips, with each next one giving 50 chips more than the previous; the final card gives the player 2550 chips. The total amount the player receives for collecting all cards is 66,650 chips (chips can be turned into cash at the casino, or gambled with to hopefully make more). You will also receive the High Roller outfit, a new deck of cards for the private table at your Penthouse and a new decoration too.

Solomon Movie Props ($150,000)
There are ten movie props scattered throughout the map, 7 in fixed position props and 3 that are in vehicles that need to be driven back to the movie studio, these 3 can be found randomly in different spawn locations. Once collected, the player must return the movie props to Solomon Richards' office. You can do this individually, or as many as you want.
Each prop collected rewards $10,000, totaling to $100,000, and a different level of RP based on how a prop is obtained. Upon returning the 10th and final prop, the player will unlock the "The Space Interloper" outfit, found inside a cardboard box in Solomon's office, as well as an additional $50,000 reward.

There's a few other ways to make some easy cash too.
2-Step Verification
Go to the 2-step verification tab on the setting page of your social club, and setup 2-step verification. You will need an authenticator app on your device (Google Authenticator or Authy work well).
When you enable two-step verification, $500,000 will be credited to your GTA Online account. This will show as an alert on the loading screens, and may take a day or so to show.

Flight School
Go to the flight school at the airport. The flight school consists of 10 solo lessons that include combat maneuvering, low-flying challenges, formation flying, and more. The player will unlock the Elitas T-shirt after completing all 10 lessons with at least a bronze medal, and will earn $18,600 if each lesson is completed with a gold medal. If the player's first completion of each of the 10 lessons earns a gold medal, they will receive a combined maximum total of 13,950 RP and $232,500, which is a nice little boost for new players.
submitted by phonestuffuk to u/phonestuffuk [link] [comments]

Just a few ideas I came up with, some are concepts from other games but most are mine.

LET ME KNOW WHAT YOU THINK DOWN BELOW!
Properties:
  1. I would like to suggest that property furniture is separately picked out by the player. For example, in the office a player may want the desk chair, assistant model, and walls from the old spice: warm style, the window shades, glass walls, hallway furniture, desk perimeter tables, and the boardroom cabinets from power broker: polished, and the glass cabinet (the wine sits on top of this), the couch and chairs, and desk from the executive style, the same idea would apply to penthouses and possibly other properties like the facility & hangar where furniture is present and multiple styles are available. I'm sure it would bring great pleasure and satisfaction to me and many others in the community to be able to tweak their properties to perfection. I understand that there is an unused shop by the name of larss & elbo that I come to believe is a high-end furniture store, it could be implemented into the game to "Buy" the furniture from. Additionally, there could be different brands of furniture and appliances, for example, the pc and laptops in properties could be a different brand or type of computer instead of the regular ifruit tech, also the stilt houses have 2 different interiors, allow the player to pick either interior for their stilt houses.
  2. Add a home system in the interaction menu, so players could control the radio or tv without having to interact with them directly. Maybe even have control over the level of lighting, or if they have the right type of shades, allow them to be closed or opened to view the outside of LS.
  3. In the office instead other there being a gun locker and safe in the walls behind the players desk, have the closed room behind the assistant be opened up as an armory to view every weapon the player owns, and the room across from the 3 laptops be opened as a vault and have it filled with cash depending on the funds in the players bank account.
  4. The possibility to own a couple more properties, with all the new cars that will be dripping out every Tuesday, I feel horrible having to sell a good car that I want to keep to make room for a new car and I'm sure others feel the same.
  5. Unlock the balconies in properties, like at the penthouses or stilt houses. Make it so that we can walk out onto the balconies instead of just looking through windows.
  6. Pets being in players apartments and houses/adding animals to GTA online.
  7. More tv shows and movies, or more episodes to existing series. More than just one video game on the office tv, and ability to play video games on TVs in other properties.
  8. Open up the mechanic's area in the back of garages.
  9. Make menus for property radios and TVs so that instead of guessing what channel or station the player is selecting, they can instead use the menu to quickly and easily select their favorite channel or radio station when directly interacting with them.
  10. If mansions or more apartment/penthouse properties are added in future DLC, allow the purchase of extra rooms, like a pool or home theater.
  11. Make the camper available for purchase as a mobile home property.
  12. Make yacht more individually customizable, able to pick out all tents, pick colors and patterns separately, pick helipads, pick individual lighting. Color options wouldn't be limited, it would include all colors. Pick which helicopters and boats are stationed. Open up yacht engine room. Open up the 3rd-floor front exterior.
  13. Add more room for yachts.
  14. Fix interior inclined windows or remove inclined windows on the yacht.
  15. Let doors inside yacht close.
  16. Let security gates in the bunker close and open.
  17. Add more rooms in bunkers.
  18. Let players pick the paintings in properties.
Big downloadable content:
  1. A DLC that would be based mostly on water, it could be business based or heist based. I understand you must get plenty of emails regarding a naval-themed DLC but I would at least like to pitch in my thoughts, I suggest first that either both or one of the two following watercraft be included and available for purchase: 1. The aircraft carrier or a variant of the aircraft carrier that would include aircraft and watercraft storage, a living quarters, an armory, and possibly a section where a battleship (either visually in game or said to be farther out away from the coast) would be ordered to bombard or strike a small section of the map. The explosions would be smaller and less damaging than the orbital strike but there would be 2-3 at once. 2. Bogdan's submarine or a variant of it, it would include mainly the same basic rooms but the aircraft and possibly watercraft storage wouldn't be available, which is why I noted that both could be included. Both would be able to move around the map in a similar fashion as the galaxy super yacht, and both would be own-able at the same time. Second, MK.II weapons and weaponized/non-weaponized watercraft. For the MK.II weapons, I would like to see the grenade launcher, minigun, RPG, sweeper shotgun, micro SMG, and ap pistol. These are just suggestions, you can use whatever weapons you feel should be upgradable. For the weaponized watercraft, two could be variants of the tug and dinghy, the dinghy would have a minigun on the front and the tug would have a huge cannon on the back and miniguns on the sides, maybe a walk-in interior could be opened up on the tug with cannons and miniguns in it. Maybe one of the new ships could be a pirate ship (more on that below), but I'm sure you all would be the experts in finding small warships to put into the DLC. Now depending on if this becomes a business or a heist will vary the features put in: 1. Bogdan's treasure: a small heist could be included involving Bogdan finding an old treasure map and recruiting a team of players to go out looking for the treasure whilst fending off multiple factions of enemies like Merryweather, the army, the FIB/IAA, and maybe the gangs of San Andreas (vagos, ballas, the lost mc etc.) that have also caught wind of the treasure. The heist would be available from the screen in the players facility (it bothers me that there is empty space on the screen when its just the 3 doomsday heists) or from a small island base, some of the freemode setups would include getting various naval ships from one of the many factions to use in mission setups to look for more clues, gather information, or follow the map through sonar or other navigation/detection methods. The finale would include the players finding a cave leading into a cove with a huge pirate ship filled with gold (think the goonies) but on the way there, players would have to fight through the multiple factions that they encountered in previous sections of the heist, at the very end they would blow a massive hole in the side of the cove exposing the ship to the outside of the map and sailing it away in a cinematic cutscene. 2. Marines and pirates: a business similar to the bikegunrunning would be available to the player, on the maze bank foreclosures website a cove (think Hitler's underground cove dock in sniper elite 4 where you kill him or that submarine lair in mechanic resurrection) would be purchasable to the player. Inside of the cove would be the regular rooms like an armory, living quarters, and the main business room, but there would be multiple closed off manufacturing sections that could be unlocked through "Purchasing" them, the computer inside would allow upgrades to be made to each section they're in. The player would gather supplies based on what section they're in, for example, if the player were resupplying the forge, they would go out and use sonar to look for lost gold that could be at the bottom of the sea and bring it back, or steal gold bricks from a shipment on land and bring it back to be melted and sold (like in story mode). A rare resupply encounter could be to steal a pirate ship from Merryweather or the IAA/fib and bring it back. The small island could be where the base of operations is located, or gates and doors would be added to the side of rock walls on the map along the water with a valve hatch being located above for on-foot entry. Bogdan's submarine variant could be stored in here as a moc/avenger type vehicle, while the aircraft carrier is placed outside wherever the player has it.
  2. The nightclubs are opened up and either be a small business headquarters for trafficking or a hang out spot with a couple minigames, perhaps there could be different kinds like the hen house be a strip club and Bahama mamas be just a regular dance club or the player could choose what type of club the property would be. There could be a dancing mini-game be placed near a dance floor along with a fight club of sorts in the basement. It could also introduce Brucie as more than just a contact for bst or bring back a character from another title.
  3. Another heist idea could be that the casino is robbed by the player and his team, they would be hired by Phoenicia rackman to rob the casino because it hasn't been paying its government taxes or something, so the players must take the money by force for her so that the IAA could be funded. The heist could possibly include some variants of that huge tunnel digger to reach the vault room, or the skylift, that could be used to pick up the entire vault and fly it away. It would be the fourth or fifth heist to appear in the heist room in the facility (if the naval-themed DLC above was used for a heist then this would fill the last remaining spot on the heist screen, though I would push for that DLC to be a business since I like the businesses). I don't think gambling would be a feature since it would probably be exploited or glitched, giving players insane monetary gain.
  4. If the naval-themed DLC was used as a business then this heist could be the fifth heist on the screen in the facility. The altruists in Blaine County are taking over and assembling a small army of hillbillies, hobos, members of other various cults (children of the mountain, epsilon program), the O'Neil's, hunters, and possibly the lost mc to attack Los Santos and purge it, Phoenicia rackman has hired the players to infiltrate Blaine county and take back sections and loosen the grip of the altruists with the help of Trevor Philips, the finale is to infiltrate and destroy the altruist camp and end its tyrannical grip on Blaine county. The DLC would be more low-end than most of the recent content but I think some of the community would appreciate lower end content, stuff like pickup trucks and dune buggies and whatnot. Some of the heist vehicles could look like something out of mad max: fury road which I personally think would look insanely awesome, something like an armored bus with machine guns sticking out of the windows.
  5. Civil service DLC: buy police stations and vehicles.
  6. Continental hotel like from john wick.
Game modes & mini-games:
  1. An adversary mode of hide and seek at night with all the lights out, like slasher but on a larger scale. Players would hide in a small section of the map like sandy shores, the player could stay in one spot for about 30 seconds before having to move away from that spot or else they would appear on the map. It could be played in vehicles too since it's in a much larger area, the hiders could be on Sanchez's and the seeker could be in a khanjali tank or weaponized Tampa.
  2. A race mode idea could be something like motocross madness, where the maze bank arena is used for motocross races. There could also be an adversary mode that's a demolition derby or monster truck show.
  3. Add more sports mini-games like bowling, archery, pool, table tennis, and triathlons, possibly add baseball too.
  4. Add a 2 player hunting minigame.
  5. Make official creator props and adversary modes for games such as deathrun, car vs gun, ramp climb.
  6. Let players play mission minigames as video games. Like the doomsday laser hack, and lesters fleeca heist maze hack.
Player customization:
  1. Have there be a gym placed in ls where the player could train their character and upgrade their stats, like the gyms from GTA: San Andreas.
  2. Add more customization for the player's phone.
  3. Make more actions and taunts, its been a while since any have been added.
  4. Make some of the clothing options for male characters available for female characters, for example, the bow-tie that can just be on the male character without the proper shirt or jacket, and make some clothing options for the female character available for the male character, for example, the golden cuffs from ill-gotten gains. Maybe let players purchase the dunce hat too.
  5. Add clothes exclusive or only seen in story mode, for example, the visor that Amanda wears during tennis, franklin's skydiving outfit, Trevors dress, triathlon outfits. Some hairstyles could also be added, for example, Trevor's mullet and beard, Franklin's afro. Additionally, let hairstyles and clothing from holidays be available permanently.
  6. In the character creator, allow the players to change the size of their characters female breasts or male genitalia.
  7. The possibility of this is highly unlikely, but make a no shirt/bikini clothing option for female characters or at least just nipple tape, the strippers are partially nude during lap dances, also the strange blue nipples could be taken care of. I really don't see this being implemented but I see no harm in suggesting it.
  8. Choker chains.
  9. Let players do their own makeup inside their home.
  10. Looping actions or idle actions.
  11. Add backpacks. Something more than parachutes.
  12. Add football helmets, grilled shades, headbands, fezes.
  13. Let players put on duffle bags and other restricted mission outfits.
  14. Let players purchase the wrestler masks.
  15. Let players color and choose the decals for clothes.
  16. Add earbuds.
  17. Bandana’s from bandana masks be separate if the player wants it that way.
  18. Flaming skull masks.
  19. Platform shoes.
Returning content:
  1. Having the little things like free mode money trucks, mechanic vehicle delivery, the fireworks that were placed on the ground, very rare crate drops that held unique items. I understand if this one is a little tricky because they were already in the game but removed, but they could be tweaked. The free mode money trucks could be put in as a free mode event where players go around and try to make the most money off of robbing the trucks (besides, last time I checked there was a tattoo related to robbing trucks, and me being a bit of an "I must have everything" kind of person I feel incomplete to not be able to get that tattoo). For the mechanic delivery, in the vehicle interaction submenu options, it could be set to if the player wants their car personally delivered or just teleported near them. For the fireworks placed on the ground, I would just like to see that re-added into the game, I never got the chance to get any before they were taken but I'm sure I and many, many other players would be thrilled to have them back. As for the rare items that were rewarded from crates, I propose that either the crates be added back with the rare items and past holiday items, or have the items be purchasable but extremely expensive, possibly both.
  2. Bring back assassinating targets for Lester in freeroam.
  3. Add climbing mechanics from older GTA titles and possibly advance it with parkour.
Radio:
  1. When someone has a self-radio, make it so that its not affected when someone changes the radio or if you're the passenger and the driver doesn't have a self-radio station let the passenger listen to theirs, also, I always find that it's never the station that is picked for my moc/avenger, property radio, and sometimes my own personal cars. Additionally, make an option for self-radio in the clubhouse jukebox.
  2. If the player has headphones on then have music playing while they are on foot and in the interaction menu the player could change the radio stations.
  3. Let self-radio play in stores.
  4. Let self-radio play in the nightclub.
Pause menu:
  1. In the report options of a player, allow there to be more specific modder report reasons, for example, some option in a "Modding" tab would be: god mode, money dropping, blame killing, prop spawning, mass killing, organization kicking (where a modder kicks someone from their own organization and makes them wait the 30 or so minutes). Additionally, when a player dies and they are in the menu trying to report, they're kicked out of the pause menu when they die, so when a player dies they can't report, and when a modder is blowing everyone up constantly they cant report them. Have the menu stay open even when the player dies. Also, let players report modding from the social club in case they are kicked by the modder and didn't get a chance to report them.
  2. Let players throw away money so that they don't have modded money.
  3. Let players view how long their friends have been offline.
Business benefits:
  1. Cargo running is slow to fill 5 large warehouses so maybe there would be an option to fill the warehouse in large chunks, say by 10, the player and associates would go find either a semi-truck across the map and go retrieve it facing aggressive enemies the whole way back, or possibly 5 vans with 2 crates inside each van. Another option could be to fill the warehouse completely by going around all of San Andreas grabbing semi-trucks with 10 crates, moving trucks with 5 crates, and small vans with 2 crates inside them, all adding up to 110 crates and the final crate after collecting the 110 crates could be one of the 6 rare special cargo crates. However the buy option would be extremely expensive like perhaps 500 thousand to 1 million depending on how full the warehouse is already, if the warehouse isn't completely empty then the chance to get a rare special cargo would be reduced but if there are already a couple rare cargo in the warehouse then the chance to get another one would only be reduced slightly.
  2. Have an option for the player to hire NPC associates or prospects, they would have tiers like the strike teams in the facility, level 1 would be free, level 2 would cost $5000 an associate, and level 3 would cost $10000 an associate, and they would be paid half their hiring price periodically. That way players don't have to go from session to session hoping someone joins them. The NPCs would be able to help fight and pick up separate cargo crates, they wouldn't be able to take cargo vehicles, they would attack other players based on a setting the player would have for them like the targeting system in the interaction menu, they could target strangers, attackers, or everyone. They would always be by the player's side and get into whatever vehicle they get in. They also wouldn't be able to take sell vehicles by themselves so players would have to hope to get something like the titan or tug if they're full of NPC associates.
  3. Make securoserv associate vehicles like the enduro and the dune buggy CEO vehicles too.
  4. Possibly a progress bar or something in clubhouses and offices to let players know when they've filled the property with a product, cargo, or money "Clutter" so that they don't have to guess and check.
  5. Let CEOs invite members from an mc.
  6. Business to manufacture new weapons for the player and make ammo.
  7. In an organization or mc, if friendly fire is on let members lock on to each other.
  8. Ability to choose organization color if not already taken.
  9. Increase VIP/CEO/pres limit.
  10. Allow players to customize the look and clothing of NPCs in business properties, like the bartenders, mechanics, and assistants.
  11. Allow multiple CEO work missions to be active at the same time.
Crews:
  1. Let players join more than 5 crews.
  2. Give crew leaders the ability to change the crew name when editing their crew, and crew leaders also don't have to level up to 100 in their own crew.
  3. Crew emblems on more clothes.
  4. Let players put crew emblems on guns.
  5. Crew emblems in more properties.
Map expansion/immersion:
  1. Possibly add a small island to the right side of the map. Not as small as the one avi Schwartzman hides on but not as big as a whole map, something with similar beauty and just a bit smaller than great Inagua island from the assassins creed: black flag game. It could be a base for the naval DLC, or maybe if the pirate ship gets added, this is where it would be stored.
  2. Open up fast food places. Like in previous GTA titles, the player was allowed to walk into a restaurant and purchase food to regain health. Possibly also add in fast food vendors around the map for a hot dog or something to quickly replenish health, I understand we have snacks but I feel that it would improve the game, and what if we've run out of snacks?
  3. Open pier carnival games.
  4. More carnival rides, like the drop tower.
  5. Let players buy snacks from places other than the office, facility, or stores.
  6. Let players buy clothes and tattoos from shops along Vespucci beach and on the pier.
  7. Make arcade machines playable.
  8. Add ladders to more buildings to climb on or add a grappling hook.
  9. Let players rob safes in the back of stores.
  10. Have it snow more often.
Annoyance fixes:
  1. Don't force players into cargo warehouses when a crate or cargo vehicle is delivered.
  2. Make an option in mors mutual insurance to claim all cars from all garages
  3. Make older accessories wearable with newer accessories. For example, if I put on original earrings with a lowriders chain, it will remove the chain or earrings
  4. Let players rearrange bicycles in garage bicycle racks.
  5. Allow certain contacts to be blocked from calling or messaging. For example, block ljt from calling about businesses, or block Simeon from giving players a list of cars to bring to him.
  6. Allow the player to disable gang attacks.
  7. Allow players to call the car that's in the moc from office.
  8. Assisted havok landing.
  9. Add an option to stop players from changing the tv or radio.
  10. Let players acknowledge new options in clothing stores and mod shops instead of having to scroll through everything to get rid of the stars.
  11. When exiting a vehicle, don't force the last selected weapon in the vehicle to be the selected weapon on foot.
  12. Let players run in their nightclubs.
Weapons:
  1. Let players buy MK.II ammo in the interaction menu, but they would be very expensive.
  2. Melee weapons on guns (bayonet).
  3. Allow the player to select multiple bomb types at the same time, for example, the incendiary and gas bomb could be selected, so the bomb would create fire and gas. They would only be able to pick one of the two explosive types: explosive or cluster. If they picked three it could be an incendiary gas cluster bomb.
  4. Knuckle dusters on both hands.
  5. Let players buy molotovs, the railgun, the stun gun, and airstrike flares (doesn't bring airstrike)
  6. Lasers on weapons.
  7. Flashbang, decoy, smoke grenades.
  8. Dual wielding pistols.
  9. Burst fire options on certain guns.
  10. MK.III weapons would have branches.
  11. Throwing weapons: ninja star, throwing knives, tomahawk.
  12. MK.II melee weapons or just ammunation upgrades: spikes on the bat, flaming bat, and maybe projectiles like baseballs.
  13. Add flamethrower, a heavy fire ax, sledgehammer, small shields for melee fights, sword, boxing gloves, crossbow/bow, kukri, chainsaw.
  14. Add small sentry turrets that a player can call in for 1 minute before it self-destructs.
  15. MK.II explosives: bouncy, cluster types.
  16. Add cane and umbrella melee weapons that would also change the walk of the character to include the weapon.
  17. Paintball gun for harmless firefights with friends.
  18. Assault rifle with a grenade launcher attachment.
  19. Emp grenades that would disable some explosives like sticky bombs, and jammers that could be placed on surfaces, including cars that would disable explosives until destroyed when shot or player dies.
  20. MK.II tear gas with deadlier gas upgrades and canister upgrades like sticky, on impact.
  21. MK.II grenade launcher with special grenades with fire, gas, cluster, and sticky, or on impact grenades.
  22. Pulse detectors on guns, like thermal scopes but detecting heartbeats.
  23. Add small drones that can be deployed on the ground or in the air and can be upgraded.
  24. Ability to call in an equipment drop that has an upgradable riot shield and normal/MK.II-III ammo.
  25. Add a device that holds multiple explosives that would activate with proximity, timer, or manual and launch 6 small upgraded explosives.
  26. Add a helmet or scope that would allow players to detect electronics and explosives.
  27. Add a sort of mini anti-air device that would explode rockets and grenade launcher grenades shot at players.
  28. Stun grenades and mines that would act like a taser.
  29. Small glass shields on guns.
  30. Crossbow bolts with smoke or tear gas.
  31. Scanner for footprints, in freemode it wouldn't matter unless the enemy used off the radar, it would be useful in deathmatch.
  32. Multiple explosive upgrades: on impact cluster flashbang.
  33. Allow players to purchase all ammo when in the interaction menu > inventory > ammo section.
  34. Make the programmable AR purchasable
  35. LMG Bipods
  36. Make the golf club hide-able in the weapons lockers.
Vehicles:
  1. Adding multiple modifications on vehicles, for example, the bodhi has options for vents, side steps, and headlight grills. I'd like it if I had the option to choose all three instead of just one.
  2. If you're reluctant to let us own more properties, then make some of the unpurchasable and rare cars like the Phoenix or manana purchasable so that players won't feel too bad about selling them to make room for newer cars.
  3. Add gogo monkey blista compact, space docker, and the blimp.
  4. Let players customize or at the very least change the colors on pegasus vehicles (i know planes were allowed to be customized in the smuggler's run update, I'm referring to land-based pegasus vehicles).
  5. Add rims that spin, like if there were a fidget spinner on the outside of the rim. Let tire designs be available on any type of rim, for example, the white walls of lowriders rims being on muscle tires.
  6. Make plane windows tintable
  7. Add more rims from cars with unique rims.
  8. Roof options on the ruiner.
  9. Assisted yacht helicopter landing.
  10. Able to call bicycles from office or mechanic.
  11. Speed racer type of cars with jump jacks and unique weapons.
  12. Hot wheels type cars.
  13. In the vehicle remote functions, let players roll their cars windows up and down.
  14. Allow players to upgrade and customize the car that comes with the anti-aircraft guns.
  15. Pegasus semi-trucks with trailers.
  16. Add zeppelins and war blimps, like from guns of Icarus.
  17. In garages or workshops, place a spinning display platform for a car to be showcased.
  18. Let players transfer cars between garages without manually driving them.
  19. Let players change the avenger propeller light color.
  20. Colored sun strips on cars with sponsored sunstrips only.
  21. Purchasable trailers for cars like the boat or generator trailers.
  22. Let players put spoilers on the ramp buggy.
  23. Let players modify the other 3 special vehicles in the vehicle warehouse.
  24. Make the Speedo, Mule, and Pounder Custom more explosive resistant.
Contacts:
  1. Ability to call Lester and have him make another players phone ring and not able to shoot before ending the call would take about 3 seconds to end it.
Job creator:
  1. Make pipes in stunt races that can go underwater.
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casino rewards avis

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